yarn/mappings/net/minecraft/util/math/Vec3d.mapping

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CLASS cmd net/minecraft/util/math/Vec3d
FIELD a ZERO Lcmd;
FIELD b x D
FIELD c y D
FIELD d z D
METHOD <init> (DDD)V
ARG 1 x
METHOD a normalize ()Lcmd;
METHOD a multiply (D)Lcmd;
METHOD a subtract (DDD)Lcmd;
ARG 1 x
METHOD a rotateX (F)Lcmd;
METHOD a fromPolar (FF)Lcmd;
ARG 0 pitch
ARG 1 yaw
METHOD a fromPolar (Lcmc;)Lcmd;
ARG 0 polar
METHOD a reverseSubtract (Lcmd;)Lcmd;
METHOD b length ()D
METHOD b add (DDD)Lcmd;
ARG 1 x
METHOD b rotateY (F)Lcmd;
METHOD b dotProduct (Lcmd;)D
METHOD c lengthSquared ()D
METHOD c squaredDistanceTo (DDD)D
ARG 1 x
METHOD c crossProduct (Lcmd;)Lcmd;
METHOD d subtract (Lcmd;)Lcmd;
METHOD e add (Lcmd;)Lcmd;
METHOD f distanceTo (Lcmd;)D
METHOD g squaredDistanceTo (Lcmd;)D