mirror of https://github.com/FabricMC/yarn.git
c869757d91
- Reasoning for updateVelocity/travel naming: https://github.com/FabricMC/yarn/pull/485#issuecomment-465793034 - PlayerLookC2SPacket -> PlayerInputC2SPacket + There's no look information in this packet, only info related to the movement keys the player is pressing + PlayerLookC2SPacket.yaw -> PlayerInputC2SPacket.sideways + PlayerLookC2SPacket.pitch -> PlayerInputC2SPacket.forward - Mapped Input.movementSideways/Input.movementForward fields and adding 'pressing' prefix to the boolean Input.forward/back/right/left fields |
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.. | ||
ai | ||
attribute | ||
boss | ||
damage | ||
data | ||
decoration | ||
effect | ||
mob | ||
passive | ||
player | ||
projectile | ||
raid | ||
sortme | ||
thrown | ||
vehicle | ||
AreaEffectCloudEntity.mapping | ||
CrossbowUser.mapping | ||
EnderEyeEntity.mapping | ||
Entity.mapping | ||
EntityCategory.mapping | ||
EntityData.mapping | ||
EntityGroup.mapping | ||
EntityType.mapping | ||
EquipmentSlot.mapping | ||
ExperienceOrbEntity.mapping | ||
FallingBlockEntity.mapping | ||
FireworkEntity.mapping | ||
FlyingItemEntity.mapping | ||
ItemEntity.mapping | ||
JumpingMount.mapping | ||
LightningEntity.mapping | ||
LivingEntity.mapping | ||
MovementType.mapping | ||
Npc.mapping | ||
PrimedTntEntity.mapping | ||
SpawnType.mapping | ||
VerticalEntityPosition.mapping | ||
VerticalEntityPositionImpl.mapping | ||
WaterCreatureEntity.mapping |