yarn/mappings/net/minecraft/util/math/Vec3d.mapping

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CLASS bfp net/minecraft/util/math/Vec3d
FIELD a ZERO Lbfp;
FIELD b x D
FIELD c y D
FIELD d z D
METHOD <init> (DDD)V
ARG 0 x
ARG 1 y
ARG 2 z
METHOD <init> (Leu;)V
ARG 0 vec
METHOD a normalize ()Lbfp;
METHOD a multiply (D)Lbfp;
ARG 0 scale
METHOD a subtract (DDD)Lbfp;
ARG 0 x
ARG 1 y
ARG 2 z
METHOD a rotateX (F)Lbfp;
ARG 0 radians
METHOD a fromPolar (FF)Lbfp;
ARG 0 pitch
ARG 1 yaw
METHOD a fromPolar (Lbfo;)Lbfp;
ARG 0 polar
METHOD a reverseSubtract (Lbfp;)Lbfp;
ARG 0 vec
METHOD a castByX (Lbfp;D)Lbfp;
ARG 0 target
ARG 1 newX
METHOD b length ()D
METHOD b add (DDD)Lbfp;
ARG 0 x
ARG 1 y
ARG 2 z
METHOD b rotateY (F)Lbfp;
ARG 0 radians
METHOD b dotProduct (Lbfp;)D
ARG 0 vec
METHOD b castByY (Lbfp;D)Lbfp;
ARG 0 target
ARG 1 newY
METHOD c lengthSquared ()D
METHOD c squaredDistanceTo (DDD)D
ARG 0 x
ARG 1 y
ARG 2 z
METHOD c crossProduct (Lbfp;)Lbfp;
ARG 0 vec
METHOD c castByZ (Lbfp;D)Lbfp;
ARG 0 target
ARG 1 newZ
METHOD d subtract (Lbfp;)Lbfp;
ARG 0 vec
METHOD e add (Lbfp;)Lbfp;
ARG 0 vec
METHOD f distanceTo (Lbfp;)D
ARG 0 vec
METHOD g squaredDistanceTo (Lbfp;)D
ARG 0 vec