mirror of https://github.com/FabricMC/yarn.git
![]() * ChestBlockEntity.onInvOpenOrClose -> onViewerCountUpdate The new name is more accurate - the method takes in the old and new viewer counts as parameters. * ScreenHandler.close -> onClosed Fixes #3503. The method doesn't close anything, it's only called when the screen handler gets closed. * PlayerEntity.closeScreenHandler -> onHandledScreenClosed Fixes #2612. The method closes nothing, it just runs the closing tasks *after* the screen has closed. The current name can easily be confused with closeHandledScreen(), which does actually close the screen. * Document PlayerEntity.closeHandledScreen |
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slot | ||
AbstractFurnaceScreenHandler.mapping | ||
AbstractRecipeScreenHandler.mapping | ||
AnvilScreenHandler.mapping | ||
ArrayPropertyDelegate.mapping | ||
BeaconScreenHandler.mapping | ||
BlastFurnaceScreenHandler.mapping | ||
BrewingStandScreenHandler.mapping | ||
CartographyTableScreenHandler.mapping | ||
CraftingScreenHandler.mapping | ||
EnchantmentScreenHandler.mapping | ||
ForgingScreenHandler.mapping | ||
FurnaceScreenHandler.mapping | ||
Generic3x3ContainerScreenHandler.mapping | ||
GenericContainerScreenHandler.mapping | ||
GrindstoneScreenHandler.mapping | ||
HopperScreenHandler.mapping | ||
HorseScreenHandler.mapping | ||
LecternScreenHandler.mapping | ||
LegacySmithingScreenHandler.mapping | ||
LoomScreenHandler.mapping | ||
MerchantScreenHandler.mapping | ||
NamedScreenHandlerFactory.mapping | ||
PlayerScreenHandler.mapping | ||
Property.mapping | ||
PropertyDelegate.mapping | ||
ScreenHandler.mapping | ||
ScreenHandlerContext.mapping | ||
ScreenHandlerFactory.mapping | ||
ScreenHandlerListener.mapping | ||
ScreenHandlerSyncHandler.mapping | ||
ScreenHandlerType.mapping | ||
ScreenTexts.mapping | ||
ShulkerBoxScreenHandler.mapping | ||
SimpleNamedScreenHandlerFactory.mapping | ||
SmithingScreenHandler.mapping | ||
SmokerScreenHandler.mapping | ||
StonecutterScreenHandler.mapping |