mirror of https://github.com/FabricMC/yarn.git
![]() * Some stuff for 1.15 pre 1
wood type or sign type? it is only used by signs.
Signed-off-by: liach <liach@users.noreply.github.com>
* A few more stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* bits of stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* Call it a sign type
Signed-off-by: liach <liach@users.noreply.github.com>
* More stuff and refactors per suggestion
* More bits
Signed-off-by: liach <liach@users.noreply.github.com>
* Missed the one i need to map
Signed-off-by: liach <liach@users.noreply.github.com>
* You like dual better
Signed-off-by: liach <liach@users.noreply.github.com>
* Update mappings/net/minecraft/client/texture/SpriteAtlasTexture.mapping
* 😓
Signed-off-by: liach <liach@users.noreply.github.com>
* Some pre2 stuff as well
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.. | ||
block | ||
chunk | ||
debug | ||
entity | ||
item | ||
model | ||
BackgroundRenderer.mapping | ||
BlockBreakingInfo.mapping | ||
BufferBuilder.mapping | ||
BufferBuilderStorage.mapping | ||
BufferRenderer.mapping | ||
BufferVertexConsumer.mapping | ||
BuiltChunkStorage.mapping | ||
Camera.mapping | ||
FirstPersonRenderer.mapping | ||
FixedColorVertexConsumer.mapping | ||
Frustum.mapping | ||
GameRenderer.mapping | ||
GuiLighting.mapping | ||
LightmapTextureManager.mapping | ||
OutlineVertexConsumerProvider.mapping | ||
OverlayTexture.mapping | ||
RenderLayer.mapping | ||
RenderLayers.mapping | ||
RenderPhase.mapping | ||
RenderTickCounter.mapping | ||
SpriteTexturedVertexConsumer.mapping | ||
Tessellator.mapping | ||
TexturedRenderLayers.mapping | ||
TransformingVertexConsumer.mapping | ||
VertexConsumer.mapping | ||
VertexConsumerProvider.mapping | ||
VertexConsumers.mapping | ||
VertexFormat.mapping | ||
VertexFormatElement.mapping | ||
VertexFormats.mapping | ||
WorldRenderer.mapping |