mirror of https://github.com/FabricMC/yarn.git
![]() * Some stuff for 1.15 pre 1
wood type or sign type? it is only used by signs.
Signed-off-by: liach <liach@users.noreply.github.com>
* A few more stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* bits of stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* Call it a sign type
Signed-off-by: liach <liach@users.noreply.github.com>
* More stuff and refactors per suggestion
* More bits
Signed-off-by: liach <liach@users.noreply.github.com>
* Missed the one i need to map
Signed-off-by: liach <liach@users.noreply.github.com>
* You like dual better
Signed-off-by: liach <liach@users.noreply.github.com>
* Update mappings/net/minecraft/client/texture/SpriteAtlasTexture.mapping
* 😓
Signed-off-by: liach <liach@users.noreply.github.com>
* Some pre2 stuff as well
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.. | ||
biome | ||
border | ||
chunk | ||
dimension | ||
explosion | ||
gen | ||
level | ||
storage | ||
timer | ||
updater | ||
BlockRenderView.mapping | ||
BlockView.mapping | ||
ChunkRegion.mapping | ||
ChunkSerializer.mapping | ||
ChunkTickScheduler.mapping | ||
ChunkUpdateState.mapping | ||
CollisionView.mapping | ||
CommandBlockExecutor.mapping | ||
Difficulty.mapping | ||
EmptyBlockView.mapping | ||
EntityView.mapping | ||
FeatureUpdater.mapping | ||
ForcedChunkState.mapping | ||
GameMode.mapping | ||
GameRules.mapping | ||
Heightmap.mapping | ||
IWorld.mapping | ||
IdCountsState.mapping | ||
LightType.mapping | ||
LocalDifficulty.mapping | ||
MobSpawnerEntry.mapping | ||
MobSpawnerLogic.mapping | ||
ModifiableTestableWorld.mapping | ||
ModifiableWorld.mapping | ||
MultiTickScheduler.mapping | ||
PersistentState.mapping | ||
PersistentStateManager.mapping | ||
PlayerSaveHandler.mapping | ||
PortalForcer.mapping | ||
RayTraceContext.mapping | ||
ScheduledTick.mapping | ||
SessionLockException.mapping | ||
SpawnHelper.mapping | ||
StructureHolder.mapping | ||
TestableWorld.mapping | ||
TickPriority.mapping | ||
TickScheduler.mapping | ||
WanderingTraderManager.mapping | ||
World.mapping | ||
WorldSaveHandler.mapping | ||
WorldView.mapping |