yarn/mappings/net/minecraft/fluid/Fluid.mapping

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CLASS cld net/minecraft/fluid/Fluid
FIELD a defaultState Lcle;
FIELD c STATE_IDS Lfe;
FIELD d stateFactory Lbvo;
METHOD a getRenderLayer ()Lbgw;
METHOD a getVelocity (Lbgv;Lev;Lcle;)Lcsa;
ARG 1 world
ARG 2 pos
ARG 3 state
METHOD a onScheduledTick (Lbhl;Lev;Lcle;)V
ARG 1 world
ARG 2 pos
ARG 3 state
METHOD a randomDisplayTick (Lbhl;Lev;Lcle;Ljava/util/Random;)V
METHOD a getTickRate (Lbho;)I
METHOD a appendProperties (Lbvo$a;)V
METHOD a matchesType (Lcld;)Z
METHOD a getHeight (Lcle;Lbgv;Lev;)F
METHOD a matches (Lze;)Z
METHOD b getBucketItem ()Lbbz;
METHOD b onRandomTick (Lbhl;Lev;Lcle;Ljava/util/Random;)V
METHOD b toBlockState (Lcle;)Lbvn;
METHOD b getShape (Lcle;Lbgv;Lev;)Lcsu;
METHOD c isEmpty ()Z
METHOD c isStill (Lcle;)Z
METHOD d getBlastResistance ()F
METHOD d getLevel (Lcle;)I
METHOD f setDefaultState (Lcle;)V
METHOD h getStateFactory ()Lbvo;
METHOD i getDefaultState ()Lcle;
METHOD j getParticle ()Lge;
METHOD k hasRandomTicks ()Z