yarn/mappings/net/minecraft/util/math/Vec3d.mapping

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CLASS cjy net/minecraft/util/math/Vec3d
FIELD a ZERO Lcjy;
FIELD b x D
FIELD c y D
FIELD d z D
METHOD <init> (DDD)V
ARG 1 x
METHOD a normalize ()Lcjy;
METHOD a multiply (D)Lcjy;
METHOD a subtract (DDD)Lcjy;
ARG 1 x
METHOD a rotateX (F)Lcjy;
METHOD a fromPolar (FF)Lcjy;
ARG 0 pitch
ARG 1 yaw
METHOD a fromPolar (Lcjx;)Lcjy;
ARG 0 polar
METHOD a reverseSubtract (Lcjy;)Lcjy;
METHOD b length ()D
METHOD b add (DDD)Lcjy;
ARG 1 x
METHOD b rotateY (F)Lcjy;
METHOD b dotProduct (Lcjy;)D
METHOD c lengthSquared ()D
METHOD c squaredDistanceTo (DDD)D
ARG 1 x
METHOD c crossProduct (Lcjy;)Lcjy;
METHOD d subtract (Lcjy;)Lcjy;
METHOD e add (Lcjy;)Lcjy;
METHOD f distanceTo (Lcjy;)D
METHOD g squaredDistanceTo (Lcjy;)D