mirror of https://github.com/FabricMC/yarn.git
36bdd37960
* Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value" |
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BannerPattern.mapping | ||
BlockEntity.mapping | ||
BlockEntityBanner.mapping | ||
BlockEntityBeacon.mapping | ||
BlockEntityBrewingStand.mapping | ||
BlockEntityChest.mapping | ||
BlockEntityCommandBlock.mapping | ||
BlockEntityComparator.mapping | ||
BlockEntityDaylightDetector.mapping | ||
BlockEntityDispenser.mapping | ||
BlockEntityDropper.mapping | ||
BlockEntityEnchantingTable.mapping | ||
BlockEntityEndGateway.mapping | ||
BlockEntityEndPortal.mapping | ||
BlockEntityEnderChest.mapping | ||
BlockEntityFlowerPot.mapping | ||
BlockEntityFurnace.mapping | ||
BlockEntityHopper.mapping | ||
BlockEntityLockableContainer.mapping | ||
BlockEntityMobSpawner.mapping | ||
BlockEntityNoteblock.mapping | ||
BlockEntityPiston.mapping | ||
BlockEntitySign.mapping | ||
BlockEntitySkull.mapping | ||
BlockEntityStructureBlock.mapping | ||
BlockEntityWithLootTable.mapping | ||
IHopper.mapping |