mirror of https://github.com/FabricMC/yarn.git
267 lines
7.2 KiB
Plaintext
267 lines
7.2 KiB
Plaintext
CLASS aio net/minecraft/entity/LivingEntity
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FIELD aA deathTime I
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FIELD aB lastHandSwingProgress F
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FIELD aC handSwingProgress F
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FIELD aD lastAttackedTicks I
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FIELD aE lastLimbDistance F
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FIELD aF limbDistance F
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FIELD aG limbAngle F
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FIELD aM headYaw F
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FIELD aN prevHeadYaw F
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FIELD aP attackingPlayer Lavx;
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FIELD aQ playerHitTimer I
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FIELD aR dead Z
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FIELD aS despawnCounter I
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FIELD ar LIVING_FLAGS Lqh;
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FIELD as SLEEPING_SIZE Laig;
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FIELD at isHandSwinging Z
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FIELD au preferredHand Lagz;
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FIELD av handSwingTicks I
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FIELD aw stuckArrowTimer I
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FIELD ax hurtTime I
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FIELD bA lastAttackedTime I
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FIELD bB attacking Laio;
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FIELD bC lastAttackTime I
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FIELD bD movementSpeed F
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FIELD bF absorptionAmount F
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FIELD bG lastBlockPos Lev;
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FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
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FIELD ba jumping Z
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FIELD bb sidewaysSpeed F
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FIELD bc upwardSpeed F
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FIELD bd forwardSpeed F
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FIELD bn activeItemStack Lbca;
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FIELD bo itemUseTimeLeft I
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FIELD br brain Lajd;
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FIELD bs SLEEPING_POSITION Lqh;
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FIELD bt attributeContainer Laji;
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FIELD bu damageTracker Lahn;
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FIELD bv activeStatusEffects Ljava/util/Map;
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FIELD bw equippedHand Lfj;
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FIELD bx equippedArmor Lfj;
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FIELD bz attacker Laio;
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FIELD c ATTR_SPRINTING_SPEED_BOOST Lajg;
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FIELD d HEALTH Lqh;
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FIELD e POTION_SWIRLS_COLOR Lqh;
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FIELD f POTION_SWIRLS_AMBIENT Lqh;
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FIELD g STUCK_ARROWS Lqh;
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METHOD <init> (Laij;Lbhh;)V
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ARG 1 type
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METHOD A getAttackDistanceScalingFactor (Laif;)D
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METHOD C updatePotionVisibility ()V
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METHOD C tryAttack (Laif;)Z
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ARG 1 target
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METHOD D pushAway (Laif;)V
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METHOD E canSee (Laif;)Z
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ARG 1 entity
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METHOD a teleport (DDDZ)Z
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ARG 1 x
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ARG 3 y
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ARG 5 z
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ARG 7 particleEffects
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METHOD a swingHand (Lagz;)V
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METHOD a setStackInHand (Lagz;Lbca;)V
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ARG 1 hand
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METHOD a onDeath (Laho;)V
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ARG 1 damageSource
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METHOD a dropEquipment (Laho;IZ)V
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ARG 1 damageSource
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ARG 2 addedDropChance
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ARG 3 dropAllowed
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METHOD a dropLoot (Laho;Z)V
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ARG 1 source
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ARG 2 killedByPlayer
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METHOD a hasStatusEffect (Lahx;)Z
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METHOD a takeKnockback (Laif;FDD)V
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ARG 1 source
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ARG 2 scale
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ARG 3 x
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ARG 5 z
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METHOD a sendPickup (Laif;I)V
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ARG 1 item
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ARG 2 count
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METHOD a canTarget (Laij;)Z
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ARG 1 type
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METHOD a isEquippedStackValid (Laik;)Z
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METHOD a setAttacker (Laio;)V
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ARG 1 attacker
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METHOD a isTarget (Laio;Lapz;)Z
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ARG 1 target
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ARG 2 targetPredicate
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METHOD a getAttributeInstance (Laje;)Lajf;
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METHOD a spawnItemParticles (Lbca;I)V
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ARG 1 item
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ARG 2 count
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METHOD a applyFoodEffects (Lbca;Lbhh;Laio;)V
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METHOD a eatFood (Lbhh;Lbca;)Lbca;
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METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Lajd;
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METHOD a setPositionInBed (Lev;)V
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ARG 1 pos
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METHOD a setNearbySongPlaying (Lev;Z)V
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ARG 1 songSource
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ARG 2 playing
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METHOD a getLootContextBuilder (ZLaho;)Lcol$a;
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ARG 1 killedByPlayer
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METHOD a_ setJumping (Z)V
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ARG 1 jumping
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METHOD b heal (F)V
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ARG 1 amount
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METHOD b getStackInHand (Lagz;)Lbca;
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METHOD b applyArmorToDamage (Laho;F)F
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ARG 1 source
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ARG 2 damage
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METHOD b getStatusEffect (Lahx;)Lahz;
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METHOD b getEquippedStack (Laik;)Lbca;
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ARG 1 slot
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METHOD b getActiveEyeHeight (Laiy;Laig;)F
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ARG 1 pose
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ARG 2 size
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METHOD b onEquipStack (Lbca;)V
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ARG 1 stack
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METHOD b spawnConsumptionEffects (Lbca;I)V
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ARG 1 item
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ARG 2 particleCount
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METHOD b applyFrostWalker (Lev;)V
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ARG 1 pos
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METHOD c setHealth (F)V
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METHOD c setLivingFlag (IZ)V
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ARG 1 mask
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ARG 2 value
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METHOD c setCurrentHand (Lagz;)V
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METHOD c playHurtSound (Laho;)V
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ARG 1 damageSource
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METHOD c applyEnchantmentsToDamage (Laho;F)F
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ARG 1 source
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ARG 2 amount
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METHOD c removePotionEffect (Lahx;)Lahz;
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METHOD c addPotionEffect (Lahz;)Z
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ARG 1 effect
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METHOD c sendEquipmentBreakStatus (Laik;)V
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ARG 1 slot
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METHOD c canTarget (Laio;)Z
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ARG 1 target
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METHOD c getDrinkSound (Lbca;)Lyj;
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ARG 1 stack
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METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z
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ARG 0 effects
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METHOD c swimUpward (Lzb;)V
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ARG 1 fluid
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METHOD cA getActiveStatusEffects ()Ljava/util/Map;
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METHOD cB isUndead ()Z
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METHOD cC getHealth ()F
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METHOD cD getRecentDamageSource ()Laho;
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METHOD cE dropInventory ()V
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METHOD cF getLootTable ()Lqs;
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METHOD cG getDeathSound ()Lyj;
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METHOD cI getArmor ()I
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METHOD cJ getDamageTracker ()Lahn;
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METHOD cL getHealthMaximum ()F
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METHOD cM getStuckArrows ()I
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METHOD cN tickHandSwing ()V
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METHOD cO getAttributeContainer ()Laji;
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METHOD cP getGroup ()Lais;
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METHOD cQ getMainHandStack ()Lbca;
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METHOD cR getOffHandStack ()Lbca;
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METHOD cT getSoundVolume ()F
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METHOD cU getSoundPitch ()F
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METHOD cV cannotMove ()Z
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METHOD cW getJumpVelocity ()F
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METHOD cX jump ()V
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METHOD cZ getBaseMovementSpeedMultiplier ()F
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METHOD cj getBrain ()Lajd;
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METHOD ck initAttributes ()V
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METHOD cl canBreatheInWater ()Z
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METHOD cm getScaleFactor ()F
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METHOD cn updatePostDeath ()V
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METHOD co canDropLootAndXp ()Z
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METHOD cp shouldAlwaysDropXp ()Z
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METHOD cq getRand ()Ljava/util/Random;
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METHOD cr getAttacker ()Laio;
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METHOD cs getLastAttackedTime ()I
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METHOD ct getAttacking ()Laio;
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METHOD cu getLastAttackTime ()I
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METHOD cv getDespawnCounter ()I
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METHOD cw spawnPotionParticles ()V
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METHOD cx clearPotionSwirls ()V
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METHOD cy clearPotionEffects ()Z
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METHOD cz getStatusEffects ()Ljava/util/Collection;
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METHOD d sendToolBreakStatus (Lagz;)V
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METHOD d drop (Laho;)V
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METHOD d applyDamage (Laho;F)V
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ARG 1 source
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ARG 2 damage
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METHOD d removeStatusEffect (Lahx;)Z
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METHOD d isPotionEffective (Lahz;)Z
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ARG 1 effect
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METHOD d getEquipmentBreakStatus (Laik;)B
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METHOD d takeShieldHit (Laio;)V
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ARG 1 source
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METHOD d getCurrentExperience (Lavx;)I
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ARG 1 player
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METHOD d getEatSound (Lbca;)Lyj;
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ARG 1 stack
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METHOD d setSleepingPosition (Lev;)V
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METHOD da getMovementSpeed ()F
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METHOD db tickNewAi ()V
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METHOD dc doPushLogic ()V
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METHOD dd isUsingRiptide ()Z
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METHOD de canMoveVoluntarily ()Z
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METHOD df getAbsorptionAmount ()F
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METHOD dh getMainHand ()Lain;
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METHOD di isUsingItem ()Z
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METHOD dj getActiveHand ()Lagz;
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METHOD dl getActiveItem ()Lbca;
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METHOD dm getItemUseTimeLeft ()I
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METHOD dn getItemUseTime ()I
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METHOD do stopUsingItem ()V
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METHOD dp clearActiveItem ()V
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METHOD dr isFallFlying ()Z
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METHOD dv getSleepingPosition ()Ljava/util/Optional;
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METHOD dw clearSleepingPosition ()V
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METHOD dx isSleeping ()Z
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METHOD dy wakeUp ()V
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METHOD dz getSleepingDirection ()Lfa;
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METHOD e (FF)F
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ARG 1 yaw
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METHOD e getHurtSound (Laho;)Lyj;
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ARG 1 source
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METHOD e knockback (Laio;)V
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ARG 1 target
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METHOD e canPickUp (Lbca;)Z
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ARG 1 stack
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METHOD e travel (Lcrv;)V
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ARG 1 movementInput
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METHOD e sleep (Lev;)V
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ARG 1 pos
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METHOD f attackLivingEntity (Laio;)V
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ARG 1 target
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METHOD f getArrowType (Lbca;)Lbca;
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METHOD g playEquipmentBreakEffects (Lbca;)V
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ARG 1 item
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METHOD k updateState ()V
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METHOD k getNextBreathInWater (I)I
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ARG 1 breath
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METHOD l getHandSwingDuration ()I
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METHOD l getNextBreathInAir (I)I
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ARG 1 breath
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METHOD m damageArmor (F)V
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ARG 1 amount
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METHOD m setDespawnCounter (I)V
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ARG 1 despawnCounter
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METHOD n initAi ()V
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METHOD n damageShield (F)V
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ARG 1 amount
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METHOD n getFallSound (I)Lyj;
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ARG 1 fallDistance
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METHOD o setMovementSpeed (F)V
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ARG 1 movementSpeed
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METHOD o setStuckArrows (I)V
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METHOD p isSleepingInBed ()Z
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METHOD p getHandSwingProgress (F)F
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ARG 1 tickDelta
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METHOD q setAbsorptionAmount (F)V
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ARG 1 amount
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METHOD v_ isChild ()Z
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METHOD w_ isClimbing ()Z
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METHOD z onAttacking (Laif;)V
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