yarn/mappings/net/minecraft/entity/decoration
liach 7bd162989d
Pick up rendering stuff and dragon stuff (#1163)
* Pick up #1026 and adjustments

ArmorFeatureRenderer, BipedEntityModel and some player stuff

Parrot entity rendering fixes

At the moment, I don't know the difference between method_17110 and method_17111.

method_17110 -> animateModel

Still a provisional name.

Finish the other feature renderers (except CapeFeatureRenderer)

Name methods involving armor stands

Work on Ender Dragon-related things

overlay{Message, Tinted} -> {message, tinted}

Add docs for ClientPlayerEntity#wateriness (now wetness)

ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness

Actually add javadocs

newHealth -> health

DragonFireballEntityRenderer#FIREBALL -> LAYER

* Update mappings/net/minecraft/client/render/RenderLayer.mapping

Co-authored-by: Kyarei <uruwi@protonmail.com>
2020-03-11 15:09:33 +00:00
..
painting Motive -> Painting Motive (#1100) 2020-02-09 19:05:38 +00:00
AbstractDecorationEntity.mapping Motive -> Painting Motive (#1100) 2020-02-09 19:05:38 +00:00
ArmorStandEntity.mapping Pick up rendering stuff and dragon stuff (#1163) 2020-03-11 15:09:33 +00:00
EnderCrystalEntity.mapping Pick up rendering stuff and dragon stuff (#1163) 2020-03-11 15:09:33 +00:00
ItemFrameEntity.mapping some piglin stuff + misc (#1144) 2020-03-05 21:40:35 +00:00
LeashKnotEntity.mapping Random fixes (#1162) 2020-03-08 22:14:25 +00:00