yarn/mappings/net/minecraft/block/BlockDaylightDetector.mapping

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CLASS none/alu net/minecraft/block/BlockDaylightDetector
FIELD a POWER Lnone/atb;
FIELD b BOUNDING_BOX Lnone/bcs;
FIELD c inverted Z
METHOD <init> (Z)V
ARG 0 inverted
METHOD a deserializeState (I)Lnone/asm;
ARG 0 meta
METHOD a addStacksForDisplay (Lnone/aeq;Lnone/ads;Lnone/dc;)V
ARG 0 item
ARG 1 tab
ARG 2 list
METHOD a createBlockEntity (Lnone/aiw;I)Lnone/are;
ARG 0 world
ARG 1 metadata
METHOD a getPickStack (Lnone/aiw;Lnone/cn;Lnone/asm;)Lnone/aes;
ARG 0 world
ARG 1 pos
ARG 2 state
METHOD a activate (Lnone/aiw;Lnone/cn;Lnone/asm;Lnone/aam;Lnone/rb;Lnone/cu;FFF)Z
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 player
ARG 4 hand
ARG 5 facing
ARG 6 hitX
ARG 7 hitY
ARG 8 hitZ
METHOD a getRenderType (Lnone/asm;)Lnone/api;
ARG 0 state
METHOD a getDropItem (Lnone/asm;Ljava/util/Random;I)Lnone/aeq;
ARG 0 state
ARG 1 random
ARG 2 fortune
METHOD b createStateFactory ()Lnone/asn;
METHOD b (Lnone/asm;)Z
ARG 0 state
METHOD b getBoundingBox (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/bcs;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD b getWeakRedstonePower (Lnone/asm;Lnone/aja;Lnone/cn;Lnone/cu;)I
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facingFrom
METHOD c update (Lnone/aiw;Lnone/cn;)V
ARG 0 world
ARG 1 pos
METHOD c (Lnone/asm;)Z
ARG 0 state
METHOD e serializeState (Lnone/asm;)I
ARG 0 state
METHOD g emitsRedstonePower (Lnone/asm;)Z
ARG 0 state