yarn/mappings/net/minecraft/world
mezz 0755637124 BIomes, biome generation (#132)
* BIomes, biome generation

* Misc random mappings (#120)

* Misc random mappings

* Minor changes & move WorldServerChild to sortme

* username -> userName

* Rename some Gui related methods & more

lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased

* Add some mappings for mob pathfinding (#127)

* Add some mappings for mob pathfinding

* Fixes for review

* Fixes for review

* Several mappings (#129)

* Mapped a bunch of loot stuff.

* Mapped some random stuff.

* Mapped some debug renderers.

* Mapped a few misc things.

* element -> json

* Map / rename PlayerFormatUpgrader

* Fix StatManager, map StatManagerServer and such

updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats

* Fix LootTable related mappings

serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)

* Random block stuff

* Random world stuff

* Add some mappings for block rendering (#133)

* Add some mappings for block rendering

* Fixes some things

* Make getAoBrightness to getAmbientOcclusionBrightness

* Fix merge conflicts

* Fix a few minor things

VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight

* Fix a few things
2016-10-17 18:55:23 +02:00
..
biome BIomes, biome generation (#132) 2016-10-17 18:55:23 +02:00
chunk Add some mappings for block rendering (#133) 2016-10-17 18:37:10 +02:00
entity fix ItemStack style issues, map a bit of client/server 2016-10-16 17:28:20 +02:00
explosion initial port 2016-09-20 17:18:54 +02:00
gen BIomes, biome generation (#132) 2016-10-17 18:55:23 +02:00
level Misc random mappings (#120) 2016-10-17 14:45:28 +02:00
loot Fix LootTable related mappings 2016-10-17 17:05:50 +02:00
region initial port 2016-09-20 17:18:54 +02:00
ChunkPlayerTracker.mapping map ChunkPlayerTracker, some BlockState oddities 2016-10-15 13:28:26 +02:00
ChunkPlayerTrackerMap.mapping stat/entity/tracker mappings 2016-10-15 13:59:08 +02:00
Difficulty.mapping initial port 2016-09-20 17:18:54 +02:00
GameMode.mapping initial port 2016-09-20 17:18:54 +02:00
GameRules.mapping initial port 2016-09-20 17:18:54 +02:00
IBlockView.mapping Add some mappings for block rendering (#133) 2016-10-17 18:37:10 +02:00
IPlayerSaveHandler.mapping initial port 2016-09-20 17:18:54 +02:00
IWorldBorderListener.mapping initial port 2016-09-20 17:18:54 +02:00
IWorldListener.mapping Add some mappings for mob pathfinding (#127) 2016-10-17 15:29:56 +02:00
IWorldSaveHandler.mapping initial port 2016-09-20 17:18:54 +02:00
LightType.mapping Mapped a few new things (#108) 2016-10-15 11:16:39 +02:00
LocalDifficulty.mapping initial port 2016-09-20 17:18:54 +02:00
ScheduledBlockTick.mapping Map some World fields / methods and more (#106) 2016-10-12 13:31:11 +02:00
World.mapping Add some mappings for block rendering (#133) 2016-10-17 18:37:10 +02:00
WorldBorder.mapping initial port 2016-09-20 17:18:54 +02:00
WorldFeatureState.mapping WIP Scoreboard Mappings (#101) 2016-10-01 07:59:27 +02:00
WorldListenerServer.mapping Add some mappings for mob pathfinding (#127) 2016-10-17 15:29:56 +02:00
WorldSaveHandlerAnvil.mapping initial port 2016-09-20 17:18:54 +02:00
WorldSaveHandlerOld.mapping initial port 2016-09-20 17:18:54 +02:00
WorldServer.mapping map ChunkPlayerTracker, some BlockState oddities 2016-10-15 13:28:26 +02:00
WorldServerDemo.mapping initial port 2016-09-20 17:18:54 +02:00
WorldType.mapping initial port 2016-09-20 17:18:54 +02:00
WorldVillageManager.mapping map ChunkPlayerTracker, some BlockState oddities 2016-10-15 13:28:26 +02:00