yarn/mappings/net/minecraft/client/gl
Juuz 4ea8ba7381
Minor fixes (#3504)
* Minor fixes

- Fix casing in the name of GlImportProcessor, fixes #3488
- Use full word "playerInventory" instead of "inv" in
  ScreenHandlerFactory for clarity. The conventions instruct to avoid
  unnecessary abbreviations and this name could be mistaken for the
  inventory of the block that the screen handler is for.
- BlockRenderManager.renderBlockAsEntity: vertexConsumer ->
  vertexConsumers since it's a VertexConsumerProvider

* Rename stack parameter in block breaking methods to tool

Closes #2988. "Tool" more clearly shows what stack the param is supposed
to be.

* Block/AbstractBlockState.isTranslucent -> isTransparent

It's true for any block with a non-full shape as well as
vines, (colourless) glass and plants - none of these are translucent.
2023-02-20 18:43:56 +11:00
..
EffectShaderProgram.mapping Refactor the program and shader classes (#3384) 2022-11-16 23:53:09 +11:00
EffectShaderStage.mapping Refactor the program and shader classes (#3384) 2022-11-16 23:53:09 +11:00
Framebuffer.mapping Map rendering stuff (#3114) 2022-04-27 16:40:20 +00:00
GlBlendState.mapping Map rendering stuff (#3114) 2022-04-27 16:40:20 +00:00
GlDebug.mapping 22w03a 2022-01-19 17:26:32 +00:00
GlImportProcessor.mapping Minor fixes (#3504) 2023-02-20 18:43:56 +11:00
GlProgramManager.mapping Refactor the program and shader classes (#3384) 2022-11-16 23:53:09 +11:00
GlTimer.mapping 22w11a client (#3049) 2022-03-23 10:37:29 +00:00
GlUniform.mapping Document some rendering stuff (#3283) 2022-09-03 18:01:33 +01:00
JsonEffectShaderProgram.mapping Refactor the program and shader classes (#3384) 2022-11-16 23:53:09 +11:00
PostEffectPass.mapping Refactor the program and shader classes (#3384) 2022-11-16 23:53:09 +11:00
PostEffectProcessor.mapping Refactor the program and shader classes (#3384) 2022-11-16 23:53:09 +11:00
ShaderProgram.mapping More 23w05a stuff (#3472) 2023-02-08 14:53:33 +00:00
ShaderProgramSetupView.mapping Refactor the program and shader classes (#3384) 2022-11-16 23:53:09 +11:00
ShaderStage.mapping Refactor the program and shader classes (#3384) 2022-11-16 23:53:09 +11:00
SimpleFramebuffer.mapping framebuffer, screenshots, gl info (#2402) 2021-05-19 12:45:15 +00:00
Uniform.mapping 22w43a 2022-10-26 15:05:20 +01:00
VertexBuffer.mapping Refactor the program and shader classes (#3384) 2022-11-16 23:53:09 +11:00
WindowFramebuffer.mapping Map rendering stuff (#3114) 2022-04-27 16:40:20 +00:00