yarn/mappings/net/minecraft/client/particle
­Sollace 3d228282e6
Renderer mappings (#988)
* part.render(matrix, vertices, light, overlay, red, green, blue, alpha)

* Fixed bad names

* Determined by the call to part.render(matrix, vertices, light, overlay)
  which delegates to part.render(matrix, vertices, light, overlay, 1, 1, 1, 1)

* Now we extrapolate to everything that calls part.render(matrix, vertices, light, overlay)
  Meanhile VertexConsumerProvider is

* Now we extrapolate to everything that cals pars.render(matrix, vertices, light, overlay, red, green, blue, alpha)

* This is not a render method! It sets the yaw and pitch on the skull

* Now we extrapolate to things that call mode.render(matrix, vertices, light, overlay, red, green, blue, alpha)
  Not much to change there though

* These are known from EntityRenderDispatcher

* render calls renderLabelIfPresent

* Now we're looking at things which call EntityRenderDispatcher.render(entity, x, y, z, yaw, matrix, provider, light)

* In ClientPlayNetworkHandler.onItemPickupAnimation the second entity is gotten from packet.getCollectorEntityId and defaulted to the player if null. The first entity is an item entity or an experience orb entity

* Going back to EntityRenderDispatcher, we can see the code for rendering shadows was moved here from the renderer itself

if (this.gameOptions.entityShadows && this.renderShadows && entityRenderer14.shadowRadius > 0.0f && !entity.isInvisible()) {
    double double22 = this.getSquaredDistanceToCamera(entity.getX(), entity.getY(), entity.getZ());
    float float24 = (float)((1.0 - double22 / 256.0) * entityRenderer14.field_4672);
    if (float24 > 0.0f) {
       renderShadow(matrix, provider, entity, float24, tickDelta, this.world, entityRenderer14.shadowRadius);
    }
}

* The last parameter is shadow radius, but to be sure we check, nd indeed it is reduced when the rendered entity is a baby

    private static void renderShadow(MatrixStack matrix, VertexConsumerProvider provider, Entity entity, float float4, float tickDelta, WorldView world, float radius) {
        float float8 = radius;
        if (entity instanceof MobEntity) {
            if (((MobEntity)entity).isBaby()) {
                float8 *= 0.5f;
            }
        }

* float4 was a myster, but it's just passed down as-is and used to determine the opacity of the shadow!

float float16 = (float)((opacity - (y - pos.getY()) / 2.0) * 0.5 * world.getBrightness(pos));
if (float16 >= 0.0f) {

* Forgot this one

* This is all low-hanging fruit.

* EntityRenderDispatcher.shouldRender(entity, frustrum, x, y, z)
-> EntityRenderer.isVisible(entity, frustrum, x, y, z)
-> Entity.shouldRenderFrom(x, y, z)

    @Environment(EnvType.CLIENT)
    public boolean shouldRenderFrom(double x, double y, double z) {
        double double8 = this.getX() - x;
        double double10 = this.getY() - y;
        double double12 = this.getZ() - z;
        double double14 = double8 * double8 + double10 * double10 + double12 * double12;
        return this.shouldRenderAtDistance(double14);
    }

* More things we know

* This is set by calling entity.getLeaningPitch

* This is only overriden by CreeperEntityRenderer and returns a float computed from the fuse time.
The value is then passed to getOverlay where it's passed to OverlayTexture.getU(animationCounter).

This causes the creeper to flash white when active. The same method,
interestingly, will use the V to create the hurt/death overlay

OverlayTexture.packUv(
	OverlayTexture.getU(animationCounter),
	OverlayTexture.getV(entity.hurtTime > 0 || entity.deathTime > 0)
)

* The final patches

* xrayEnabled -> isGlowing

* Commit suggestions/name changes I missed during rebase

Co-Authored-By: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Fix typos

* yaw -> tickDelta

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* provider -> vertexConsumers

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* matrix -> matrices

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Fixed some encorrect names

* entry -> matrices

* textureU/V -> u/v

* isBanner -> isBannerBlock

* frustrum -> frustum

Co-Authored-By: Gegy <gegy1000@gmail.com>

* Fix broken/changed mappings for 20w10a

* grammar

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Update mappings/net/minecraft/client/particle/ItemPickupParticle.mapping

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: Gegy <gegy1000@gmail.com>
2020-03-27 11:06:32 +00:00
..
AbstractSlowingParticle.mapping Enchantments, vines, particles 11a (#1174) 2020-03-13 13:55:19 +00:00
AnimatedParticle.mapping Mapped lots of random things (#794) 2019-07-31 15:20:12 +01:00
AscendingParticle.mapping 20w07a 2020-02-14 14:54:37 +00:00
AshParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
BarrierParticle.mapping Update enigma for Javadoc support. 2019-12-02 13:55:18 +00:00
BillboardParticle.mapping The Great Intermediary Update, Part 1 2019-06-28 23:55:20 +02:00
BlockDustParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
BlockFallingDustParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
BlockLeakParticle.mapping 20w09a all classes mapped (#1143) 2020-03-03 15:10:30 +00:00
BubbleColumnUpParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
BubblePopParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
CampfireSmokeParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
CloudParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
CrackParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
CurrentDownParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
DamageParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
DragonBreathParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
ElderGuardianAppearanceParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
EmitterParticle.mapping Mapped lots of random things (#794) 2019-07-31 15:20:12 +01:00
EmotionParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
EnchantGlyphParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
EndRodParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
ExplosionEmitterParticle.mapping Update enigma for Javadoc support. 2019-12-02 13:55:18 +00:00
ExplosionLargeParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
ExplosionSmokeParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
FireSmokeParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
FireworksSparkParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
FishingParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
FlameParticle.mapping Enchantments, vines, particles 11a (#1174) 2020-03-13 13:55:19 +00:00
ItemPickupParticle.mapping Renderer mappings (#988) 2020-03-27 11:06:32 +00:00
LargeFireSmokeParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
LavaEmberParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
NoRenderParticle.mapping The Great Intermediary Update, Part 1 2019-06-28 23:55:20 +02:00
NoteParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
Particle.mapping 19w45a 2019-11-07 19:37:31 +00:00
ParticleFactory.mapping The Great Intermediary Update, Part 1 2019-06-28 23:55:20 +02:00
ParticleManager.mapping Update enigma for Javadoc support. 2019-12-02 13:55:18 +00:00
ParticleTextureData.mapping Mapped lots of random things (#794) 2019-07-31 15:20:12 +01:00
ParticleTextureSheet.mapping The Great Intermediary Update, Part 1 2019-06-28 23:55:20 +02:00
PortalParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
RainSplashParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
RedDustParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
ReversePortalParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
SoulParticle.mapping Enchantments, vines, particles 11a (#1174) 2020-03-13 13:55:19 +00:00
SpellParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
SpitParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
SpriteBillboardParticle.mapping The Great Intermediary Update, Part 1 2019-06-28 23:55:20 +02:00
SpriteProvider.mapping The Great Intermediary Update, Part 1 2019-06-28 23:55:20 +02:00
SquidInkParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
SuspendParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
SweepAttackParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
TotemParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
WaterBubbleParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
WaterSplashParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00
WaterSuspendParticle.mapping Map reverse portal particle (#1206) 2020-03-19 16:24:35 +00:00