mirror of https://github.com/FabricMC/yarn.git
![]() * ThreadedAnvilChunkStorage#method_20458(2) -> tryUnloadChunk * ThreadedAnvilChunkStorage#tryUnloadChunk(2)[1 = ] -> chunkPosLong * ThreadedAnvilChunkStorage#method_21676(1) -> getFutureStatus * ChunkHolder#method_20725(0) -> getBorderFuture * ChunkTicketManager#method_21623(1)[1 = ] -> chunkPosLong * ChunkTicketManager#method_21623(1) -> getTicket * +191 doc in ThreadedAnvilChunkStorage%MAX_LEVEL * ChunkHolder%field_19238 -> ticking * ChunkHolder#method_20385(0) -> updateTickingStatus * ChunkHolder#method_20384(0) -> isTicking * ProtoChunk#method_22405(1) -> setBiomeArray * ProtoChunk%field_20656 -> biomes * ChunkHolder#method_23271(0) -> getLevelType * ProtoChunk#<init>(5)[5 = ] -> fluidTickScheduler * ProtoChunk#<init>(5)[4 = ] -> blockTickScheduler * Chunk#setBlockState(3)[3 = ] -> moved * ChunkTicketManager#addTicket(2)[3 = ] -> ticket * net/minecraft/world/chunk/ChunkStatus$Task -> GenerationTask * +54 doc in net/minecraft/world/chunk/ChunkStatus$GenerationTask * net/minecraft/world/chunk/ChunkStatus$GenerationTask -> Task * -54 doc in net/minecraft/world/chunk/ChunkStatus$Task * WorldChunk#<init>(9)[5 = ] -> blockTickScheduler * WorldChunk#<init>(9)[6 = ] -> fluidTickScheduler * WorldChunk#<init>(9)[7 = ] -> inhabitedTime * WorldChunk#<init>(9)[10 = ] -> loadToWorldConsumer * WorldChunk#getFluidState(3)[3 = ] -> z * WorldChunk#setLoadedToWorld(1)[1 = ] -> loaded * ThreadedAnvilChunkStorage$TicketManager#<init>(2)[1 = ] -> workerExecutor * ThreadedAnvilChunkStorage$TicketManager#<init>(2)[2 = ] -> mainThreadExecutor * ThreadedAnvilChunkStorage#method_20605(1) -> unloadChunks * ThreadedAnvilChunkStorage#unloadChunks(1)[1 = ] -> shouldKeepTicking * ThreadedAnvilChunkStorage#method_20619(1) -> loadChunk * ThreadedAnvilChunkStorage#loadChunk(1)[1 = ] -> pos * ThreadedAnvilChunkStorage#method_20617(2) -> generateChunk * Fix issues |
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.. | ||
biome | ||
border | ||
chunk | ||
dimension | ||
explosion | ||
gen | ||
level | ||
poi | ||
storage | ||
timer | ||
updater | ||
BlockRenderView.mapping | ||
BlockView.mapping | ||
ChunkRegion.mapping | ||
ChunkSerializer.mapping | ||
ChunkTickScheduler.mapping | ||
ChunkUpdateState.mapping | ||
CollisionView.mapping | ||
CommandBlockExecutor.mapping | ||
Difficulty.mapping | ||
EmptyBlockView.mapping | ||
EntityView.mapping | ||
FeatureUpdater.mapping | ||
ForcedChunkState.mapping | ||
GameMode.mapping | ||
GameRules.mapping | ||
Heightmap.mapping | ||
IWorld.mapping | ||
IdCountsState.mapping | ||
LightType.mapping | ||
LocalDifficulty.mapping | ||
MobSpawnerEntry.mapping | ||
MobSpawnerLogic.mapping | ||
ModifiableTestableWorld.mapping | ||
ModifiableWorld.mapping | ||
MultiTickScheduler.mapping | ||
PersistentState.mapping | ||
PersistentStateManager.mapping | ||
PlayerSaveHandler.mapping | ||
PortalForcer.mapping | ||
RayTraceContext.mapping | ||
ScheduledTick.mapping | ||
SessionLockException.mapping | ||
SpawnHelper.mapping | ||
StructureHolder.mapping | ||
TestableWorld.mapping | ||
TickPriority.mapping | ||
TickScheduler.mapping | ||
WanderingTraderManager.mapping | ||
World.mapping | ||
WorldSaveHandler.mapping | ||
WorldView.mapping |