yarn/mappings/net/minecraft/client/render/FirstPersonRenderer.mapping

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CLASS box net/minecraft/client/render/FirstPersonRenderer
FIELD a MAP_BACKGROUND_TEX Lkp;
FIELD b UNDERWATER_TEX Lkp;
FIELD c game Lbdr;
FIELD d mainHand Laes;
FIELD e offHand Laes;
FIELD f equipProgressMainHand F
FIELD g prevEquipProgressMainHand F
FIELD h equipProgressOffHand F
FIELD i prevEquipProgressOffHand F
FIELD j renderManager Lbtd;
FIELD k itemRenderer Lbtr;
METHOD <init> (Lbdr;)V
ARG 0 minecraft
METHOD a updateHeldItems ()V
METHOD a renderFirstPersonItem (F)V
ARG 0 deltaTicks
METHOD a rotate (FF)V
ARG 0 degreeX
ARG 1 degreeY
METHOD a renderFirstPersonMap (FFF)V
METHOD a renderBlock (FLbxe;)V
ARG 0 deltaTicks
ARG 1 atlas
METHOD a renderFirstPersonMap (Laes;)V
ARG 0 map
METHOD a isTranslucent (Laky;)Z
ARG 0 block
METHOD a renderFirstPersonItem (Lboe;FFLrb;FLaes;F)V
ARG 0 player
ARG 3 hand
ARG 5 item
METHOD a resetEquipProgress (Lrb;)V
ARG 0 hand
METHOD a renderArm (Lso;)V
ARG 0 hand
METHOD a renderItem (Lsp;Laes;Lbqf$b;)V
ARG 0 holder
ARG 1 stack
ARG 2 transformation
METHOD a renderItemFromSide (Lsp;Laes;Lbqf$b;Z)V
ARG 0 holder
ARG 1 stack
ARG 2 transformation
ARG 3 leftHanded
METHOD b renderOverlays (F)V
ARG 0 deltaTicks
METHOD c renderArms ()V
METHOD e renderWaterOverlay (F)V
ARG 0 deltaTicks
METHOD f renderFireOverlay (F)V
ARG 0 deltaTicks