yarn/mappings/net/minecraft/block/BlockFire.mapping

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CLASS bgs net/minecraft/block/BlockFire
METHOD <init> (Lbet$c;)V
ARG 1 builder
METHOD a getPlacementState (Lata;)Lbnh;
METHOD a trySpreadFire (Lazt;Leq;ILjava/util/Random;I)V
METHOD a getTickRate (Lazx;)I
ARG 1 world
METHOD a isFullBoundsCubeForConnection (Lbnh;)Z
ARG 1 state
METHOD a getBoundingShape (Lbnh;Lazg;Leq;)Lcje;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD a onBlockAdded (Lbnh;Lazt;Leq;Lbnh;)V
ARG 1 world
ARG 2 world
ARG 3 pos
ARG 4 state
METHOD a (Lbnh;Lazt;Leq;Ljava/util/Random;)V
ARG 1 world
ARG 2 state
ARG 3 pos
ARG 4 random
METHOD a canPlaceAt (Lbnh;Lazx;Leq;)Z
ARG 1 world
ARG 3 pos
METHOD a getRenderingState (Lbnh;Lev;Lbnh;Lazu;Leq;Leq;)Lbnh;
ARG 1 state
ARG 6 pos
METHOD a appendProperties (Lbni$a;)V
ARG 1 builder
METHOD b randomDisplayTick (Lbnh;Lazt;Leq;Ljava/util/Random;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 rand
METHOD c getRenderLayer ()Lazh;
METHOD d registerDefaultFlammables ()V
METHOD i canCollideWith ()Z