yarn/mappings/net/minecraft/entity/LivingEntity.mapping

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CLASS aif net/minecraft/entity/LivingEntity
FIELD aN headYaw F
FIELD aO prevHeadYaw F
FIELD aR playerHitTimer I
FIELD aS dead Z
FIELD aT despawnCounter I
FIELD aq LIVING_FLAGS Lqe;
FIELD ar SLEEPING_SIZE Lahx;
FIELD at preferredHand Lagq;
FIELD av stuckArrowTimer I
FIELD aw hurtTime I
FIELD az deathCounter I
FIELD bA attacker Laif;
FIELD bB lastAttackedTime I
FIELD bC attacking Laif;
FIELD bD lastAttackTime I
FIELD bE movementSpeed F
FIELD bG absorptionAmount F
FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
FIELD bc movementInputSideways F
FIELD bd movementInputUp F
FIELD be movementInputForward F
FIELD bo activeItemStack Lbar;
FIELD bt SLEEPING_POSITION Lqe;
FIELD bu attributeContainer Laiz;
FIELD bv damageTracker Lahe;
FIELD bw activePotionEffects Ljava/util/Map;
FIELD bx equippedHand Lfi;
FIELD by equippedArmor Lfi;
FIELD c ATTR_SPRINTING_SPEED_BOOST Laix;
FIELD d HEALTH Lqe;
FIELD e POTION_SWIRLS_COLOR Lqe;
FIELD f POTION_SWIRLS_AMBIENT Lqe;
FIELD g STUCK_ARROWS Lqe;
METHOD <init> (Laia;Lbfx;)V
ARG 1 type
METHOD A getAttackDistanceScalingFactor (Lahw;)D
METHOD C updatePotionVisibility ()V
METHOD C attack (Lahw;)Z
METHOD D pushAway (Lahw;)V
METHOD E canSee (Lahw;)Z
METHOD a swingHand (Lagq;)V
METHOD a setStackInHand (Lagq;Lbar;)V
ARG 1 hand
METHOD a onDeath (Lahf;)V
METHOD a dropEquipment (Lahf;IZ)V
METHOD a dropLoot (Lahf;Z)V
ARG 1 source
ARG 2 killedByPlayer
METHOD a hasPotionEffect (Laho;)Z
METHOD a pickUpEntity (Lahw;I)V
ARG 2 count
METHOD a canTarget (Laia;)Z
METHOD a isEquippedStackValid (Laib;)Z
METHOD a setAttacker (Laif;)V
METHOD a getAttributeInstance (Laiv;)Laiw;
METHOD a createBrain (Lcom/mojang/datafixers/Dynamic;)Laiu;
METHOD a applyFoodEffects (Lbar;Lbfx;Laif;)V
METHOD a eatFood (Lbfx;Lbar;)Lbar;
METHOD a_ doJump (Z)V
METHOD b heal (F)V
ARG 1 amount
METHOD b getStackInHand (Lagq;)Lbar;
METHOD b getPotionEffect (Laho;)Lahq;
METHOD b getEquippedStack (Laib;)Lbar;
METHOD b getActiveEyeHeight (Laip;Lahx;)F
METHOD b onEquipStack (Lbar;)V
ARG 1 stack
METHOD c setHealth (F)V
METHOD c setCurrentHand (Lagq;)V
METHOD c removePotionEffect (Laho;)Lahq;
METHOD c addPotionEffect (Lahq;)Z
METHOD c canTarget (Laif;)Z
METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z
ARG 0 effects
METHOD cB getDeathSound ()Lyf;
METHOD cE getDamageTracker ()Lahe;
METHOD cG getHealthMaximum ()F
METHOD cH getStuckArrows ()I
METHOD cJ getAttributeContainer ()Laiz;
METHOD cK getGroup ()Laij;
METHOD cL getMainHandStack ()Lbar;
METHOD cM getOffHandStack ()Lbar;
METHOD cO getSoundVolume ()F
METHOD cP getSoundPitch ()F
METHOD cR getJumpVelocity ()F
METHOD cS jump ()V
METHOD cV getMovementSpeed ()F
METHOD cX doPushLogic ()V
METHOD cY isUsingRiptide ()Z
METHOD ce getBrain ()Laiu;
METHOD cf initAttributes ()V
METHOD cg canBreatheInWater ()Z
METHOD ci updatePostDeath ()V
METHOD cj canDropLootAndXp ()Z
METHOD cl getRand ()Ljava/util/Random;
METHOD cm getAttacker ()Laif;
METHOD cn getLastAttackedTime ()I
METHOD co getAttacking ()Laif;
METHOD cp getLastAttackTime ()I
METHOD cq getDespawnCounter ()I
METHOD cs clearPotionSwirls ()V
METHOD ct clearPotionEffects ()Z
METHOD cu getPotionEffects ()Ljava/util/Collection;
METHOD cw isUndead ()Z
METHOD cx getHealth ()F
METHOD cz dropInventory ()V
METHOD d applyDamage (Lahf;F)V
ARG 1 damageSource
METHOD d removeStatusEffect (Laho;)Z
METHOD d isPotionEffective (Lahq;)Z
METHOD d getCurrentExperience (Laun;)I
METHOD da getAbsorptionAmount ()F
METHOD dc getMainHand ()Laie;
METHOD dd isUsingItem ()Z
METHOD de getActiveHand ()Lagq;
METHOD dg getActiveItem ()Lbar;
METHOD dm isFallFlying ()Z
METHOD dq getSleepingPosition ()Ljava/util/Optional;
METHOD dr clearSleepingPosition ()V
METHOD ds isSleeping ()Z
METHOD dt wakeUp ()V
METHOD e (FF)F
ARG 1 yaw
METHOD e getHurtSound (Lahf;)Lyf;
ARG 1 source
METHOD e travel (Lcqg;)V
ARG 1 movementInput
METHOD f attackLivingEntity (Laif;)V
METHOD f canPickUp (Lbar;)Z
METHOD f setSleepingPosition (Leu;)V
METHOD g sleep (Leu;)V
METHOD k updateMovement ()V
METHOD m setDespawnCounter (I)V
ARG 1 despawnCounter
METHOD n initAi ()V
METHOD n damageShield (F)V
METHOD n getFallSound (I)Lyf;
METHOD o setMovementSpeed (F)V
ARG 1 movementSpeed
METHOD o setStuckArrows (I)V
METHOD p isSleepingInBed ()Z
METHOD q setAbsorptionAmount (F)V
METHOD v_ isChild ()Z
METHOD w_ canClimb ()Z
METHOD z onAttacking (Lahw;)V