mirror of https://github.com/FabricMC/yarn.git
147 lines
4.4 KiB
Plaintext
147 lines
4.4 KiB
Plaintext
CLASS aif net/minecraft/entity/LivingEntity
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FIELD aN headYaw F
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FIELD aO prevHeadYaw F
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FIELD aR playerHitTimer I
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FIELD aS dead Z
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FIELD aT despawnCounter I
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FIELD aq LIVING_FLAGS Lqe;
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FIELD ar SLEEPING_SIZE Lahx;
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FIELD at preferredHand Lagq;
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FIELD av stuckArrowTimer I
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FIELD aw hurtTime I
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FIELD az deathCounter I
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FIELD bA attacker Laif;
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FIELD bB lastAttackedTime I
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FIELD bC attacking Laif;
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FIELD bD lastAttackTime I
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FIELD bE movementSpeed F
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FIELD bG absorptionAmount F
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FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
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FIELD bc movementInputSideways F
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FIELD bd movementInputUp F
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FIELD be movementInputForward F
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FIELD bo activeItemStack Lbar;
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FIELD bt SLEEPING_POSITION Lqe;
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FIELD bu attributeContainer Laiz;
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FIELD bv damageTracker Lahe;
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FIELD bw activePotionEffects Ljava/util/Map;
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FIELD bx equippedHand Lfi;
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FIELD by equippedArmor Lfi;
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FIELD c ATTR_SPRINTING_SPEED_BOOST Laix;
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FIELD d HEALTH Lqe;
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FIELD e POTION_SWIRLS_COLOR Lqe;
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FIELD f POTION_SWIRLS_AMBIENT Lqe;
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FIELD g STUCK_ARROWS Lqe;
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METHOD <init> (Laia;Lbfx;)V
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ARG 1 type
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METHOD A getAttackDistanceScalingFactor (Lahw;)D
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METHOD C updatePotionVisibility ()V
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METHOD C attack (Lahw;)Z
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METHOD D pushAway (Lahw;)V
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METHOD E canSee (Lahw;)Z
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METHOD a swingHand (Lagq;)V
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METHOD a setStackInHand (Lagq;Lbar;)V
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ARG 1 hand
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METHOD a onDeath (Lahf;)V
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METHOD a dropEquipment (Lahf;IZ)V
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METHOD a dropLoot (Lahf;Z)V
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ARG 1 source
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ARG 2 killedByPlayer
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METHOD a hasPotionEffect (Laho;)Z
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METHOD a pickUpEntity (Lahw;I)V
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ARG 2 count
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METHOD a canTarget (Laia;)Z
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METHOD a isEquippedStackValid (Laib;)Z
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METHOD a setAttacker (Laif;)V
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METHOD a getAttributeInstance (Laiv;)Laiw;
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METHOD a createBrain (Lcom/mojang/datafixers/Dynamic;)Laiu;
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METHOD a applyFoodEffects (Lbar;Lbfx;Laif;)V
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METHOD a eatFood (Lbfx;Lbar;)Lbar;
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METHOD a_ doJump (Z)V
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METHOD b heal (F)V
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ARG 1 amount
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METHOD b getStackInHand (Lagq;)Lbar;
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METHOD b getPotionEffect (Laho;)Lahq;
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METHOD b getEquippedStack (Laib;)Lbar;
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METHOD b getActiveEyeHeight (Laip;Lahx;)F
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METHOD b onEquipStack (Lbar;)V
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ARG 1 stack
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METHOD c setHealth (F)V
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METHOD c setCurrentHand (Lagq;)V
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METHOD c removePotionEffect (Laho;)Lahq;
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METHOD c addPotionEffect (Lahq;)Z
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METHOD c canTarget (Laif;)Z
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METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z
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ARG 0 effects
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METHOD cB getDeathSound ()Lyf;
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METHOD cE getDamageTracker ()Lahe;
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METHOD cG getHealthMaximum ()F
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METHOD cH getStuckArrows ()I
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METHOD cJ getAttributeContainer ()Laiz;
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METHOD cK getGroup ()Laij;
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METHOD cL getMainHandStack ()Lbar;
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METHOD cM getOffHandStack ()Lbar;
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METHOD cO getSoundVolume ()F
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METHOD cP getSoundPitch ()F
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METHOD cR getJumpVelocity ()F
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METHOD cS jump ()V
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METHOD cV getMovementSpeed ()F
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METHOD cX doPushLogic ()V
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METHOD cY isUsingRiptide ()Z
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METHOD ce getBrain ()Laiu;
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METHOD cf initAttributes ()V
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METHOD cg canBreatheInWater ()Z
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METHOD ci updatePostDeath ()V
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METHOD cj canDropLootAndXp ()Z
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METHOD cl getRand ()Ljava/util/Random;
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METHOD cm getAttacker ()Laif;
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METHOD cn getLastAttackedTime ()I
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METHOD co getAttacking ()Laif;
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METHOD cp getLastAttackTime ()I
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METHOD cq getDespawnCounter ()I
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METHOD cs clearPotionSwirls ()V
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METHOD ct clearPotionEffects ()Z
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METHOD cu getPotionEffects ()Ljava/util/Collection;
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METHOD cw isUndead ()Z
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METHOD cx getHealth ()F
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METHOD cz dropInventory ()V
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METHOD d applyDamage (Lahf;F)V
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ARG 1 damageSource
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METHOD d removeStatusEffect (Laho;)Z
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METHOD d isPotionEffective (Lahq;)Z
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METHOD d getCurrentExperience (Laun;)I
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METHOD da getAbsorptionAmount ()F
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METHOD dc getMainHand ()Laie;
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METHOD dd isUsingItem ()Z
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METHOD de getActiveHand ()Lagq;
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METHOD dg getActiveItem ()Lbar;
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METHOD dm isFallFlying ()Z
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METHOD dq getSleepingPosition ()Ljava/util/Optional;
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METHOD dr clearSleepingPosition ()V
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METHOD ds isSleeping ()Z
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METHOD dt wakeUp ()V
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METHOD e (FF)F
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ARG 1 yaw
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METHOD e getHurtSound (Lahf;)Lyf;
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ARG 1 source
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METHOD e travel (Lcqg;)V
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ARG 1 movementInput
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METHOD f attackLivingEntity (Laif;)V
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METHOD f canPickUp (Lbar;)Z
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METHOD f setSleepingPosition (Leu;)V
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METHOD g sleep (Leu;)V
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METHOD k updateMovement ()V
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METHOD m setDespawnCounter (I)V
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ARG 1 despawnCounter
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METHOD n initAi ()V
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METHOD n damageShield (F)V
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METHOD n getFallSound (I)Lyf;
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METHOD o setMovementSpeed (F)V
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ARG 1 movementSpeed
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METHOD o setStuckArrows (I)V
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METHOD p isSleepingInBed ()Z
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METHOD q setAbsorptionAmount (F)V
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METHOD v_ isChild ()Z
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METHOD w_ canClimb ()Z
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METHOD z onAttacking (Lahw;)V
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