yarn/mappings/net/minecraft/entity/mob/MobEntity.mapping

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CLASS aig net/minecraft/entity/mob/MobEntity
FIELD bA visibilityCache Laom;
FIELD bB handItems Lfi;
FIELD bC armorItems Lfi;
FIELD bD pickUpLoot Z
FIELD bE persistent Z
FIELD bF pathNodeTypeWeights Ljava/util/Map;
FIELD bG lootTable Lqp;
FIELD bH lootTableSeed J
FIELD bI holdingEntity Lahw;
FIELD bK leashTag Lia;
FIELD b MOB_FLAGS Lqe;
FIELD bt moveControl Lakw;
FIELD bu jumpControl Laku;
FIELD bv navigation Laoc;
FIELD bw goalSelector Lals;
FIELD bx targetSelector Lals;
FIELD by handDropChances [F
FIELD bz armorDropChances [F
FIELD c bodyControl Lakq;
FIELD d target Laif;
FIELD e ambientSoundChance I
FIELD f experiencePoints I
FIELD g lookControl Lakv;
METHOD <init> (Laia;Lbfx;)V
ARG 1 type
METHOD A getMinAmbientSoundDelay ()I
METHOD B playAmbientSound ()V
METHOD F getAmbientSound ()Lyf;
METHOD G getLootTableId ()Lqp;
METHOD H cannotDespawn ()Z
METHOD I checkDespawn ()V
METHOD K mobTick ()V
METHOD a initEquipment (Lagp;)V
METHOD a setEquipmentDropChance (Laib;F)V
ARG 1 slot
METHOD a pickupItem (Lasg;)V
METHOD a canBeLeashedBy (Laun;)Z
METHOD a interactMob (Laun;Lagq;)Z
ARG 1 player
METHOD a isBetterItemFor (Lbar;Lbar;Laib;)Z
ARG 1 current
ARG 2 previous
ARG 3 slot
METHOD a prepareEntityData (Lbfy;Lagp;Laii;Lair;Lia;)Lair;
ARG 3 difficulty
METHOD a canSpawn (Lbfy;Laii;)Z
METHOD a getPathNodeTypeWeight (Lcln;)F
METHOD a setPathNodeTypeWeight (Lcln;F)V
ARG 1 type
METHOD a detachLeash (ZZ)V
ARG 1 sendPacket
METHOD b attachLeash (Lahw;Z)V
ARG 1 entity
METHOD b createNavigation (Lbfx;)Laoc;
METHOD c canImmediatelyDespawn (D)Z
ARG 1 distanceSquared
METHOD c spawnsTooManyForEachTry (I)Z
ARG 1 count
METHOD dG isLeashed ()Z
METHOD dH getHoldingEntity ()Lahw;
METHOD dI isAiDisabled ()Z
METHOD dJ isLeftHanded ()Z
METHOD dL deserializeLeashTag ()V
METHOD dv getLimitPerChunk ()I
METHOD dx setPersistent ()V
METHOD dy canPickUpLoot ()Z
METHOD dz isPersistent ()Z
METHOD e (FF)F
ARG 1 yaw
METHOD g setTarget (Laif;)V
METHOD h canPickupItem (Lbar;)Z
METHOD i getPreferredEquipmentSlot (Lbar;)Laib;
ARG 0 stack
METHOD l resetSoundDelay ()V
METHOD n initGoals ()V
METHOD n setCanPickUpLoot (Z)V
METHOD o createBodyControl ()Lakq;
METHOD o setAiDisabled (Z)V
METHOD p getLookControl ()Lakv;
METHOD p setLeftHanded (Z)V
METHOD r getMoveControl ()Lakw;
METHOD s getJumpControl ()Laku;
METHOD u getNavigation ()Laoc;
METHOD v getVisibilityCache ()Laom;
METHOD w getTarget ()Laif;