yarn/mappings/net/minecraft/world/gen/chunk/SurfaceChunkGenerator.mapping

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CLASS bxg net/minecraft/world/gen/chunk/SurfaceChunkGenerator
FIELD e random Lbxn;
FIELD f defaultBlock Lbtw;
FIELD g defaultFluid Lbtw;
FIELD i AIR Lbtw;
FIELD j verticalNoiseResolution I
FIELD k horizontalNoiseResolution I
FIELD l noiseSizeX I
FIELD m noiseSizeY I
FIELD n noiseSizeZ I
FIELD r surfaceDepthNoise Lcir;
METHOD <init> (Lbfy;Lbgw;IIILbwy;Z)V
ARG 1 world
ARG 2 biomeSource
ARG 3 verticalNoiseResolution
ARG 4 horizontalNoiseResolution
ARG 5 worldHeight
ARG 6 config
METHOD a computeNoiseFalloff (DDI)D
ARG 1 depth
ARG 3 scale
ARG 5 y
METHOD a computeNoiseRange (II)[D
ARG 1 x
ARG 2 z
METHOD a sampleNoise (IIIDDDD)D
ARG 1 x
ARG 2 y
ARG 3 z
METHOD a buildBedrock (Lbvk;Ljava/util/Random;)V
METHOD a sampleNoiseColumn ([DII)V
ARG 1 buffer
ARG 2 x
ARG 3 z
METHOD a sampleNoiseColumn ([DIIDDDDII)V
ARG 1 buffer
ARG 2 x
ARG 3 z
METHOD b sampleNoiseColumn (II)[D
ARG 1 x
ARG 2 z
METHOD i getNoiseSizeY ()I