yarn/mappings/net/minecraft/reference/Bootstrap.mapping

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CLASS ng net/minecraft/reference/Bootstrap
CLASS ng$1
METHOD a createProjectile (Lams;Lfk;Lain;)Laen;
ARG 0 world
ARG 1 pos
ARG 2 stack
CLASS ng$2
METHOD a playSound (Leu;)V
ARG 0 block
METHOD b doDispense (Leu;Lain;)Lain;
ARG 0 block
ARG 1 stack
CLASS ng$3
METHOD a playSound (Leu;)V
ARG 0 block
METHOD b doDispense (Leu;Lain;)Lain;
ARG 0 block
ARG 1 stack
CLASS ng$4
METHOD b doDispense (Leu;Lain;)Lain;
ARG 0 block
ARG 1 stack
CLASS ng$5
METHOD b doDispense (Leu;Lain;)Lain;
ARG 0 block
ARG 1 stack
CLASS ng$6
METHOD b doDispense (Leu;Lain;)Lain;
ARG 0 block
ARG 1 stack
CLASS ng$7
METHOD b doDispense (Leu;Lain;)Lain;
ARG 0 block
ARG 1 stack
CLASS ng$8
METHOD b doDispense (Leu;Lain;)Lain;
ARG 0 block
ARG 1 stack
CLASS ng$9
METHOD b doDispense (Leu;Lain;)Lain;
ARG 0 block
ARG 1 stack
CLASS ng$a DispenseBehaviorBoat
FIELD b itemBehavior Lex;
FIELD c boatType Lafb$b;
METHOD a playSound (Leu;)V
ARG 0 block
METHOD b doDispense (Leu;Lain;)Lain;
ARG 0 block
ARG 1 stack
CLASS ng$b
METHOD a playSound (Leu;)V
ARG 0 block
CLASS ng$c
METHOD b doDispense (Leu;Lain;)Lain;
ARG 0 block
ARG 1 stack
CLASS ng$10
METHOD b doDispense (Leu;Lain;)Lain;
ARG 0 block
ARG 1 stack
CLASS ng$11
METHOD a createProjectile (Lams;Lfk;Lain;)Laen;
ARG 0 world
ARG 1 pos
ARG 2 stack
CLASS ng$12
METHOD a createProjectile (Lams;Lfk;Lain;)Laen;
ARG 0 world
ARG 1 pos
ARG 2 stack
CLASS ng$13
METHOD a createProjectile (Lams;Lfk;Lain;)Laen;
ARG 0 world
ARG 1 pos
ARG 2 stack
CLASS ng$14
METHOD a createProjectile (Lams;Lfk;Lain;)Laen;
ARG 0 world
ARG 1 pos
ARG 2 stack
CLASS ng$15
METHOD a getProjectileForce ()F
METHOD a createProjectile (Lams;Lfk;Lain;)Laen;
ARG 0 world
ARG 1 pos
ARG 2 stack
METHOD b getProjectileVariation ()F
CLASS ng$16
CLASS ng$16$1
METHOD a getProjectileForce ()F
METHOD a createProjectile (Lams;Lfk;Lain;)Laen;
ARG 0 world
ARG 1 pos
ARG 2 stack
METHOD b getProjectileVariation ()F
METHOD a dispense (Leu;Lain;)Lain;
ARG 0 location
ARG 1 stack
CLASS ng$17
CLASS ng$17$1
METHOD a getProjectileForce ()F
METHOD a createProjectile (Lams;Lfk;Lain;)Laen;
ARG 0 world
ARG 1 pos
ARG 2 stack
METHOD b getProjectileVariation ()F
METHOD a dispense (Leu;Lain;)Lain;
ARG 0 location
ARG 1 stack
CLASS ng$18
METHOD b doDispense (Leu;Lain;)Lain;
ARG 0 block
ARG 1 stack
FIELD a OUTPUT Ljava/io/PrintStream;
FIELD c initialized Z
FIELD d LOGGER Lorg/apache/logging/log4j/Logger;
METHOD a isInitialized ()Z
METHOD a printStdout (Ljava/lang/String;)V
ARG 0 message
METHOD b registerDefaultDispenserBehaviors ()V
METHOD c init ()V
METHOD d redirectOutputStreams ()V