mirror of https://github.com/FabricMC/yarn.git
240 lines
6.7 KiB
Plaintext
240 lines
6.7 KiB
Plaintext
CLASS aim net/minecraft/entity/LivingEntity
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FIELD aA lastHandSwingProgress F
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FIELD aB handSwingProgress F
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FIELD aD lastLimbDistance F
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FIELD aE limbDistance F
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FIELD aF limbAngle F
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FIELD aN headYaw F
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FIELD aO prevHeadYaw F
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FIELD aQ attackingPlayer Lavr;
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FIELD aR playerHitTimer I
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FIELD aS dead Z
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FIELD aT despawnCounter I
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FIELD aq LIVING_FLAGS Lqh;
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FIELD ar SLEEPING_SIZE Laie;
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FIELD as isHandSwinging Z
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FIELD at preferredHand Lagx;
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FIELD au handSwingTicks I
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FIELD av stuckArrowTimer I
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FIELD aw hurtTime I
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FIELD az deathTime I
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FIELD bA attacker Laim;
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FIELD bB lastAttackedTime I
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FIELD bC attacking Laim;
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FIELD bD lastAttackTime I
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FIELD bE movementSpeed F
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FIELD bG absorptionAmount F
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FIELD bH lastBlockPos Lev;
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FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
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FIELD bb jumping Z
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FIELD bc sidewaysSpeed F
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FIELD bd upwardSpeed F
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FIELD be forwardSpeed F
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FIELD bo activeItemStack Lbbu;
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FIELD bs brain Lajb;
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FIELD bt SLEEPING_POSITION Lqh;
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FIELD bu attributeContainer Lajg;
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FIELD bv damageTracker Lahl;
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FIELD bw activeStatusEffects Ljava/util/Map;
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FIELD bx equippedHand Lfj;
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FIELD by equippedArmor Lfj;
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FIELD c ATTR_SPRINTING_SPEED_BOOST Laje;
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FIELD d HEALTH Lqh;
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FIELD e POTION_SWIRLS_COLOR Lqh;
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FIELD f POTION_SWIRLS_AMBIENT Lqh;
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FIELD g STUCK_ARROWS Lqh;
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METHOD <init> (Laih;Lbha;)V
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ARG 1 type
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METHOD A getAttackDistanceScalingFactor (Laid;)D
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METHOD C updatePotionVisibility ()V
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METHOD C attack (Laid;)Z
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METHOD D pushAway (Laid;)V
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METHOD E canSee (Laid;)Z
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METHOD a teleport (DDDZ)Z
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ARG 1 x
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ARG 3 y
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ARG 5 z
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ARG 7 particleEffects
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METHOD a swingHand (Lagx;)V
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METHOD a setStackInHand (Lagx;Lbbu;)V
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ARG 1 hand
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METHOD a onDeath (Lahm;)V
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METHOD a dropEquipment (Lahm;IZ)V
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ARG 2 addedDropChance
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ARG 3 dropAllowed
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METHOD a dropLoot (Lahm;Z)V
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ARG 1 source
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ARG 2 killedByPlayer
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METHOD a hasStatusEffect (Lahv;)Z
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METHOD a takeKnockback (Laid;FDD)V
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ARG 1 source
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ARG 2 scale
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ARG 3 x
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ARG 5 z
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METHOD a sendPickup (Laid;I)V
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ARG 1 item
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ARG 2 count
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METHOD a canTarget (Laih;)Z
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METHOD a isEquippedStackValid (Laii;)Z
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METHOD a setAttacker (Laim;)V
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METHOD a isTarget (Laim;Lapt;)Z
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ARG 1 target
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ARG 2 targetPredicate
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METHOD a getAttributeInstance (Lajc;)Lajd;
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METHOD a spawnItemParticles (Lbbu;I)V
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ARG 1 item
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ARG 2 count
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METHOD a applyFoodEffects (Lbbu;Lbha;Laim;)V
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METHOD a eatFood (Lbha;Lbbu;)Lbbu;
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METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Lajb;
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METHOD a setPositionInBed (Lev;)V
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ARG 1 pos
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METHOD a setNearbySongPlaying (Lev;Z)V
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ARG 1 songSource
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ARG 2 playing
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METHOD a getLootContextBuilder (ZLahm;)Lcoe$a;
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ARG 1 killedByPlayer
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METHOD a_ setJumping (Z)V
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ARG 1 jumping
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METHOD b heal (F)V
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ARG 1 amount
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METHOD b getStackInHand (Lagx;)Lbbu;
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METHOD b applyArmorToDamage (Lahm;F)F
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ARG 1 source
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ARG 2 damage
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METHOD b getStatusEffect (Lahv;)Lahx;
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METHOD b getEquippedStack (Laii;)Lbbu;
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METHOD b getActiveEyeHeight (Laiw;Laie;)F
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METHOD b onEquipStack (Lbbu;)V
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ARG 1 stack
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METHOD b spawnEatingParticlesAndPlayEatingSoundOrPlayDrinkingSound (Lbbu;I)V
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ARG 1 item
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ARG 2 particleCount
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METHOD b applyFrostWalker (Lev;)V
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ARG 1 pos
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METHOD c setHealth (F)V
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METHOD c setLivingFlag (IZ)V
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ARG 1 mask
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ARG 2 value
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METHOD c setCurrentHand (Lagx;)V
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METHOD c playHurtSound (Lahm;)V
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METHOD c applyEnchantmentsToDamage (Lahm;F)F
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ARG 1 source
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ARG 2 amount
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METHOD c removePotionEffect (Lahv;)Lahx;
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METHOD c addPotionEffect (Lahx;)Z
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METHOD c sendEquipmentBreakStatus (Laii;)V
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ARG 1 slot
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METHOD c canTarget (Laim;)Z
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ARG 1 target
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METHOD c getDrinkSound (Lbbu;)Lyi;
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METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z
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ARG 0 effects
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METHOD c swimUpward (Lza;)V
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ARG 1 fluid
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METHOD cA getHealth ()F
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METHOD cB getRecentDamageSource ()Lahm;
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METHOD cC dropInventory ()V
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METHOD cD getLootTable ()Lqs;
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METHOD cE getDeathSound ()Lyi;
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METHOD cG getArmor ()I
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METHOD cH getDamageTracker ()Lahl;
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METHOD cJ getHealthMaximum ()F
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METHOD cK getStuckArrows ()I
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METHOD cL tickHandSwing ()V
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METHOD cM getAttributeContainer ()Lajg;
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METHOD cN getGroup ()Laiq;
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METHOD cO getMainHandStack ()Lbbu;
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METHOD cP getOffHandStack ()Lbbu;
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METHOD cR getSoundVolume ()F
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METHOD cS getSoundPitch ()F
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METHOD cT cannotMove ()Z
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METHOD cU getJumpVelocity ()F
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METHOD cV jump ()V
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METHOD cX getBaseMovementSpeedMultiplier ()F
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METHOD cY getMovementSpeed ()F
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METHOD cZ tickNewAi ()V
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METHOD ch getBrain ()Lajb;
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METHOD ci initAttributes ()V
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METHOD cj canBreatheInWater ()Z
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METHOD ck getScaleFactor ()F
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METHOD cl updatePostDeath ()V
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METHOD cm canDropLootAndXp ()Z
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METHOD cn shouldAlwaysDropXp ()Z
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METHOD co getRand ()Ljava/util/Random;
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METHOD cp getAttacker ()Laim;
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METHOD cq getLastAttackedTime ()I
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METHOD cr getAttacking ()Laim;
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METHOD cs getLastAttackTime ()I
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METHOD ct getDespawnCounter ()I
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METHOD cu spawnPotionParticles ()V
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METHOD cv clearPotionSwirls ()V
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METHOD cw clearPotionEffects ()Z
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METHOD cx getStatusEffects ()Ljava/util/Collection;
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METHOD cy getActiveStatusEffects ()Ljava/util/Map;
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METHOD cz isUndead ()Z
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METHOD d sendToolBreakStatus (Lagx;)V
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METHOD d drop (Lahm;)V
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METHOD d applyDamage (Lahm;F)V
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ARG 1 source
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ARG 2 damage
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METHOD d removeStatusEffect (Lahv;)Z
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METHOD d isPotionEffective (Lahx;)Z
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METHOD d getEquipmentBreakStatus (Laii;)B
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METHOD d takeShieldHit (Laim;)V
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ARG 1 source
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METHOD d getCurrentExperience (Lavr;)I
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METHOD d getEatSound (Lbbu;)Lyi;
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METHOD d setSleepingPosition (Lev;)V
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METHOD da doPushLogic ()V
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METHOD db isUsingRiptide ()Z
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METHOD dc canMoveVoluntarily ()Z
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METHOD dd getAbsorptionAmount ()F
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METHOD df getMainHand ()Lail;
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METHOD dg isUsingItem ()Z
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METHOD dh getActiveHand ()Lagx;
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METHOD dj getActiveItem ()Lbbu;
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METHOD dp isFallFlying ()Z
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METHOD dt getSleepingPosition ()Ljava/util/Optional;
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METHOD du clearSleepingPosition ()V
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METHOD dv isSleeping ()Z
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METHOD dw wakeUp ()V
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METHOD e (FF)F
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ARG 1 yaw
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METHOD e getHurtSound (Lahm;)Lyi;
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ARG 1 source
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METHOD e knockback (Laim;)V
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ARG 1 target
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METHOD e canPickUp (Lbbu;)Z
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METHOD e travel (Lcro;)V
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ARG 1 movementInput
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METHOD e sleep (Lev;)V
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METHOD f attackLivingEntity (Laim;)V
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METHOD f getArrowType (Lbbu;)Lbbu;
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METHOD g playEquipmentBreakEffects (Lbbu;)V
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ARG 1 item
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METHOD k updateMovement ()V
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METHOD k getNextBreathInWater (I)I
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ARG 1 breath
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METHOD l getHandSwingDuration ()I
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METHOD l getNextBreathInAir (I)I
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ARG 1 breath
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METHOD m damageArmor (F)V
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ARG 1 amount
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METHOD m setDespawnCounter (I)V
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ARG 1 despawnCounter
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METHOD n initAi ()V
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METHOD n damageShield (F)V
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ARG 1 amount
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METHOD n getFallSound (I)Lyi;
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METHOD o setMovementSpeed (F)V
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ARG 1 movementSpeed
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METHOD o setStuckArrows (I)V
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METHOD p isSleepingInBed ()Z
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METHOD p getHandSwingProgress (F)F
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ARG 1 tickDelta
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METHOD q setAbsorptionAmount (F)V
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METHOD v_ isChild ()Z
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METHOD w_ isClimbing ()Z
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METHOD z onAttacking (Laid;)V
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