86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
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using System;
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namespace UnityEngine.XR.ARKit
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{
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/// <summary>
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/// Represents an asynchronous world map request.
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/// Use this to determine the status of the request,
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/// and get the <see cref="ARWorldMap"/> once the request is complete.
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/// </summary>
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public struct ARWorldMapRequest : IDisposable, IEquatable<ARWorldMapRequest>
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{
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/// <summary>
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/// Get the status of the request.
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/// </summary>
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public ARWorldMapRequestStatus status
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{
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get
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{
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return Api.UnityARKit_getWorldMapRequestStatus(m_RequestId);
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}
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}
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/// <summary>
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/// Retrieve the <see cref="ARWorldMap"/>.
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/// It is an error to call this method when <see cref="status"/> is
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/// not <see cref="ARWorldMapRequestStatus.Success"/>.
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/// </summary>
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/// <returns>An <see cref="ARWorldMap"/> representing the state of the session at the time the request was made.</returns>
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public ARWorldMap GetWorldMap()
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{
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if (status != ARWorldMapRequestStatus.Success)
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throw new InvalidOperationException("Cannot GetWorldMap unless status is ARWorldMapRequestStatus.Success.");
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var worldMapId = Api.UnityARKit_getWorldMapIdFromRequestId(m_RequestId);
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if (worldMapId == ARWorldMap.k_InvalidHandle)
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throw new InvalidOperationException("Internal error.");
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return new ARWorldMap(worldMapId);
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}
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/// <summary>
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/// Dispose of the request. You must dispose of the request to avoid
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/// leaking resources.
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/// </summary>
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public void Dispose()
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{
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Api.UnityARKit_disposeWorldMapRequest(m_RequestId);
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}
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public override int GetHashCode()
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{
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return m_RequestId.GetHashCode();
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}
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public override bool Equals(object obj)
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{
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if (!(obj is ARWorldMapRequest))
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return false;
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return Equals((ARWorldMapRequest)obj);
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}
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public bool Equals(ARWorldMapRequest other)
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{
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return (m_RequestId == other.m_RequestId);
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}
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public static bool operator ==(ARWorldMapRequest lhs, ARWorldMapRequest rhs)
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{
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return lhs.Equals(rhs);
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}
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public static bool operator !=(ARWorldMapRequest lhs, ARWorldMapRequest rhs)
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{
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return !lhs.Equals(rhs);
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}
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internal ARWorldMapRequest(int requestId)
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{
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m_RequestId = requestId;
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}
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int m_RequestId;
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}
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}
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