updated readme
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@ -72,7 +72,7 @@ Now your project files should look like this.
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1. Other Settings find the Rendering part, uncheck the `Auto Graphics API` and select only `OpenGLES2`.
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2. Depending on where you want to test or run your app, (simulator or physical device), you should select the appropriate SDK on `Target SDK`.
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<br />
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![image](https://raw.githubusercontent.com/snowballdigital/flutter-unity-view-widget/master/Screenshot%202019-03-27%2007.31.55.png)
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<img src="https://raw.githubusercontent.com/snowballdigital/flutter-unity-view-widget/master/Screenshot%202019-03-27%2007.31.55.png" width="400" />
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<br />
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@ -81,8 +81,7 @@ Now your project files should look like this.
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Copy [`Build.cs`](https://github.com/f111fei/react-native-unity-demo/blob/master/unity/Cube/Assets/Scripts/Editor/Build.cs) and [`XCodePostBuild.cs`](https://github.com/f111fei/react-native-unity-demo/blob/master/unity/Cube/Assets/Scripts/Editor/XCodePostBuild.cs) to `unity/<Your Unity Project>/Assets/Scripts/Editor/`
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Open your unity project in Unity Editor. Now you can export unity project with `Flutter/Export Android` or `Flutter/Export IOS` menu.
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![image](https://github.com/snowballdigital/flutter-unity-view-widget/blob/master/Screenshot%202019-03-27%2008.13.08.png?raw=true)
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<img src="https://github.com/snowballdigital/flutter-unity-view-widget/blob/master/Screenshot%202019-03-27%2008.13.08.png?raw=true" width="400" />
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Android will export unity project to `android/UnityExport`.
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