updated readme

This commit is contained in:
Rex Raphael 2019-03-27 20:01:55 +01:00
parent 2af5e96c58
commit 59d9aafbfd
1 changed files with 2 additions and 3 deletions

View File

@ -72,7 +72,7 @@ Now your project files should look like this.
1. Other Settings find the Rendering part, uncheck the `Auto Graphics API` and select only `OpenGLES2`.
2. Depending on where you want to test or run your app, (simulator or physical device), you should select the appropriate SDK on `Target SDK`.
<br />
![image](https://raw.githubusercontent.com/snowballdigital/flutter-unity-view-widget/master/Screenshot%202019-03-27%2007.31.55.png)
<img src="https://raw.githubusercontent.com/snowballdigital/flutter-unity-view-widget/master/Screenshot%202019-03-27%2007.31.55.png" width="400" />
<br />
@ -81,8 +81,7 @@ Now your project files should look like this.
Copy [`Build.cs`](https://github.com/f111fei/react-native-unity-demo/blob/master/unity/Cube/Assets/Scripts/Editor/Build.cs) and [`XCodePostBuild.cs`](https://github.com/f111fei/react-native-unity-demo/blob/master/unity/Cube/Assets/Scripts/Editor/XCodePostBuild.cs) to `unity/<Your Unity Project>/Assets/Scripts/Editor/`
Open your unity project in Unity Editor. Now you can export unity project with `Flutter/Export Android` or `Flutter/Export IOS` menu.
![image](https://github.com/snowballdigital/flutter-unity-view-widget/blob/master/Screenshot%202019-03-27%2008.13.08.png?raw=true)
<img src="https://github.com/snowballdigital/flutter-unity-view-widget/blob/master/Screenshot%202019-03-27%2008.13.08.png?raw=true" width="400" />
Android will export unity project to `android/UnityExport`.