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@ -148,7 +148,11 @@ InitArgs(CommandLine.argc, CommandLine.unsafeArgv)
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### AR Foundation (not compatible with Unity 2019.3.*, so Android only for now)
### AR Foundation (not compatible with Unity 2019.3)
https://github.com/Unity-Technologies/arfoundation-samples/issues/210
Android only as iOS requires Unity 2019.3.
If you want to use Unity for integrating Augmented Reality in your Flutter app, a few more changes are required:
1. Export the Unity Project as previously stated (using the Editor Build script).
2. Check if the exported project includes all required Unity libraries (.so) files (`lib/\<architecture\>/libUnityARCore.so` and `libarpresto_api.so`). There seems to be a bug where a Unity export does not include all lib files. If they are missing, use Unity to build a standalone .apk of your AR project, unzip the resulting apk, and copy over the missing .lib files to the `UnityExport` module.