luau/tests/ToString.test.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/Scope.h"
#include "Luau/ToString.h"
#include "Fixture.h"
#include "ScopedFlags.h"
#include "doctest.h"
using namespace Luau;
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LUAU_FASTFLAG(LuauRecursiveTypeParameterRestriction);
TEST_SUITE_BEGIN("ToString");
TEST_CASE_FIXTURE(Fixture, "primitive")
{
CheckResult result = check("local a = nil local b = 44 local c = 'lalala' local d = true");
LUAU_REQUIRE_NO_ERRORS(result);
// A variable without an annotation and with a nil literal should infer as 'free', not 'nil'
CHECK_NE("nil", toString(requireType("a")));
CHECK_EQ("number", toString(requireType("b")));
CHECK_EQ("string", toString(requireType("c")));
CHECK_EQ("boolean", toString(requireType("d")));
}
TEST_CASE_FIXTURE(Fixture, "bound_types")
{
CheckResult result = check("local a = 444 local b = a");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("number", toString(requireType("b")));
}
TEST_CASE_FIXTURE(Fixture, "free_types")
{
CheckResult result = check("local a");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("a", toString(requireType("a")));
}
TEST_CASE_FIXTURE(Fixture, "cyclic_table")
{
Type cyclicTable{TypeVariant(TableType())};
TableType* tableOne = getMutable<TableType>(&cyclicTable);
tableOne->props["self"] = {&cyclicTable};
CHECK_EQ("t1 where t1 = { self: t1 }", toString(&cyclicTable));
}
TEST_CASE_FIXTURE(Fixture, "named_table")
{
Type table{TypeVariant(TableType())};
TableType* t = getMutable<TableType>(&table);
t->name = "TheTable";
CHECK_EQ("TheTable", toString(&table));
}
TEST_CASE_FIXTURE(Fixture, "empty_table")
{
CheckResult result = check(R"(
local a: {}
)");
CHECK_EQ("{| |}", toString(requireType("a")));
// Should stay the same with useLineBreaks enabled
ToStringOptions opts;
opts.useLineBreaks = true;
CHECK_EQ("{| |}", toString(requireType("a"), opts));
}
TEST_CASE_FIXTURE(Fixture, "table_respects_use_line_break")
{
CheckResult result = check(R"(
local a: { prop: string, anotherProp: number, thirdProp: boolean }
)");
ToStringOptions opts;
opts.useLineBreaks = true;
//clang-format off
CHECK_EQ("{|\n"
" anotherProp: number,\n"
" prop: string,\n"
" thirdProp: boolean\n"
"|}",
toString(requireType("a"), opts));
//clang-format on
}
TEST_CASE_FIXTURE(Fixture, "nil_or_nil_is_nil_not_question_mark")
{
CheckResult result = check(R"(
type nil_ty = nil | nil
local a : nil_ty = nil
)");
ToStringOptions opts;
opts.useLineBreaks = false;
CHECK_EQ("nil", toString(requireType("a"), opts));
}
TEST_CASE_FIXTURE(Fixture, "long_disjunct_of_nil_is_nil_not_question_mark")
{
CheckResult result = check(R"(
type nil_ty = nil | nil | nil | nil | nil
local a : nil_ty = nil
)");
ToStringOptions opts;
opts.useLineBreaks = false;
CHECK_EQ("nil", toString(requireType("a"), opts));
}
TEST_CASE_FIXTURE(Fixture, "metatable")
{
Type table{TypeVariant(TableType())};
Type metatable{TypeVariant(TableType())};
Type mtv{TypeVariant(MetatableType{&table, &metatable})};
CHECK_EQ("{ @metatable { }, { } }", toString(&mtv));
}
TEST_CASE_FIXTURE(Fixture, "named_metatable")
{
Type table{TypeVariant(TableType())};
Type metatable{TypeVariant(TableType())};
Type mtv{TypeVariant(MetatableType{&table, &metatable, "NamedMetatable"})};
CHECK_EQ("NamedMetatable", toString(&mtv));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "named_metatable_toStringNamedFunction")
{
CheckResult result = check(R"(
local function createTbl(): NamedMetatable
return setmetatable({}, {})
end
type NamedMetatable = typeof(createTbl())
)");
TypeId ty = requireType("createTbl");
const FunctionType* ftv = get<FunctionType>(follow(ty));
REQUIRE(ftv);
CHECK_EQ("createTbl(): NamedMetatable", toStringNamedFunction("createTbl", *ftv));
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "exhaustive_toString_of_cyclic_table")
{
CheckResult result = check(R"(
--!strict
local Vec3 = {}
Vec3.__index = Vec3
function Vec3.new()
return setmetatable({x=0, y=0, z=0}, Vec3)
end
export type Vec3 = typeof(Vec3.new())
local thefun: any = function(self, o) return self end
local multiply: ((Vec3, Vec3) -> Vec3) & ((Vec3, number) -> Vec3) = thefun
Vec3.__mul = multiply
local a = Vec3.new()
)");
std::string a = toString(requireType("a"), {true});
CHECK_EQ(std::string::npos, a.find("CYCLE"));
CHECK_EQ(std::string::npos, a.find("TRUNCATED"));
//clang-format off
CHECK_EQ("t2 where "
"t1 = { __index: t1, __mul: ((t2, number) -> t2) & ((t2, t2) -> t2), new: () -> t2 } ; "
"t2 = { @metatable t1, {| x: number, y: number, z: number |} }",
a);
//clang-format on
}
TEST_CASE_FIXTURE(Fixture, "intersection_parenthesized_only_if_needed")
{
auto utv = Type{UnionType{{builtinTypes->numberType, builtinTypes->stringType}}};
auto itv = Type{IntersectionType{{&utv, builtinTypes->booleanType}}};
CHECK_EQ(toString(&itv), "(number | string) & boolean");
}
TEST_CASE_FIXTURE(Fixture, "union_parenthesized_only_if_needed")
{
auto itv = Type{IntersectionType{{builtinTypes->numberType, builtinTypes->stringType}}};
auto utv = Type{UnionType{{&itv, builtinTypes->booleanType}}};
CHECK_EQ(toString(&utv), "(number & string) | boolean");
}
TEST_CASE_FIXTURE(Fixture, "functions_are_always_parenthesized_in_unions_or_intersections")
{
auto stringAndNumberPack = TypePackVar{TypePack{{builtinTypes->stringType, builtinTypes->numberType}}};
auto numberAndStringPack = TypePackVar{TypePack{{builtinTypes->numberType, builtinTypes->stringType}}};
auto sn2ns = Type{FunctionType{&stringAndNumberPack, &numberAndStringPack}};
auto ns2sn = Type{FunctionType(frontend.globals.globalScope->level, &numberAndStringPack, &stringAndNumberPack)};
auto utv = Type{UnionType{{&ns2sn, &sn2ns}}};
auto itv = Type{IntersectionType{{&ns2sn, &sn2ns}}};
CHECK_EQ(toString(&utv), "((number, string) -> (string, number)) | ((string, number) -> (number, string))");
CHECK_EQ(toString(&itv), "((number, string) -> (string, number)) & ((string, number) -> (number, string))");
}
TEST_CASE_FIXTURE(Fixture, "intersections_respects_use_line_breaks")
{
CheckResult result = check(R"(
local a: ((string) -> string) & ((number) -> number)
)");
ToStringOptions opts;
opts.useLineBreaks = true;
//clang-format off
CHECK_EQ("((number) -> number)\n"
"& ((string) -> string)",
toString(requireType("a"), opts));
//clang-format on
}
TEST_CASE_FIXTURE(Fixture, "unions_respects_use_line_breaks")
{
CheckResult result = check(R"(
local a: string | number | boolean
)");
ToStringOptions opts;
opts.useLineBreaks = true;
//clang-format off
CHECK_EQ("boolean\n"
"| number\n"
"| string",
toString(requireType("a"), opts));
//clang-format on
}
TEST_CASE_FIXTURE(Fixture, "quit_stringifying_table_type_when_length_is_exceeded")
{
TableType ttv{};
for (char c : std::string("abcdefghijklmno"))
ttv.props[std::string(1, c)] = {builtinTypes->numberType};
Type tv{ttv};
ToStringOptions o;
o.exhaustive = false;
o.maxTableLength = 40;
CHECK_EQ(toString(&tv, o), "{ a: number, b: number, c: number, d: number, e: number, ... 10 more ... }");
}
TEST_CASE_FIXTURE(Fixture, "stringifying_table_type_is_still_capped_when_exhaustive")
{
TableType ttv{};
for (char c : std::string("abcdefg"))
ttv.props[std::string(1, c)] = {builtinTypes->numberType};
Type tv{ttv};
ToStringOptions o;
o.exhaustive = true;
o.maxTableLength = 40;
CHECK_EQ(toString(&tv, o), "{ a: number, b: number, c: number, d: number, e: number, ... 2 more ... }");
}
TEST_CASE_FIXTURE(Fixture, "quit_stringifying_type_when_length_is_exceeded")
{
CheckResult result = check(R"(
function f0() end
function f1(f) return f or f0 end
function f2(f) return f or f1 end
function f3(f) return f or f2 end
)");
LUAU_REQUIRE_NO_ERRORS(result);
ToStringOptions o;
o.exhaustive = false;
if (FFlag::DebugLuauDeferredConstraintResolution)
{
o.maxTypeLength = 30;
CHECK_EQ(toString(requireType("f0"), o), "() -> ()");
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 15:37:30 -04:00
CHECK_EQ(toString(requireType("f1"), o), "<a>(a) -> (() -> ()) | (a & ~(false?))... *TRUNCATED*");
CHECK_EQ(toString(requireType("f2"), o), "<b>(b) -> (<a>(a) -> (() -> ()) | (a & ~(false?))... *TRUNCATED*");
CHECK_EQ(toString(requireType("f3"), o), "<c>(c) -> (<b>(b) -> (<a>(a) -> (() -> ()) | (a & ~(false?))... *TRUNCATED*");
}
else
{
o.maxTypeLength = 40;
CHECK_EQ(toString(requireType("f0"), o), "() -> ()");
CHECK_EQ(toString(requireType("f1"), o), "(() -> ()) -> () -> ()");
CHECK_EQ(toString(requireType("f2"), o), "((() -> ()) -> () -> ()) -> (() -> ()) -> ... *TRUNCATED*");
CHECK_EQ(toString(requireType("f3"), o), "(((() -> ()) -> () -> ()) -> (() -> ()) -> ... *TRUNCATED*");
}
}
TEST_CASE_FIXTURE(Fixture, "stringifying_type_is_still_capped_when_exhaustive")
{
CheckResult result = check(R"(
function f0() end
function f1(f) return f or f0 end
function f2(f) return f or f1 end
function f3(f) return f or f2 end
)");
LUAU_REQUIRE_NO_ERRORS(result);
ToStringOptions o;
o.exhaustive = true;
if (FFlag::DebugLuauDeferredConstraintResolution)
{
o.maxTypeLength = 30;
CHECK_EQ(toString(requireType("f0"), o), "() -> ()");
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 15:37:30 -04:00
CHECK_EQ(toString(requireType("f1"), o), "<a>(a) -> (() -> ()) | (a & ~(false?))... *TRUNCATED*");
CHECK_EQ(toString(requireType("f2"), o), "<b>(b) -> (<a>(a) -> (() -> ()) | (a & ~(false?))... *TRUNCATED*");
CHECK_EQ(toString(requireType("f3"), o), "<c>(c) -> (<b>(b) -> (<a>(a) -> (() -> ()) | (a & ~(false?))... *TRUNCATED*");
}
else
{
o.maxTypeLength = 40;
CHECK_EQ(toString(requireType("f0"), o), "() -> ()");
CHECK_EQ(toString(requireType("f1"), o), "(() -> ()) -> () -> ()");
CHECK_EQ(toString(requireType("f2"), o), "((() -> ()) -> () -> ()) -> (() -> ()) -> ... *TRUNCATED*");
CHECK_EQ(toString(requireType("f3"), o), "(((() -> ()) -> () -> ()) -> (() -> ()) -> ... *TRUNCATED*");
}
}
TEST_CASE_FIXTURE(Fixture, "stringifying_table_type_correctly_use_matching_table_state_braces")
{
TableType ttv{TableState::Sealed, TypeLevel{}};
for (char c : std::string("abcdefghij"))
ttv.props[std::string(1, c)] = {builtinTypes->numberType};
Type tv{ttv};
ToStringOptions o;
o.maxTableLength = 40;
CHECK_EQ(toString(&tv, o), "{| a: number, b: number, c: number, d: number, e: number, ... 5 more ... |}");
}
TEST_CASE_FIXTURE(Fixture, "stringifying_cyclic_union_type_bails_early")
{
Type tv{UnionType{{builtinTypes->stringType, builtinTypes->numberType}}};
UnionType* utv = getMutable<UnionType>(&tv);
utv->options.push_back(&tv);
utv->options.push_back(&tv);
CHECK_EQ("t1 where t1 = number | string", toString(&tv));
}
TEST_CASE_FIXTURE(Fixture, "stringifying_cyclic_intersection_type_bails_early")
{
Type tv{IntersectionType{}};
IntersectionType* itv = getMutable<IntersectionType>(&tv);
itv->parts.push_back(&tv);
itv->parts.push_back(&tv);
CHECK_EQ("t1 where t1 = t1 & t1", toString(&tv));
}
TEST_CASE_FIXTURE(Fixture, "stringifying_array_uses_array_syntax")
{
TableType ttv{TableState::Sealed, TypeLevel{}};
ttv.indexer = TableIndexer{builtinTypes->numberType, builtinTypes->stringType};
CHECK_EQ("{string}", toString(Type{ttv}));
ttv.props["A"] = {builtinTypes->numberType};
CHECK_EQ("{| [number]: string, A: number |}", toString(Type{ttv}));
ttv.props.clear();
ttv.state = TableState::Unsealed;
CHECK_EQ("{string}", toString(Type{ttv}));
}
TEST_CASE_FIXTURE(Fixture, "generic_packs_are_stringified_differently_from_generic_types")
{
TypePackVar tpv{GenericTypePack{"a"}};
CHECK_EQ(toString(&tpv), "a...");
Type tv{GenericType{"a"}};
CHECK_EQ(toString(&tv), "a");
}
TEST_CASE_FIXTURE(Fixture, "function_type_with_argument_names")
{
CheckResult result = check("type MyFunc = (a: number, string, c: number) -> string; local a : MyFunc");
LUAU_REQUIRE_NO_ERRORS(result);
ToStringOptions opts;
opts.functionTypeArguments = true;
CHECK_EQ("(a: number, string, c: number) -> string", toString(requireType("a"), opts));
}
TEST_CASE_FIXTURE(Fixture, "function_type_with_argument_names_generic")
{
CheckResult result = check("local function f<a...>(n: number, ...: a...): (a...) return ... end");
LUAU_REQUIRE_NO_ERRORS(result);
ToStringOptions opts;
opts.functionTypeArguments = true;
CHECK_EQ("<a...>(n: number, a...) -> (a...)", toString(requireType("f"), opts));
}
TEST_CASE_FIXTURE(Fixture, "function_type_with_argument_names_and_self")
{
CheckResult result = check(R"(
local tbl = {}
tbl.a = 2
function tbl:foo(b: number, c: number) return (self.a :: number) + b + c end
type Table = typeof(tbl)
type Foo = typeof(tbl.foo)
local u: Foo
)");
LUAU_REQUIRE_NO_ERRORS(result);
ToStringOptions opts;
opts.functionTypeArguments = true;
// Can't guess the name of 'self' to compare name, but at least there should be no assertion
toString(requireType("u"), opts);
}
TEST_CASE_FIXTURE(Fixture, "generate_friendly_names_for_inferred_generics")
{
CheckResult result = check(R"(
function id(x) return x end
function id2(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23, a24, a25, a26, a27, a28, a29, a30)
return a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23, a24, a25, a26, a27, a28, a29, a30
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("<a>(a) -> a", toString(requireType("id")));
CHECK_EQ("<a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, a1, b1, c1, d1>(a, b, c, d, e, f, g, h, i, j, k, l, "
"m, n, o, p, q, r, s, t, u, v, w, x, y, z, a1, b1, c1, d1) -> (a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, "
"x, y, z, a1, b1, c1, d1)",
toString(requireType("id2")));
}
TEST_CASE_FIXTURE(Fixture, "toStringDetailed")
{
CheckResult result = check(R"(
function id3(a, b, c)
return a, b, c
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
ToStringOptions opts;
TypeId id3Type = requireType("id3");
ToStringResult nameData = toStringDetailed(id3Type, opts);
REQUIRE(3 == opts.nameMap.types.size());
REQUIRE_EQ("<a, b, c>(a, b, c) -> (a, b, c)", nameData.name);
const FunctionType* ftv = get<FunctionType>(follow(id3Type));
REQUIRE(ftv != nullptr);
auto params = flatten(ftv->argTypes).first;
REQUIRE(3 == params.size());
CHECK("a" == toString(params[0], opts));
CHECK("b" == toString(params[1], opts));
CHECK("c" == toString(params[2], opts));
}
2022-05-13 15:36:37 -04:00
TEST_CASE_FIXTURE(BuiltinsFixture, "toStringDetailed2")
{
ScopedFastFlag sff[] = {
{"DebugLuauSharedSelf", true},
};
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CheckResult result = check(R"(
local base = {}
function base:one() return 1 end
local child = {}
setmetatable(child, {__index=base})
function child:two() return 2 end
local inst = {}
setmetatable(inst, {__index=child})
)");
LUAU_REQUIRE_NO_ERRORS(result);
ToStringOptions opts;
TypeId tType = requireType("inst");
ToStringResult r = toStringDetailed(tType, opts);
2022-06-30 19:52:43 -04:00
CHECK_EQ("{ @metatable { __index: { @metatable {| __index: base |}, child } }, inst }", r.name);
CHECK(0 == opts.nameMap.types.size());
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 15:37:30 -04:00
const MetatableType* tMeta = get<MetatableType>(follow(tType));
REQUIRE(tMeta);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 15:37:30 -04:00
TableType* tMeta2 = getMutable<TableType>(follow(tMeta->metatable));
REQUIRE(tMeta2);
REQUIRE(tMeta2->props.count("__index"));
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
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const MetatableType* tMeta3 = get<MetatableType>(follow(tMeta2->props["__index"].type()));
REQUIRE(tMeta3);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 15:37:30 -04:00
TableType* tMeta4 = getMutable<TableType>(follow(tMeta3->metatable));
REQUIRE(tMeta4);
REQUIRE(tMeta4->props.count("__index"));
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 15:37:30 -04:00
TableType* tMeta5 = getMutable<TableType>(follow(tMeta4->props["__index"].type()));
REQUIRE(tMeta5);
REQUIRE(tMeta5->props.count("one") > 0);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 15:37:30 -04:00
TableType* tMeta6 = getMutable<TableType>(follow(tMeta3->table));
REQUIRE(tMeta6);
REQUIRE(tMeta6->props.count("two") > 0);
ToStringResult oneResult = toStringDetailed(tMeta5->props["one"].type(), opts);
std::string twoResult = toString(tMeta6->props["two"].type(), opts);
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CHECK_EQ("<a>(a) -> number", oneResult.name);
CHECK_EQ("<b>(b) -> number", twoResult);
}
TEST_CASE_FIXTURE(Fixture, "toStringErrorPack")
{
CheckResult result = check(R"(
local function target(callback: nil) return callback(4, "hello") end
)");
LUAU_REQUIRE_ERRORS(result);
CHECK_EQ("(nil) -> (*error-type*)", toString(requireType("target")));
}
TEST_CASE_FIXTURE(Fixture, "toStringGenericPack")
{
CheckResult result = check(R"(
function foo(a, b) return a(b) end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ(toString(requireType("foo")), "<a, b...>((a) -> (b...), a) -> (b...)");
}
TEST_CASE_FIXTURE(Fixture, "toString_the_boundTo_table_type_contained_within_a_TypePack")
{
Type tv1{TableType{}};
TableType* ttv = getMutable<TableType>(&tv1);
ttv->state = TableState::Sealed;
ttv->props["hello"] = {builtinTypes->numberType};
ttv->props["world"] = {builtinTypes->numberType};
TypePackVar tpv1{TypePack{{&tv1}}};
Type tv2{TableType{}};
TableType* bttv = getMutable<TableType>(&tv2);
bttv->state = TableState::Free;
bttv->props["hello"] = {builtinTypes->numberType};
bttv->boundTo = &tv1;
TypePackVar tpv2{TypePack{{&tv2}}};
CHECK_EQ("{| hello: number, world: number |}", toString(&tpv1));
CHECK_EQ("{| hello: number, world: number |}", toString(&tpv2));
}
TEST_CASE_FIXTURE(Fixture, "no_parentheses_around_return_type_if_pack_has_an_empty_head_link")
{
TypeArena arena;
TypePackId realTail = arena.addTypePack({builtinTypes->stringType});
TypePackId emptyTail = arena.addTypePack({}, realTail);
TypePackId argList = arena.addTypePack({builtinTypes->stringType});
TypeId functionType = arena.addType(FunctionType{argList, emptyTail});
CHECK("(string) -> string" == toString(functionType));
}
TEST_CASE_FIXTURE(Fixture, "no_parentheses_around_cyclic_function_type_in_union")
{
CheckResult result = check(R"(
type F = ((() -> number)?) -> F?
local function f(p) return f end
local g: F = f
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("t1 where t1 = ((() -> number)?) -> t1?", toString(requireType("g")));
}
TEST_CASE_FIXTURE(Fixture, "no_parentheses_around_cyclic_function_type_in_intersection")
{
CheckResult result = check(R"(
function f() return f end
local a: ((number) -> ()) & typeof(f)
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("((number) -> ()) & t1 where t1 = () -> t1", toString(requireType("a")));
}
TEST_CASE_FIXTURE(Fixture, "self_recursive_instantiated_param")
{
Type tableTy{TableType{}};
TableType* ttv = getMutable<TableType>(&tableTy);
ttv->name = "Table";
ttv->instantiatedTypeParams.push_back(&tableTy);
CHECK_EQ(toString(tableTy), "Table<Table>");
}
TEST_CASE_FIXTURE(Fixture, "toStringNamedFunction_id")
{
CheckResult result = check(R"(
local function id(x) return x end
)");
TypeId ty = requireType("id");
const FunctionType* ftv = get<FunctionType>(follow(ty));
CHECK_EQ("id<a>(x: a): a", toStringNamedFunction("id", *ftv));
}
TEST_CASE_FIXTURE(Fixture, "toStringNamedFunction_map")
{
CheckResult result = check(R"(
local function map(arr, fn)
local t = {}
for i = 0, #arr do
t[i] = fn(arr[i])
end
return t
end
)");
TypeId ty = requireType("map");
const FunctionType* ftv = get<FunctionType>(follow(ty));
CHECK_EQ("map<a, b>(arr: {a}, fn: (a) -> b): {b}", toStringNamedFunction("map", *ftv));
}
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TEST_CASE_FIXTURE(Fixture, "toStringNamedFunction_generic_pack")
{
CheckResult result = check(R"(
local function f(a: number, b: string) end
local function test<T..., U...>(...: T...): U...
f(...)
return 1, 2, 3
end
)");
TypeId ty = requireType("test");
const FunctionType* ftv = get<FunctionType>(follow(ty));
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CHECK_EQ("test<T..., U...>(...: T...): U...", toStringNamedFunction("test", *ftv));
}
TEST_CASE("toStringNamedFunction_unit_f")
{
TypePackVar empty{TypePack{}};
FunctionType ftv{&empty, &empty, {}, false};
CHECK_EQ("f(): ()", toStringNamedFunction("f", ftv));
}
TEST_CASE_FIXTURE(Fixture, "toStringNamedFunction_variadics")
{
CheckResult result = check(R"(
local function f<a, b...>(x: a, ...): (a, a, b...)
return x, x, ...
end
)");
TypeId ty = requireType("f");
auto ftv = get<FunctionType>(follow(ty));
CHECK_EQ("f<a, b...>(x: a, ...: any): (a, a, b...)", toStringNamedFunction("f", *ftv));
}
TEST_CASE_FIXTURE(Fixture, "toStringNamedFunction_variadics2")
{
CheckResult result = check(R"(
local function f(): ...number
return 1, 2, 3
end
)");
TypeId ty = requireType("f");
auto ftv = get<FunctionType>(follow(ty));
CHECK_EQ("f(): ...number", toStringNamedFunction("f", *ftv));
}
TEST_CASE_FIXTURE(Fixture, "toStringNamedFunction_variadics3")
{
CheckResult result = check(R"(
local function f(): (string, ...number)
return 'a', 1, 2, 3
end
)");
TypeId ty = requireType("f");
auto ftv = get<FunctionType>(follow(ty));
CHECK_EQ("f(): (string, ...number)", toStringNamedFunction("f", *ftv));
}
TEST_CASE_FIXTURE(Fixture, "toStringNamedFunction_type_annotation_has_partial_argnames")
{
CheckResult result = check(R"(
local f: (number, y: number) -> number
)");
TypeId ty = requireType("f");
auto ftv = get<FunctionType>(follow(ty));
CHECK_EQ("f(_: number, y: number): number", toStringNamedFunction("f", *ftv));
}
TEST_CASE_FIXTURE(Fixture, "toStringNamedFunction_hide_type_params")
{
CheckResult result = check(R"(
local function f<T>(x: T, g: <U>(T) -> U)): ()
end
)");
TypeId ty = requireType("f");
auto ftv = get<FunctionType>(follow(ty));
ToStringOptions opts;
opts.hideNamedFunctionTypeParameters = true;
CHECK_EQ("f(x: T, g: <U>(T) -> U): ()", toStringNamedFunction("f", *ftv, opts));
}
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TEST_CASE_FIXTURE(Fixture, "toStringNamedFunction_overrides_param_names")
{
CheckResult result = check(R"(
local function test(a, b : string, ... : number) return a end
)");
TypeId ty = requireType("test");
const FunctionType* ftv = get<FunctionType>(follow(ty));
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ToStringOptions opts;
opts.namedFunctionOverrideArgNames = {"first", "second", "third"};
CHECK_EQ("test<a>(first: a, second: string, ...: number): a", toStringNamedFunction("test", *ftv, opts));
}
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TEST_CASE_FIXTURE(Fixture, "pick_distinct_names_for_mixed_explicit_and_implicit_generics")
{
CheckResult result = check(R"(
function foo<a>(x: a, y) end
)");
CHECK("<a, b>(a, b) -> ()" == toString(requireType("foo")));
}
TEST_CASE_FIXTURE(Fixture, "toStringNamedFunction_include_self_param")
{
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ScopedFastFlag sff[]{
{"DebugLuauSharedSelf", true},
};
CheckResult result = check(R"(
local foo = {}
function foo:method(arg: string): ()
end
)");
TypeId parentTy = requireType("foo");
auto ttv = get<TableType>(follow(parentTy));
auto ftv = get<FunctionType>(follow(ttv->props.at("method").type()));
CHECK_EQ("foo:method<a>(self: a, arg: string): ()", toStringNamedFunction("foo:method", *ftv));
}
TEST_CASE_FIXTURE(Fixture, "toStringNamedFunction_hide_self_param")
{
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ScopedFastFlag sff[]{
{"DebugLuauSharedSelf", true},
};
CheckResult result = check(R"(
local foo = {}
function foo:method(arg: string): ()
end
)");
ToStringOptions opts;
opts.hideFunctionSelfArgument = true;
TypeId parentTy = requireType("foo");
auto ttv = get<TableType>(follow(parentTy));
REQUIRE_MESSAGE(ttv, "Expected a table but got " << toString(parentTy, opts));
TypeId methodTy = follow(ttv->props.at("method").type());
auto ftv = get<FunctionType>(methodTy);
REQUIRE_MESSAGE(ftv, "Expected a function but got " << toString(methodTy, opts));
CHECK_EQ("foo:method<a>(arg: string): ()", toStringNamedFunction("foo:method", *ftv, opts));
}
TEST_CASE_FIXTURE(Fixture, "tostring_unsee_ttv_if_array")
{
CheckResult result = check(R"(
local x: {string}
-- This code is constructed very specifically to use the same (by pointer
-- identity) type in the function twice.
local y: (typeof(x), typeof(x)) -> ()
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK(toString(requireType("y")) == "({string}, {string}) -> ()");
}
TEST_SUITE_END();