luau/tests/TypeInfer.tryUnify.test.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/Common.h"
#include "Luau/Scope.h"
#include "Luau/Symbol.h"
#include "Luau/TypeInfer.h"
#include "Luau/Type.h"
#include "Fixture.h"
#include "doctest.h"
using namespace Luau;
LUAU_FASTFLAG(DebugLuauDeferredConstraintResolution)
struct TryUnifyFixture : Fixture
{
TypeArena arena;
ScopePtr globalScope{new Scope{arena.addTypePack({TypeId{}})}};
InternalErrorReporter iceHandler;
UnifierSharedState unifierState{&iceHandler};
Normalizer normalizer{&arena, builtinTypes, NotNull{&unifierState}};
Unifier state{NotNull{&normalizer}, Mode::Strict, NotNull{globalScope.get()}, Location{}, Variance::Covariant};
};
TEST_SUITE_BEGIN("TryUnifyTests");
TEST_CASE_FIXTURE(TryUnifyFixture, "primitives_unify")
{
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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ScopedFastFlag sff[] = {
{"LuauTransitiveSubtyping", true},
};
Type numberOne{TypeVariant{PrimitiveType{PrimitiveType::Number}}};
Type numberTwo = numberOne;
state.tryUnify(&numberTwo, &numberOne);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(!state.failure);
CHECK(state.errors.empty());
}
TEST_CASE_FIXTURE(TryUnifyFixture, "compatible_functions_are_unified")
{
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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ScopedFastFlag sff[] = {
{"LuauTransitiveSubtyping", true},
};
Type functionOne{
TypeVariant{FunctionType(arena.addTypePack({arena.freshType(globalScope->level)}), arena.addTypePack({builtinTypes->numberType}))}};
Type functionTwo{TypeVariant{
FunctionType(arena.addTypePack({arena.freshType(globalScope->level)}), arena.addTypePack({arena.freshType(globalScope->level)}))}};
state.tryUnify(&functionTwo, &functionOne);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(!state.failure);
CHECK(state.errors.empty());
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state.log.commit();
CHECK_EQ(functionOne, functionTwo);
}
TEST_CASE_FIXTURE(TryUnifyFixture, "incompatible_functions_are_preserved")
{
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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ScopedFastFlag sff[] = {
{"LuauTransitiveSubtyping", true},
};
TypePackVar argPackOne{TypePack{{arena.freshType(globalScope->level)}, std::nullopt}};
Type functionOne{
TypeVariant{FunctionType(arena.addTypePack({arena.freshType(globalScope->level)}), arena.addTypePack({builtinTypes->numberType}))}};
Type functionOneSaved = functionOne;
TypePackVar argPackTwo{TypePack{{arena.freshType(globalScope->level)}, std::nullopt}};
Type functionTwo{
TypeVariant{FunctionType(arena.addTypePack({arena.freshType(globalScope->level)}), arena.addTypePack({builtinTypes->stringType}))}};
Type functionTwoSaved = functionTwo;
state.tryUnify(&functionTwo, &functionOne);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(state.failure);
CHECK(!state.errors.empty());
CHECK_EQ(functionOne, functionOneSaved);
CHECK_EQ(functionTwo, functionTwoSaved);
}
TEST_CASE_FIXTURE(TryUnifyFixture, "tables_can_be_unified")
{
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 15:20:37 -04:00
ScopedFastFlag sff[] = {
{"LuauTransitiveSubtyping", true},
};
Type tableOne{TypeVariant{
TableType{{{"foo", {arena.freshType(globalScope->level)}}}, std::nullopt, globalScope->level, TableState::Unsealed},
}};
Type tableTwo{TypeVariant{
TableType{{{"foo", {arena.freshType(globalScope->level)}}}, std::nullopt, globalScope->level, TableState::Unsealed},
}};
CHECK_NE(*getMutable<TableType>(&tableOne)->props["foo"].type(), *getMutable<TableType>(&tableTwo)->props["foo"].type());
state.tryUnify(&tableTwo, &tableOne);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(!state.failure);
CHECK(state.errors.empty());
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state.log.commit();
CHECK_EQ(*getMutable<TableType>(&tableOne)->props["foo"].type(), *getMutable<TableType>(&tableTwo)->props["foo"].type());
}
TEST_CASE_FIXTURE(TryUnifyFixture, "incompatible_tables_are_preserved")
{
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 15:20:37 -04:00
ScopedFastFlag sff[] = {
{"LuauTransitiveSubtyping", true},
};
Type tableOne{TypeVariant{
TableType{{{"foo", {arena.freshType(globalScope->level)}}, {"bar", {builtinTypes->numberType}}}, std::nullopt, globalScope->level,
TableState::Unsealed},
}};
Type tableTwo{TypeVariant{
TableType{{{"foo", {arena.freshType(globalScope->level)}}, {"bar", {builtinTypes->stringType}}}, std::nullopt, globalScope->level,
TableState::Unsealed},
}};
CHECK_NE(*getMutable<TableType>(&tableOne)->props["foo"].type(), *getMutable<TableType>(&tableTwo)->props["foo"].type());
state.tryUnify(&tableTwo, &tableOne);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 15:20:37 -04:00
CHECK(state.failure);
CHECK_EQ(1, state.errors.size());
CHECK_NE(*getMutable<TableType>(&tableOne)->props["foo"].type(), *getMutable<TableType>(&tableTwo)->props["foo"].type());
}
TEST_CASE_FIXTURE(TryUnifyFixture, "uninhabited_intersection_sub_never")
{
CheckResult result = check(R"(
function f(arg : string & number) : never
return arg
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(TryUnifyFixture, "uninhabited_intersection_sub_anything")
{
CheckResult result = check(R"(
function f(arg : string & number) : boolean
return arg
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(TryUnifyFixture, "uninhabited_table_sub_never")
{
ScopedFastFlag sffs[]{
{"LuauUninhabitedSubAnything2", true},
};
CheckResult result = check(R"(
function f(arg : { prop : string & number }) : never
return arg
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(TryUnifyFixture, "uninhabited_table_sub_anything")
{
ScopedFastFlag sffs[]{
{"LuauUninhabitedSubAnything2", true},
};
CheckResult result = check(R"(
function f(arg : { prop : string & number }) : boolean
return arg
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(TryUnifyFixture, "members_of_failed_typepack_unification_are_unified_with_errorType")
{
CheckResult result = check(R"(
function f(arg: number) end
local a
local b
f(a, b)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ("a", toString(requireType("a")));
CHECK_EQ("*error-type*", toString(requireType("b")));
}
TEST_CASE_FIXTURE(TryUnifyFixture, "result_of_failed_typepack_unification_is_constrained")
{
CheckResult result = check(R"(
function f(arg: number) return arg end
local a
local b
local c = f(a, b)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ("a", toString(requireType("a")));
CHECK_EQ("*error-type*", toString(requireType("b")));
CHECK_EQ("number", toString(requireType("c")));
}
TEST_CASE_FIXTURE(TryUnifyFixture, "typepack_unification_should_trim_free_tails")
{
CheckResult result = check(R"(
--!strict
local function f(v: number)
if v % 2 == 0 then
return true
end
end
return function()
return (f(1))
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
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CHECK_EQ("(number) -> boolean", toString(requireType("f")));
}
TEST_CASE_FIXTURE(TryUnifyFixture, "variadic_type_pack_unification")
{
TypePackVar testPack{TypePack{{builtinTypes->numberType, builtinTypes->stringType}, std::nullopt}};
TypePackVar variadicPack{VariadicTypePack{builtinTypes->numberType}};
state.tryUnify(&testPack, &variadicPack);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(state.failure);
CHECK(!state.errors.empty());
}
TEST_CASE_FIXTURE(TryUnifyFixture, "variadic_tails_respect_progress")
{
TypePackVar variadicPack{VariadicTypePack{builtinTypes->booleanType}};
TypePackVar a{TypePack{{builtinTypes->numberType, builtinTypes->stringType, builtinTypes->booleanType, builtinTypes->booleanType}}};
TypePackVar b{TypePack{{builtinTypes->numberType, builtinTypes->stringType}, &variadicPack}};
state.tryUnify(&b, &a);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(!state.failure);
CHECK(state.errors.empty());
}
TEST_CASE_FIXTURE(TryUnifyFixture, "variadics_should_use_reversed_properly")
{
CheckResult result = check(R"(
--!strict
local function f<T>(...: T): ...T
return ...
end
local x: string = f(1)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
TypeMismatch* tm = get<TypeMismatch>(result.errors[0]);
REQUIRE(tm);
CHECK_EQ(toString(tm->givenType), "number");
CHECK_EQ(toString(tm->wantedType), "string");
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "cli_41095_concat_log_in_sealed_table_unification")
{
CheckResult result = check(R"(
--!strict
table.insert()
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
CHECK_EQ(toString(result.errors[0]), "No overload for function accepts 0 arguments.");
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK_EQ(toString(result.errors[1]), "Available overloads: <V>({V}, V) -> (); and <V>({V}, number, V) -> ()");
else
CHECK_EQ(toString(result.errors[1]), "Available overloads: ({a}, a) -> (); and ({a}, number, a) -> ()");
}
TEST_CASE_FIXTURE(TryUnifyFixture, "free_tail_is_grown_properly")
{
TypePackId threeNumbers =
arena.addTypePack(TypePack{{builtinTypes->numberType, builtinTypes->numberType, builtinTypes->numberType}, std::nullopt});
TypePackId numberAndFreeTail = arena.addTypePack(TypePack{{builtinTypes->numberType}, arena.addTypePack(TypePackVar{FreeTypePack{TypeLevel{}}})});
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 15:20:37 -04:00
CHECK(state.canUnify(numberAndFreeTail, threeNumbers).empty());
}
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TEST_CASE_FIXTURE(TryUnifyFixture, "recursive_metatable_getmatchtag")
{
Type redirect{FreeType{TypeLevel{}}};
Type table{TableType{}};
Type metatable{MetatableType{&redirect, &table}};
redirect = BoundType{&metatable}; // Now we have a metatable that is recursive on the table type
Type variant{UnionType{{&metatable, builtinTypes->numberType}}};
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state.tryUnify(&metatable, &variant);
}
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TEST_CASE_FIXTURE(TryUnifyFixture, "cli_50320_follow_in_any_unification")
{
TypePackVar free{FreeTypePack{TypeLevel{}}};
TypePackVar target{TypePack{}};
Type func{FunctionType{&free, &free}};
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state.tryUnify(&free, &target);
// Shouldn't assert or error.
state.tryUnify(&func, builtinTypes->anyType);
2022-02-11 14:02:09 -05:00
}
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TEST_CASE_FIXTURE(TryUnifyFixture, "txnlog_preserves_type_owner")
{
TypeId a = arena.addType(Type{FreeType{TypeLevel{}}});
TypeId b = builtinTypes->numberType;
2022-04-07 17:29:01 -04:00
state.tryUnify(a, b);
state.log.commit();
CHECK_EQ(a->owningArena, &arena);
}
TEST_CASE_FIXTURE(TryUnifyFixture, "txnlog_preserves_pack_owner")
{
TypePackId a = arena.addTypePack(TypePackVar{FreeTypePack{TypeLevel{}}});
TypePackId b = builtinTypes->anyTypePack;
2022-04-07 17:29:01 -04:00
state.tryUnify(a, b);
state.log.commit();
CHECK_EQ(a->owningArena, &arena);
}
TEST_CASE_FIXTURE(TryUnifyFixture, "metatables_unify_against_shape_of_free_table")
{
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 15:20:37 -04:00
ScopedFastFlag sff[] = {
{"LuauTransitiveSubtyping", true},
{"DebugLuauDeferredConstraintResolution", true},
};
TableType::Props freeProps{
{"foo", {builtinTypes->numberType}},
};
TypeId free = arena.addType(TableType{freeProps, std::nullopt, TypeLevel{}, TableState::Free});
TableType::Props indexProps{
{"foo", {builtinTypes->stringType}},
};
TypeId index = arena.addType(TableType{indexProps, std::nullopt, TypeLevel{}, TableState::Sealed});
TableType::Props mtProps{
{"__index", {index}},
};
TypeId mt = arena.addType(TableType{mtProps, std::nullopt, TypeLevel{}, TableState::Sealed});
TypeId target = arena.addType(TableType{TableState::Unsealed, TypeLevel{}});
TypeId metatable = arena.addType(MetatableType{target, mt});
state.tryUnify(metatable, free);
state.log.commit();
REQUIRE_EQ(state.errors.size(), 1);
std::string expected = "Type '{ @metatable {| __index: {| foo: string |} |}, { } }' could not be converted into '{- foo: number -}'\n"
"caused by:\n"
" Type 'number' could not be converted into 'string'";
CHECK_EQ(toString(state.errors[0]), expected);
}
TEST_CASE_FIXTURE(TryUnifyFixture, "fuzz_tail_unification_issue")
{
TypePackVar variadicAny{VariadicTypePack{builtinTypes->anyType}};
TypePackVar packTmp{TypePack{{builtinTypes->anyType}, &variadicAny}};
TypePackVar packSub{TypePack{{builtinTypes->anyType, builtinTypes->anyType}, &packTmp}};
Type freeTy{FreeType{TypeLevel{}}};
TypePackVar freeTp{FreeTypePack{TypeLevel{}}};
TypePackVar packSuper{TypePack{{&freeTy}, &freeTp}};
state.tryUnify(&packSub, &packSuper);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "fuzz_unify_any_should_check_log")
{
CheckResult result = check(R"(
repeat
_._,_ = nil
until _
local l0:(any)&(typeof(_)),l0:(any)|(any) = _,_
)");
LUAU_REQUIRE_ERRORS(result);
}
TEST_SUITE_END();