2003-03-30 14:26:39 -05:00
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/*
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* Copyright (c) 2002 Light Weight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* $Id$
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*
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* Include file to access public window features
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*
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* @author elias_naur <elias_naur@users.sourceforge.net>
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* @version $Revision$
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*/
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#ifndef _LWJGL_WINDOW_H_INCLUDED_
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#define _LWJGL_WINDOW_H_INCLUDED_
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#include <jni.h>
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#include <X11/X.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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2003-05-20 08:20:13 -04:00
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#include "extgl.h"
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2004-03-11 07:38:13 -05:00
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#include "extgl_glx.h"
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2003-03-30 14:26:39 -05:00
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2003-05-16 14:39:46 -04:00
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/*
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* update input grabbing(keyboard, mouse)
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*/
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extern void updateInput(void);
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2003-03-30 14:26:39 -05:00
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/*
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* release input (keyboard, mouse)
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*/
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extern bool releaseInput(void);
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/*
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* Various functions to release/acquire keyboard and mouse
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*/
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extern void handlePointerMotion(XMotionEvent *);
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extern void handleButtonPress(XButtonEvent *);
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extern void handleButtonRelease(XButtonEvent *);
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extern void handleKeyEvent(XKeyEvent *);
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extern void releaseKeyboard(void);
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extern void releasePointer(void);
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extern void acquireKeyboard(void);
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extern void acquirePointer(void);
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/*
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* get the current window width
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*/
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extern int getWindowWidth(void);
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/*
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* get the current window height
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*/
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extern int getWindowHeight(void);
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/*
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* get the current display
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*/
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extern Display *getCurrentDisplay(void);
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/*
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* get the current screen
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*/
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extern int getCurrentScreen(void);
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/*
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* get the current window
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*/
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extern Window getCurrentWindow(void);
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2003-05-16 14:39:46 -04:00
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/*
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* Return true if a native cursor is active
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*/
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extern bool isNativeCursor(void);
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/*
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* Return true if we are in fullscreen mode
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*/
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extern bool isFullscreen(void);
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2003-05-20 08:20:13 -04:00
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/*
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* convert bit-per-pixel to bits-per-element
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*/
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extern int convertToBPE(int bpp);
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/*
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2003-08-04 06:11:53 -04:00
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* Make the window context current
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2003-05-20 08:20:13 -04:00
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*/
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void makeCurrent(void);
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/*
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* Return the current OpenGL window context
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*/
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GLXContext getCurrentContext(void);
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2003-03-30 14:26:39 -05:00
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#endif /* _LWJGL_WINDOW_H_INCLUDED_ */
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