Major change to use overloaded buffer functions and buffer positions

This commit is contained in:
Caspian Rychlik-Prince 2003-08-01 15:34:54 +00:00
parent f141978acf
commit 0127e45ea3
1 changed files with 318 additions and 126 deletions

View File

@ -32,8 +32,8 @@
package org.lwjgl.opengl;
import java.nio.*;
import java.nio.ByteBuffer;
import java.nio.CharBuffer;
import java.nio.IntBuffer;
import java.nio.FloatBuffer;
import java.nio.DoubleBuffer;
@ -48,20 +48,32 @@ import java.nio.Buffer;
* @version $Revision: 1.23 $
*/
public class CoreGL11 implements CoreGL11Constants {
public static native void glAccum(int op, float value);
public static native void glAlphaFunc(int func, float ref);
public static native void glClearColor(float red, float green, float blue, float alpha);
public static native void glClearAccum(float red, float green, float blue, float alpha);
public static native void glClear(int mask);
public static native void glCallLists(int n, int type, Buffer lists);
public static void glCallLists(int n, ByteBuffer lists) {
nglCallLists(n, GL_UNSIGNED_BYTE, lists, lists.position());
}
public static void glCallLists(int n, ShortBuffer lists) {
nglCallLists(n, GL_UNSIGNED_SHORT, lists, lists.position() << 1);
}
public static void glCallLists(int n, IntBuffer lists) {
nglCallLists(n, GL_UNSIGNED_INT, lists, lists.position() << 2);
}
private static native void nglCallLists(int n, int type, Buffer lists, int lists_offset);
public static native void glCallList(int list);
public static native void glBlendFunc(int sfactor, int dfactor);
public static native void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap);
private static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) {
nglBitmap(width, height, xorig, yorig, xmove, ymove, bitmap, bitmap.position());
}
public static native void nglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap, int bitmap_offset);
public static native void glBindTexture(int target, int texture);
public static native void glBegin(int mode);
public static native void glEnd();
public static native void glArrayElement(int i);
public static native boolean glAreTexturesResident(int n, IntBuffer textureNames, ByteBuffer residences);
public static native void glClearDepth(double depth);
public static native void glDeleteLists(int list, int range);
public static native void glDeleteTextures(int n, IntBuffer textures);
@ -71,74 +83,145 @@ public class CoreGL11 implements CoreGL11Constants {
public static native void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border);
public static native void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border);
public static native void glCopyPixels(int x, int y, int width, int height, int type);
public static native void glColorPointer(int size, int type, int stride, Buffer pointer);
public static void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) {
nglColorPointer(size, unsigned ? GL_UNSIGNED_BYTE : GL_BYTE, stride, pointer, pointer.position());
}
public static void glColorPointer(int size, int stride, FloatBuffer pointer) {
nglColorPointer(size, GL_FLOAT, stride, pointer, pointer.position() << 2);
}
public static native void nglColorPointer(int size, int type, int stride, Buffer pointer, int pointer_offset);
public static native void glColorMaterial(int face, int mode);
public static native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
public static native void glColor3b(byte red, byte green, byte blue);
public static native void glColor3d(double red, double green, double blue);
public static native void glColor3f(float red, float green, float blue);
public static native void glColor3i(int red, int green, int blue);
public static native void glColor3s(short red, short green, short blue);
public static native void glColor3ub(byte red, byte green, byte blue);
public static native void glColor3ui(int red, int green, int blue);
public static native void glColor3us(short red, short green, short blue);
public static native void glColor4b(byte red, byte green, byte blue, byte alpha);
public static native void glColor4d(double red, double green, double blue, double alpha);
public static native void glColor4f(float red, float green, float blue, float alpha);
public static native void glColor4i(int red, int green, int blue, int alpha);
public static native void glColor4s(short red, short green, short blue, short alpha);
public static native void glColor4ub(byte red, byte green, byte blue, byte alpha);
public static native void glColor4ui(int red, int green, int blue, int alpha);
public static native void glColor4us(short red, short green, short blue, short alpha);
public static native void glClipPlane(int plane, DoubleBuffer equation);
public static void glClipPlane(int plane, DoubleBuffer equation) {
nglClipPlane(plane, equation, equation.position() << 3);
}
private static native void nglClipPlane(int plane, DoubleBuffer equation, int equation_offset);
public static native void glClearStencil(int s);
public static native void glClearIndex(float c);
public static native void glEvalPoint1(int i);
public static native void glEvalPoint2(int i, int j);
public static native void glEvalMesh1(int mode, int i1, int i2);
public static native void glEvalMesh2(int mode, int i1, int i2, int j1, int j2);
public static native void glEvalCoord1d(double u);
public static native void glEvalCoord1f(float u);
public static native void glEvalCoord2d(double u, double v);
public static native void glEvalCoord2f(float u, float v);
public static native void glEnableClientState(int cap);
public static native void glDisableClientState(int cap);
public static native void glEnable(int cap);
public static native void glDisable(int cap);
public static native void glEdgeFlagPointer(int stride, Buffer pointer);
public static void glEdgeFlagPointer(int stride, ByteBuffer pointer) {
nglEdgeFlagPointer(stride, pointer, pointer.position());
}
private static native void nglEdgeFlagPointer(int stride, Buffer pointer, int pointer_offset);
public static native void glEdgeFlag(boolean flag);
public static native void glDrawPixels(int width, int height, int format, int type, Buffer pixels);
public static native void glDrawElements(int mode, int count, int type, Buffer indices);
public static void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels) {
nglDrawPixels(width, height, format, type, pixels, pixels.position());
}
public static void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels) {
nglDrawPixels(width, height, format, type, pixels, pixels.position() << 1);
}
public static void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels) {
nglDrawPixels(width, height, format, type, pixels, pixels.position() << 2);
}
private static native void nglDrawPixels(int width, int height, int format, int type, Buffer pixels, int pixels_offset);
public static void glDrawElements(int mode, int count, ByteBuffer indices) {
nglDrawElements(mode, count, GL_UNSIGNED_BYTE, indices, indices.position());
}
public static void glDrawElements(int mode, int count, ShortBuffer indices) {
nglDrawElements(mode, count, GL_UNSIGNED_SHORT, indices, indices.position() << 1);
}
public static void glDrawElements(int mode, int count, IntBuffer indices) {
nglDrawElements(mode, count, GL_UNSIGNED_INT, indices, indices.position() << 2);
}
private static native void nglDrawElements(int mode, int count, int type, Buffer indices, int indices_offset);
public static native void glDrawBuffer(int mode);
public static native void glDrawArrays(int mode, int first, int count);
public static native void glDepthRange(double zNear, double zFar);
public static native void glDepthMask(boolean flag);
public static native void glDepthFunc(int func);
public static native void glFeedbackBuffer(int size, int type, FloatBuffer buffer);
public static native void glGetPixelMapfv(int map, FloatBuffer values);
public static native void glGetPixelMapuiv(int map, IntBuffer values);
public static native void glGetPixelMapusv(int map, CharBuffer values);
public static native void glGetMaterialfv(int face, int pname, FloatBuffer params);
public static native void glGetMaterialiv(int face, int pname, IntBuffer params);
public static native void glGetMapdv(int target, int query, DoubleBuffer v);
public static native void glGetMapfv(int target, int query, FloatBuffer v);
public static native void glGetMapiv(int target, int query, IntBuffer v);
public static native void glGetLightfv(int light, int pname, FloatBuffer params);
public static native void glGetLightiv(int light, int pname, IntBuffer params);
public static void glFeedbackBuffer(int size, int type, FloatBuffer buffer) {
nglFeedbackBuffer(size, type, buffer, buffer.position());
}
private static native void nglFeedbackBuffer(int size, int type, FloatBuffer buffer, int buffer_offset);
public static void glGetPixelMap(int map, FloatBuffer values) {
nglGetPixelMapfv(map, values, values.position());
}
private static native void nglGetPixelMapfv(int map, FloatBuffer values, int values_offset);
public static void glGetPixelMap(int map, IntBuffer values) {
nglGetPixelMapuiv(map, values, values.position());
}
private static native void nglGetPixelMapuiv(int map, IntBuffer values, int values_offset);
public static void glGetPixelMap(int map, ShortBuffer values) {
nglGetPixelMapusv(map, values, values.position());
}
private static native void nglGetPixelMapusv(int map, ShortBuffer values, int values_offset);
public static void glGetMaterial(int face, int pname, FloatBuffer params) {
nglGetMaterialfv(face, pname, params, params.position());
}
private static native void nglGetMaterialfv(int face, int pname, FloatBuffer params, int params_offset);
public static void glGetMaterial(int face, int pname, IntBuffer params) {
nglGetMaterialiv(face, pname, params, params.position());
}
private static native void nglGetMaterialiv(int face, int pname, IntBuffer params, int params_offset);
public static void glGetMap(int target, int query, FloatBuffer v) {
nglGetMapfv(target, query, v, v.position());
}
public static void glGetMap(int target, int query, IntBuffer v) {
nglGetMapiv(target, query, v, v.position());
}
private static native void nglGetMapfv(int target, int query, FloatBuffer v, int v_offset);
private static native void nglGetMapiv(int target, int query, IntBuffer v, int v_offset);
public static void glGetLight(int light, int pname, FloatBuffer params) {
nglGetLightfv(light, pname, params, params.position());
}
private static native void nglGetLightfv(int light, int pname, FloatBuffer params, int params_offset);
public static void glGetLight(int light, int pname, IntBuffer params) {
nglGetLightiv(light, pname, params, params.position());
}
private static native void nglGetLightiv(int light, int pname, IntBuffer params, int params_offset);
public static native int glGetError();
public static native void glGetClipPlane(int plane, DoubleBuffer equation);
public static native void glGetBooleanv(int pname, ByteBuffer params);
public static native void glGetDoublev(int pname, DoubleBuffer params);
public static native void glGetFloatv(int pname, FloatBuffer params);
public static native void glGetIntegerv(int pname, IntBuffer params);
public static native void glGenTextures(int n, IntBuffer textures);
public static void glGetClipPlane(int plane, DoubleBuffer equation) {
nglGetClipPlane(plane, equation, equation.position());
}
private static native void nglGetClipPlane(int plane, DoubleBuffer equation, int equation_offset);
public static void glGetBoolean(int pname, ByteBuffer params) {
nglGetBooleanv(pname, params, params.position());
}
private static native void nglGetBooleanv(int pname, ByteBuffer params, int params_offset);
public static void glGetDouble(int pname, DoubleBuffer params) {
nglGetDoublev(pname, params, params.position());
}
private static native void nglGetDoublev(int pname, DoubleBuffer params, int params_offset);
public static void glGetFloat(int pname, FloatBuffer params) {
nglGetFloatv(pname, params, params.position());
}
private static native void nglGetFloatv(int pname, FloatBuffer params, int params_offset);
public static void glGetInteger(int pname, IntBuffer params) {
nglGetIntegerv(pname, params, params.position());
}
private static native void nglGetIntegerv(int pname, IntBuffer params, int params_offset);
public static void glGenTextures(int n, IntBuffer textures) {
nglGenTextures(n, textures, textures.position());
}
private static native void nglGenTextures(int n, IntBuffer textures, int textures_offset);
public static native int glGenLists(int range);
public static native void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar);
public static native void glFrontFace(int mode);
public static native void glFogf(int pname, float param);
public static native void glFogi(int pname, int param);
public static native void glFogfv(int pname, FloatBuffer params);
public static native void glFogiv(int pname, IntBuffer params);
public static void glFog(int pname, FloatBuffer params) {
nglFogfv(pname, params, params.position());
}
private static native void nglFogfv(int pname, FloatBuffer params, int params_offset);
public static void glFog(int pname, IntBuffer params) {
nglFogiv(pname, params, params.position());
}
private static native void nglFogiv(int pname, IntBuffer params, int params_offset);
public static native void glFlush();
public static native void glFinish();
/**
@ -150,60 +233,115 @@ public class CoreGL11 implements CoreGL11Constants {
*/
public static native ByteBuffer glGetPointerv(int pname, int size);
public static native boolean glIsEnabled(int cap);
public static native void glInterleavedArrays(int format, int stride, Buffer pointer);
public static void glInterleavedArrays(int format, int stride, ByteBuffer pointer) {
nglInterleavedArrays(format, stride, pointer, pointer.position());
}
private static native void nglInterleavedArrays(int format, int stride, Buffer pointer, int pointer_offset);
public static native void glInitNames();
public static native void glIndexPointer(int type, int stride, Buffer pointer);
public static native void glIndexMask(int mask);
public static native void glIndexd(double c);
public static native void glIndexf(float c);
public static native void glIndexi(int c);
public static native void glIndexs(short c);
public static native void glIndexub(byte c);
public static native void glHint(int target, int mode);
public static native void glGetTexParameterfv(int target, int pname, FloatBuffer params);
public static native void glGetTexParameteriv(int target, int pname, IntBuffer params);
public static native void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params);
public static native void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params);
public static native void glGetTexImage(int target, int level, int format, int type, Buffer pixels);
public static native void glGetTexGendv(int coord, int pname, DoubleBuffer params);
public static native void glGetTexGenfv(int coord, int pname, FloatBuffer params);
public static native void glGetTexGeniv(int coord, int pname, IntBuffer params);
public static native void glGetTexEnvfv(int target, int pname, FloatBuffer params);
public static native void glGetTexEnviv(int target, int pname, IntBuffer params);
public static void glGetTexParameter(int target, int pname, FloatBuffer params) {
nglGetTexParameterfv(target, pname, params, params.position());
}
private static native void nglGetTexParameterfv(int target, int pname, FloatBuffer params, int params_offset);
public static void glGetTexParameter(int target, int pname, IntBuffer params) {
nglGetTexParameteriv(target, pname, params, params.position());
}
private static native void nglGetTexParameteriv(int target, int pname, IntBuffer params, int params_offset);
public static void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params) {
nglGetTexLevelParameterfv(target, level, pname, params, params.position());
}
private static native void nglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params, int params_offset);
public static void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params) {
nglGetTexLevelParameteriv(target, level, pname, params, params.position());
}
private static native void nglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params, int params_offset);
public static void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels) {
nglGetTexImage(target, level, format, type, pixels, pixels.position());
}
public static void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels) {
nglGetTexImage(target, level, format, type, pixels, pixels.position() << 1);
}
public static void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels) {
nglGetTexImage(target, level, format, type, pixels, pixels.position() << 2);
}
private static native void nglGetTexImage(int target, int level, int format, int type, Buffer pixels, int pixels_offset);
public static void glGetTexGen(int coord, int pname, FloatBuffer params) {
nglGetTexGenfv(coord, pname, params, params.position());
}
private static native void nglGetTexGenfv(int coord, int pname, FloatBuffer params, int params_offset);
public static void glGetTexEnv(int coord, int pname, IntBuffer params) {
nglGetTexEnviv(coord, pname, params, params.position());
}
private static native void nglGetTexEnviv(int coord, int pname, IntBuffer params, int params_offset);
public static void glGetTexEnv(int coord, int pname, FloatBuffer params) {
nglGetTexEnvfv(coord, pname, params, params.position());
}
private static native void nglGetTexEnvfv(int coord, int pname, FloatBuffer params, int params_offset);
public static native String glGetString(int name);
public static native void glGetPolygonStipple(ByteBuffer mask);
public static void glGetPolygonStipple(ByteBuffer mask) {
nglGetPolygonStipple(mask, mask.position());
}
private static native void nglGetPolygonStipple(ByteBuffer mask, int mask_offset);
public static native boolean glIsList(int list);
public static native void glMaterialf(int face, int pname, float param);
public static native void glMateriali(int face, int pname, int param);
public static native void glMaterialfv(int face, int pname, FloatBuffer params);
public static native void glMaterialiv(int face, int pname, IntBuffer params);
public static native void glMapGrid1d(int un, double u1, double u2);
public static void glMaterial(int face, int pname, FloatBuffer params) {
nglMaterialfv(face, pname, params, params.position());
}
private static native void nglMaterialfv(int face, int pname, FloatBuffer params, int params_offset);
public static void glMaterial(int face, int pname, IntBuffer params) {
nglMaterialiv(face, pname, params, params.position());
}
private static native void nglMaterialiv(int face, int pname, IntBuffer params, int params_offset);
public static native void glMapGrid1f(int un, float u1, float u2);
public static native void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2);
public static native void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2);
public static native void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points);
public static native void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points);
public static native void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points);
public static native void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points);
public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) {
nglMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points, points.position());
}
private static native void nglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points, int points_offset);
public static void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) {
nglMap1f(target, u1, u2, stride, order, points, points.position());
}
private static native void nglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points, int points_offset);
public static native void glLogicOp(int opcode);
public static native void glLoadName(int name);
public static native void glLoadMatrixd(DoubleBuffer m);
public static native void glLoadMatrixf(FloatBuffer m);
public static void glLoadMatrixf(FloatBuffer m) {
nglLoadMatrixf(m, m.position());
}
private static native void nglLoadMatrixf(FloatBuffer m, int m_offset);
public static native void glLoadIdentity();
public static native void glListBase(int base);
public static native void glLineWidth(float width);
public static native void glLineStipple(int factor, short pattern);
public static native void glLightModelf(int pname, float param);
public static native void glLightModeli(int pname, int param);
public static native void glLightModelfv(int pname, FloatBuffer params);
public static native void glLightModeliv(int pname, IntBuffer params);
public static void glLightModel(int pname, FloatBuffer params) {
nglLightModelfv( pname, params, params.position());
}
private static native void nglLightModelfv(int pname, FloatBuffer params, int params_offset);
public static void glLightModel(int pname, IntBuffer params) {
nglLightModeliv(pname, params, params.position());
}
private static native void nglLightModeliv(int pname, IntBuffer params, int params_offset);
public static native void glLightf(int light, int pname, float param);
public static native void glLighti(int light, int pname, int param);
public static native void glLightfv(int light, int pname, FloatBuffer params);
public static native void glLightiv(int light, int pname, IntBuffer params);
public static void glLightfv(int light, int pname, FloatBuffer params) {
nglLightfv(light, pname, params, params.position());
}
private static native void nglLightfv(int light, int pname, FloatBuffer params, int params_offset);
public static void glLightiv(int light, int pname, IntBuffer params) {
nglLightiv(light, pname, params, params.position());
}
private static native void nglLightiv(int light, int pname, IntBuffer params, int params_offset);
public static native boolean glIsTexture(int texture);
public static native void glMatrixMode(int mode);
public static native void glPolygonStipple(ByteBuffer mask);
public static void glPolygonStipple(ByteBuffer mask) {
nglPolygonStipple(mask, mask.position());
}
private static native void nglPolygonStipple(ByteBuffer mask, int mask_offset);
public static native void glPolygonOffset(float factor, float units);
public static native void glPolygonMode(int face, int mode);
public static native void glPointSize(float size);
@ -212,48 +350,71 @@ public class CoreGL11 implements CoreGL11Constants {
public static native void glPixelTransferi(int pname, int param);
public static native void glPixelStoref(int pname, float param);
public static native void glPixelStorei(int pname, int param);
public static native void glPixelMapfv(int map, int mapsize, FloatBuffer values);
public static native void glPixelMapuiv(int map, int mapsize, IntBuffer values);
public static native void glPixelMapusv(int map, int mapsize, CharBuffer values);
public static void glPixelMap(int map, int mapsize, FloatBuffer values) {
nglPixelMapfv(map, mapsize, values, values.position());
}
private static native void nglPixelMapfv(int map, int mapsize, FloatBuffer values, int values_offset);
public static void glPixelMap(int map, int mapsize, IntBuffer values) {
nglPixelMapuiv(map, mapsize, values, values.position());
}
private static native void nglPixelMapuiv(int map, int mapsize, IntBuffer values, int values_offset);
public static void glPixelMap(int map, int mapsize, ShortBuffer values) {
nglPixelMapusv(map, mapsize, values, values.position());
}
private static native void nglPixelMapusv(int map, int mapsize, ShortBuffer values, int values_offset);
public static native void glPassThrough(float token);
public static native void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar);
public static native void glNormalPointer(int type, int stride, Buffer pointer);
public static void glNormalPointer(int stride, ByteBuffer pointer) {
nglNormalPointer(GL_BYTE, stride, pointer, pointer.position());
}
public static void glNormalPointer(int stride, ShortBuffer pointer) {
nglNormalPointer(GL_SHORT, stride, pointer, pointer.position() << 1);
}
public static void glNormalPointer(int stride, IntBuffer pointer) {
nglNormalPointer(GL_INT, stride, pointer, pointer.position() << 2);
}
public static void glNormalPointer(int stride, FloatBuffer pointer) {
nglNormalPointer(GL_FLOAT, stride, pointer, pointer.position() << 2);
}
private static native void nglNormalPointer(int type, int stride, Buffer pointer, int pointer_offset);
public static native void glNormal3b(byte nx, byte ny, byte nz);
public static native void glNormal3d(double nx, double ny, double nz);
public static native void glNormal3f(float nx, float ny, float nz);
public static native void glNormal3i(int nx, int ny, int nz);
public static native void glNormal3s(short nx, short ny, short nz);
public static native void glNewList(int list, int mode);
public static native void glEndList();
public static native void glMultMatrixd(DoubleBuffer m);
public static native void glMultMatrixf(FloatBuffer m);
public static native void glPrioritizeTextures(int n, IntBuffer textureNames, FloatBuffer priorities);
public static void glMultMatrixf(FloatBuffer m) {
nglMultMatrixf(m, m.position());
}
private static native void nglMultMatrixf(FloatBuffer m, int m_offset);
public static native void glShadeModel(int mode);
public static native void glSelectBuffer(int size, IntBuffer buffer);
public static void glSelectBuffer(int size, IntBuffer buffer) {
nglSelectBuffer(size, buffer, buffer.position());
}
private static native void nglSelectBuffer(int size, IntBuffer buffer, int buffer_offset);
public static native void glScissor(int x, int y, int width, int height);
public static native void glScaled(double x, double y, double z);
public static native void glScalef(float x, float y, float z);
public static native void glRotated(double angle, double x, double y, double z);
public static native void glRotatef(float angle, float x, float y, float z);
public static native int glRenderMode(int mode);
public static native void glRectd(double x1, double y1, double x2, double y2);
public static native void glRectf(float x1, float y1, float x2, float y2);
public static native void glRecti(int x1, int y1, int x2, int y2);
public static native void glRects(short x1, short y1, short x2, short y2);
public static native void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels);
public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) {
nglReadPixels(x, y, width, height, format, type, pixels, pixels.position());
}
public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) {
nglReadPixels(x, y, width, height, format, type, pixels, pixels.position() << 1);
}
public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) {
nglReadPixels(x, y, width, height, format, type, pixels, pixels.position() << 2);
}
private static native void nglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels, int pixels_offset);
public static native void glReadBuffer(int mode);
public static native void glRasterPos2d(double x, double y);
public static native void glRasterPos2f(float x, float y);
public static native void glRasterPos2i(int x, int y);
public static native void glRasterPos2s(short x, short y);
public static native void glRasterPos3d(double x, double y, double z);
public static native void glRasterPos3f(float x, float y, float z);
public static native void glRasterPos3i(int x, int y, int z);
public static native void glRasterPos3s(short x, short y, short z);
public static native void glRasterPos4d(double x, double y, double z, double w);
public static native void glRasterPos4f(float x, float y, float z, float w);
public static native void glRasterPos4i(int x, int y, int z, int w);
public static native void glRasterPos4s(short x, short y, short z, short w);
public static native void glPushName(int name);
public static native void glPopName();
public static native void glPushMatrix();
@ -263,54 +424,85 @@ public class CoreGL11 implements CoreGL11Constants {
public static native void glPushAttrib(int mask);
public static native void glPopAttrib();
public static native void glStencilFunc(int func, int ref, int mask);
public static native void glVertexPointer(int size, int type, int stride, Buffer pointer);
public static native void glVertex2d(double x, double y);
public static void glVertexPointer(int size, int stride, FloatBuffer pointer) {
nglVertexPointer(size, GL_FLOAT, stride, pointer, pointer.position() << 2);
}
public static void glVertexPointer(int size, int stride, IntBuffer pointer) {
nglVertexPointer(size, GL_INT, stride, pointer, pointer.position() << 2);
}
private static native void nglVertexPointer(int size, int type, int stride, Buffer pointer, int pointer_offset);
public static native void glVertex2f(float x, float y);
public static native void glVertex2i(int x, int y);
public static native void glVertex2s(short x, short y);
public static native void glVertex3d(double x, double y, double z);
public static native void glVertex3f(float x, float y, float z);
public static native void glVertex3i(int x, int y, int z);
public static native void glVertex3s(short x, short y, short z);
public static native void glVertex4d(double x, double y, double z, double w);
public static native void glVertex4f(float x, float y, float z, float w);
public static native void glVertex4i(int x, int y, int z, int w);
public static native void glVertex4s(short x, short y, short z, short w);
public static native void glTranslated(double x, double y, double z);
public static native void glTranslatef(float x, float y, float z);
public static native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels);
public static native void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels);
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) {
nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position());
}
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) {
nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 1);
}
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) {
nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 2);
}
private static native void nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels, int pixels_offset);
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) {
nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position());
}
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) {
nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 1);
}
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels) {
nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 2);
}
private static native void nglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels, int pixels_offset);
public static native void glTexParameterf(int target, int pname, float param);
public static native void glTexParameteri(int target, int pname, int param);
public static native void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels);
public static native void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels);
public static native void glTexGend(int coord, int pname, double param);
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) {
nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels.position());
}
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels) {
nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels.position() << 1);
}
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels.position() << 2);
}
private static native void nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels, int pixels_offset);
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) {
nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels.position());
}
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels) {
nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels.position() << 1);
}
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels) {
nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels.position() << 2);
}
private static native void nglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels, int pixels_offset);
public static native void glTexGenf(int coord, int pname, float param);
public static native void glTexGeni(int coord, int pname, int param);
public static native void glTexGendv(int coord, int pname, DoubleBuffer params);
public static native void glTexGenfv(int coord, int pname, FloatBuffer params);
public static native void glTexGeniv(int coord, int pname, IntBuffer params);
public static void glTexGen(int coord, int pname, FloatBuffer params) {
nglTexGenfv(coord, pname, params, params.position());
}
private static native void nglTexGenfv(int coord, int pname, FloatBuffer params, int params_offset);
public static native void glTexEnvf(int target, int pname, float param);
public static native void glTexEnvi(int target, int pname, int param);
public static native void glTexEnvfv(int target, int pname, FloatBuffer params);
public static native void glTexEnviv(int target, int pname, IntBuffer params);
public static native void glTexCoordPointer(int size, int type, int stride, Buffer pointer);
public static native void glTexCoord1d(double s);
public static void glTexEnv(int target, int pname, FloatBuffer params) {
nglTexEnvfv(target, pname, params, params.position());
}
private static native void nglTexEnvfv(int target, int pname, FloatBuffer params, int params_offset);
public static void glTexEnv(int target, int pname, IntBuffer params) {
nglTexEnviv(target, pname, params, params.position());
}
private static native void nglTexEnviv(int target, int pname, IntBuffer params, int params_offset);
public static void glTexCoordPointer(int size, int stride, FloatBuffer pointer) {
nglTexCoordPointer(size, GL_FLOAT, stride, pointer, pointer.position() << 2);
}
private static native void nglTexCoordPointer(int size, int type, int stride, Buffer pointer, int pointer_offset);
public static native void glTexCoord1f(float s);
public static native void glTexCoord1i(int s);
public static native void glTexCoord1s(short s);
public static native void glTexCoord2d(double s, double t);
public static native void glTexCoord2f(float s, float t);
public static native void glTexCoord2i(int s, int t);
public static native void glTexCoord2s(short s, short t);
public static native void glTexCoord3d(double s, double t, double r);
public static native void glTexCoord3f(float s, float t, float r);
public static native void glTexCoord3i(int s, int t, int r);
public static native void glTexCoord3s(short s, short t, short r);
public static native void glTexCoord4d(double s, double t, double r, double q);
public static native void glTexCoord4f(float s, float t, float r, float q);
public static native void glTexCoord4i(int s, int t, int r, int q);
public static native void glTexCoord4s(short s, short t, short r, short q);
public static native void glStencilOp(int fail, int zfail, int zpass);
public static native void glStencilMask(int mask);
public static native void glViewport(int x, int y, int width, int height);