using getters

new test
This commit is contained in:
Brian Matzon 2004-02-04 20:44:58 +00:00
parent a3d1eaf94f
commit 029bc6117e
1 changed files with 336 additions and 79 deletions

View File

@ -31,13 +31,13 @@
*/
package org.lwjgl.test.input;
import org.lwjgl.DisplayMode;
import org.lwjgl.input.Mouse;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.Window;
import org.lwjgl.opengl.GLU;
import org.lwjgl.opengl.glu.GLU;
import org.lwjgl.vector.Vector2f;
import org.lwjgl.vector.Vector3f;
/**
* $Id$
@ -48,35 +48,81 @@ import org.lwjgl.vector.Vector2f;
* @version $Revision$
*/
public class MouseTest {
/** GLU instance */
private GLU glu;
/** position of quad to draw */
private Vector2f position = new Vector2f(320.0f, 240.0f);
/** Direction mouse has moved */
private int direction;
/** Display mode selected */
private DisplayMode displayMode;
/** Last button pressed */
private int lastButton = 0;
/** Last direction we scrolled in */
private int lastScrollDirection = -1;
/** Width of window */
private static int WINDOW_WIDTH = 640;
/** Height of window */
private static int WINDOW_HEIGHT = 640;
/** Triangle size (in ½) */
private Vector2f triangleSize = new Vector2f(120, 100);
/** Triangle color */
private Vector3f triangleColor[] = new Vector3f[] {
new Vector3f(1,1,1),
new Vector3f(1,0,0),
new Vector3f(0,1,0),
new Vector3f(0,0,1)
};
private Vector3f quadColor[] = new Vector3f[] {
new Vector3f(1,1,1),
new Vector3f(1,0,0),
new Vector3f(0,1,0),
new Vector3f(0,0,1)
};
/** Triangles to paint */
private Vector2f[] triangles = {
new Vector2f(WINDOW_WIDTH/2, WINDOW_HEIGHT - triangleSize.y),
new Vector2f(triangleSize.y, WINDOW_HEIGHT/2),
new Vector2f(WINDOW_WIDTH/2, triangleSize.y),
new Vector2f(WINDOW_WIDTH-triangleSize.y, WINDOW_HEIGHT/2)
};
/** Whether the test is closing */
private boolean closing = false;
/** Fullscreen or not */
public static final boolean FULLSCREEN = false;
/** Buffered mouse or not */
public static final boolean BUFFERED_MOUSE = true;
private int bufferSize;
/** Creates a new instance of MouseTest */
public MouseTest() {
}
private void initialize() {
// create display and opengl
setupDisplay(false);
setupDisplay();
try {
Keyboard.create();
} catch (Exception e) {
e.printStackTrace();
System.exit(-1);
}
createMouse();
createKeyboard();
}
private void setupDisplay(boolean fullscreen) {
/**
* Setup display
*/
private void setupDisplay() {
try {
Window.create("MouseTest", 50, 50, 640, 480, 16, 0, 0, 0);
if (FULLSCREEN) {
Window.create("MouseTest", 16, 0, 0, 0);
} else {
Window.create("MouseTest", 50, 50, WINDOW_WIDTH, WINDOW_HEIGHT, 16, 0, 0, 0);
}
Window.setVSyncEnabled(true);
} catch (Exception e) {
e.printStackTrace();
System.exit(-1);
@ -85,23 +131,31 @@ public class MouseTest {
initializeOpenGL();
}
/**
* Initializes OpenGL
*
*/
private void initializeOpenGL() {
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
GLU.gluOrtho2D(0.0, 640, 0, 480);
GLU.gluOrtho2D(0.0f, WINDOW_WIDTH, 0, WINDOW_HEIGHT);
}
/**
* Executes the actual test
*/
public void executeTest() {
initialize();
createMouse();
wiggleMouse();
runTest();
Mouse.destroy();
Keyboard.destroy();
Window.destroy();
}
/**
* Creates the mouse
*/
private void createMouse() {
try {
Mouse.create();
@ -109,73 +163,276 @@ public class MouseTest {
e.printStackTrace();
System.exit(-1);
}
}
private void wiggleMouse() {
while (!Window.isCloseRequested()) {
Window.update();
if(Window.isMinimized()) {
try {
Thread.sleep(100);
} catch (InterruptedException inte) {
inte.printStackTrace();
}
continue;
// if compiled for buffered mode, enable that
if(BUFFERED_MOUSE) {
try {
Mouse.enableBuffer();
} catch (Exception e) {
e.printStackTrace();
System.exit(-1);
}
Mouse.poll();
Keyboard.poll();
if(Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) {
return;
}
position.x += Mouse.dx;
position.y += Mouse.dy;
if(position.x<0) {
position.x = 0;
} else if (position.x>640-60) {
position.x = 640-60;
}
if(position.y < 0) {
position.y = 0;
} else if (position.y>480-30) {
position.y = 480-30;
}
render();
Window.paint();
}
}
/**
* Creates the keyboard
*/
private void createKeyboard() {
try {
Keyboard.create();
} catch (Exception e) {
e.printStackTrace();
System.exit(-1);
}
}
/**
* Runs the test
*/
private void runTest() {
// while not exiting
while (!closing) {
handleWindow();
// secondary check
if(!closing) {
// poll and check keyboard and mouse
handleKeyboard();
handleMouse();
// pause and continue if minimized
if(Window.isMinimized()) {
pause(100);
continue;
}
// render and flip
logic();
render();
Window.paint();
}
Thread.yield();
}
}
/**
* Pauses the current thread for a specified time
*
* @param time milliseconds to pause
*/
private void pause(long time) {
try {
Thread.sleep(time);
} catch (InterruptedException inte) {
inte.printStackTrace();
}
}
/**
* Handles the window
*/
private void handleWindow() {
Window.update();
closing = Window.isCloseRequested();
}
/**
* handles the mouse
*/
private void handleMouse() {
if(BUFFERED_MOUSE) {
readBufferedMouse();
} else {
readUnbufferedMouse();
}
}
/**
* reads a mouse in buffered mode
*/
private void readBufferedMouse() {
// poll for current values
Mouse.poll();
// read events
Mouse.read();
// iterate all events, use the last button down
while(Mouse.next()) {
if(Mouse.getEventButtonState()) {
lastButton = Mouse.getEventButton();
}
}
updateState();
}
/**
* Reads the mouse in unbuffered mode
*/
private void readUnbufferedMouse() {
// poll for current values
Mouse.poll();
// get last button down
for(int i=0;i<Mouse.getButtonCount(); i++) {
if(Mouse.isButtonDown(i)) {
lastButton = i;
}
}
updateState();
}
/**
* Updates our "model"
*
*/
private void updateState() {
direction = -1;
// get out if no movement
if (Mouse.getDX() == Mouse.getDY() && Mouse.getDX() == 0 && Mouse.getDWheel() == 0) {
return;
}
// determine direction moved
// ============================
if(Mouse.getDX() > 0) {
direction = 3;
}
if(Mouse.getDX() < 0) {
direction = 1;
}
if(Mouse.getDY() > 0) {
direction = 0;
}
if(Mouse.getDY() < 0) {
direction = 2;
}
// ----------------------------
if(direction > -1) {
// based on which button was last pushed, update model
switch(lastButton) {
case -1:
break;
case 1:
triangleColor[direction].y = 1;
break;
case 2:
triangleColor[direction].z = 1;
break;
case 3:
triangleColor[direction].x = 1;
triangleColor[direction].y = 1;
triangleColor[direction].z = 1;
break;
case 0: // fall through
default:
triangleColor[direction].x = 1;
break;
}
}
// get direction to update in
if (Mouse.getDWheel() > 0) {
lastScrollDirection++;
} else if (Mouse.getDWheel() < 0) {
lastScrollDirection--;
} else if (Mouse.getDWheel() == 0) {
return;
}
// over/underflow
if(lastScrollDirection < 0) {
lastScrollDirection = 3;
}
if(lastScrollDirection > 3) {
lastScrollDirection = 0;
}
// update colors
quadColor[lastScrollDirection].x = (float) Math.random();
quadColor[lastScrollDirection].y = (float) Math.random();
quadColor[lastScrollDirection].z = (float) Math.random();
}
/**
* Handles the keyboard
*/
private void handleKeyboard() {
Keyboard.poll();
// closing on ESCAPE
if(Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) {
closing = true;
}
}
/**
* Does the "model logic"
*/
private void logic() {
// "we fade to black"
// ===========================================
for(int i=0; i<triangleColor.length; i++) {
triangleColor[i].x -= 0.01;
triangleColor[i].y -= 0.01;
triangleColor[i].z -= 0.01;
}
for(int i=0; i<quadColor.length; i++) {
quadColor[i].x -= 0.01;
quadColor[i].y -= 0.01;
quadColor[i].z -= 0.01;
}
// -------------------------------------------
}
/**
* Render our triangles
*/
private void render() {
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
GL11.glBegin(GL11.GL_POLYGON);
{
float color = 1.0f;
int buttonDown = 0;
for(int i=0;i<Mouse.buttonCount; i++) {
if(Mouse.isButtonDown(i)) {
color = (1.0f / Mouse.buttonCount) * (i+1);
break;
// for each triangle, render it at position, rotating degrees for each
for(int i=0; i<triangles.length; i++) {
GL11.glPushMatrix(); {
GL11.glTranslatef(triangles[i].x, triangles[i].y, 0);
GL11.glRotatef(i*90, 0, 0, 1);
GL11.glColor3f(triangleColor[i].x, triangleColor[i].y, triangleColor[i].z);
GL11.glBegin(GL11.GL_TRIANGLES); {
GL11.glVertex2f(0, triangleSize.y);
GL11.glVertex2f(-triangleSize.x, -triangleSize.y);
GL11.glVertex2f(+triangleSize.x, -triangleSize.y);
}
GL11.glEnd();
}
GL11.glColor3f(color, color, color);
GL11.glVertex2f(position.x + 0.0f, position.y + 0.0f);
GL11.glVertex2f(position.x + 0.0f, position.y + 30.0f);
GL11.glVertex2f(position.x + 40.0f, position.y + 30.0f);
GL11.glVertex2f(position.x + 60.0f, position.y + 15.f);
GL11.glVertex2f(position.x + 40.0f, position.y + 0.0f);
GL11.glPopMatrix();
}
GL11.glEnd();
// paint quad in the middle (yes, wasting cpu cycles by not precalculating)
GL11.glBegin(GL11.GL_QUADS); {
GL11.glColor3f(quadColor[0].x, quadColor[0].y, quadColor[0].z);
GL11.glVertex2f(WINDOW_WIDTH/2-triangleSize.x, WINDOW_HEIGHT/2-triangleSize.x);
GL11.glColor3f(quadColor[1].x, quadColor[1].y, quadColor[1].z);
GL11.glVertex2f(WINDOW_WIDTH/2+triangleSize.x, WINDOW_HEIGHT/2-triangleSize.x);
GL11.glColor3f(quadColor[2].x, quadColor[2].y, quadColor[2].z);
GL11.glVertex2f(WINDOW_WIDTH/2+triangleSize.x, WINDOW_HEIGHT/2+triangleSize.x);
GL11.glColor3f(quadColor[3].x, quadColor[3].y, quadColor[3].z);
GL11.glVertex2f(WINDOW_WIDTH/2-triangleSize.x, WINDOW_HEIGHT/2+triangleSize.x);
}
GL11.glEnd();
}
/**