applied patch by ruben01 to add finer granularity

This commit is contained in:
Brian Matzon 2011-01-19 21:25:32 +00:00
parent 56d3dc6ba7
commit 04dfdbebae
1 changed files with 47 additions and 27 deletions

View File

@ -25,16 +25,21 @@
<!-- Files to include in the lwjgl.jar file -->
<fileset id="lwjgl.fileset" dir="${lwjgl.bin}">
<include name="org/**/*" />
<exclude name="org/lwjgl/d3d/**" />
<exclude name="org/lwjgl/test/**" />
<exclude name="org/lwjgl/util/**" />
<exclude name="org/lwjgl/examples/**" />
<patternset id="lwjgl.package.pattern">
<include name="org/**/*" />
<exclude name="org/lwjgl/d3d/**" />
<exclude name="org/lwjgl/test/**" />
<exclude name="org/lwjgl/util/**" />
<exclude name="org/lwjgl/examples/**" />
</patternset>
</fileset>
<!-- Files to include in the lwjgl_util_applet.jar file -->
<fileset id="lwjgl_util_applet.fileset" dir="${lwjgl.bin}">
<exclude name="**.*"/>
<include name="org/lwjgl/util/applet/**"/>
<patternset id="lwjgl_util_applet.package.pattern">
<exclude name="**.*"/>
<include name="org/lwjgl/util/applet/**"/>
</patternset>
</fileset>
<!-- Files to include in the lwjgl_test.jar file -->
@ -56,11 +61,14 @@
<!-- Files to include in the lwjgl_util.jar file -->
<fileset id="lwjgl_util.fileset" dir="${lwjgl.bin}">
<exclude name="**.*" />
<exclude name="org/lwjgl/util/generator/**" />
<exclude name="org/lwjgl/util/applet/**" />
<include name="org/lwjgl/util/**" />
<patternset id="lwjgl_util.package.pattern">
<exclude name="**.*" />
<exclude name="org/lwjgl/util/generator/**" />
<exclude name="org/lwjgl/util/applet/**" />
<include name="org/lwjgl/util/**" />
</patternset>
</fileset>
<!-- Files to include in the lwjgl_applet.jar file -->
<fileset id="lwjgl_applet.fileset" dir="${lwjgl.bin}">
@ -90,28 +98,40 @@
<!-- Files to include in windows package -->
<patternset id="lwjgl-windows.fileset">
<include name="lwjgl.dll" />
<include name="lwjgl64.dll" />
<include name="OpenAL32.dll" />
<include name="OpenAL64.dll" />
<include name="jinput-dx8*.dll" />
<include name="jinput-raw*.dll" />
<patternset id="lwjgl-windows-lwjgl.fileset">
<include name="lwjgl.dll" />
<include name="lwjgl64.dll" />
<include name="OpenAL32.dll" />
<include name="OpenAL64.dll" />
</patternset>
<patternset id="lwjgl-windows-jinput.fileset">
<include name="jinput-dx8*.dll" />
<include name="jinput-raw*.dll" />
</patternset>
</patternset>
<!-- Files to include in linux, glibc2.3 package -->
<patternset id="lwjgl-linux.fileset">
<include name="liblwjgl*.so" />
<include name="libopenal*.so" />
<include name="libjinput-linux.so" />
<include name="libjinput-linux64.so" />
<patternset id="lwjgl-linux-lwjgl.fileset">
<include name="liblwjgl*.so" />
<include name="libopenal*.so" />
</patternset>
<patternset id="lwjgl-linux-jinput.fileset">
<include name="libjinput-linux.so" />
<include name="libjinput-linux64.so" />
</patternset>
</patternset>
<!-- Files to include in mac os x package -->
<patternset id="lwjgl-macosx.fileset">
<include name="liblwjgl.jnilib" />
<include name="openal.dylib" />
<include name="libjinput-osx.jnilib" />
<include name="libjinput-osx-legacy.jnilib" />
<patternset id="lwjgl-macosx-lwjgl.fileset">
<include name="liblwjgl.jnilib" />
<include name="openal.dylib" />
</patternset>
<patternset id="lwjgl-macosx-jinput.fileset">
<include name="libjinput-osx.jnilib" />
<include name="libjinput-osx-legacy.jnilib" />
</patternset>
</patternset>
<!-- Files to include in solaris package -->
@ -158,4 +178,4 @@
<srcfiles dir= "${lwjgl.src.native}/common" includes="*.c*"/>
<srcfiles dir= "${lwjgl.src.native}/windows" includes="*.c"/>
</uptodate>
</project>
</project>