Tweaking
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@ -208,7 +208,7 @@ public final class Window {
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* If you are writing a straightforward game rendering loop and simply paint
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* every frame regardless, you can ignore this flag altogether. If you are
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* trying to be kind to other processes you can check this flag and only
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* redraw when it returns true. The flag is cleared when you call paint().
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* redraw when it returns true. The flag is cleared when swapBuffers() is caleld.
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*
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* @return true if the window has been damaged by external changes
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* and needs to repaint itself
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@ -229,13 +229,15 @@ public final class Window {
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public static void update() {
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if (!isCreated())
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throw new IllegalStateException("Cannot update uncreated window");
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nUpdate();
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// We paint only when the window is visible, and either dirty or active.
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if (isVisible() && (isDirty() || isActive())) {
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// We paint only when the window is visible or dirty
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if (isVisible() || isDirty()) {
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Util.checkGLError();
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swapBuffers();
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}
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nUpdate();
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// Poll the input devices while we're here
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if (Mouse.isCreated()) {
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Mouse.poll();
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@ -68,6 +68,7 @@ static int current_width;
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static bool input_released;
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static bool isUndecorated;
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static bool dirty;
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static bool vsync_enabled;
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static bool minimized;
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@ -462,7 +463,7 @@ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_Window_nCreate
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bool fscreen = false;
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if (fullscreen == JNI_TRUE)
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fscreen = true;
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bool isUndecorated = getBooleanProperty(env, "org.lwjgl.opengl.Window.undecorated");
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isUndecorated = getBooleanProperty(env, "org.lwjgl.opengl.Window.undecorated");
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if (!extgl_Open()) {
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throwException(env, "Could not load gl libs");
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@ -526,9 +527,7 @@ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_Window_swapBuffers(JNIEnv * env, jc
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*/
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JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_Window_nIsDirty
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(JNIEnv *env, jclass clazz) {
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bool result = dirty;
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dirty = false;
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return result ? JNI_TRUE : JNI_FALSE;
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return dirty ? JNI_TRUE : JNI_FALSE;
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}
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/*
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