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@ -107,6 +107,7 @@ public final class Sys {
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}
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}
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/**
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* @return the name of the native library to load
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@ -149,7 +149,7 @@ public abstract class Window {
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/**
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* Minimize the game and allow the operating system's default display to become
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* visible. It is NOT the responsibility of LWJGL's native code to restore the display
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* visible. It is the responsibility of LWJGL's native code to restore the display
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* to its normal display settings.
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*
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* If the display is already minimized then this is a no-op.
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@ -157,7 +157,7 @@ public abstract class Window {
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public final native void minimize();
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/**
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* Restore the game and hide the operating system away. It is NOT the responsibility of
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* Restore the game and hide the operating system away. It is the responsibility of
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* LWJGL's native code to restore the display to its game display settings.
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*
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* If the display is not minimized then this is a no-op/
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@ -47,87 +47,90 @@ import java.util.StringTokenizer;
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* @version $Revision$
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*/
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public abstract class BaseAL {
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/** Have we been created? */
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protected static boolean created;
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static {
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initialize();
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}
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/**
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* Override to provide any initialization code after creation.
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*/
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protected void init() throws OpenALException {
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}
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/**
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* Static initialization
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*/
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private static void initialize() {
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System.loadLibrary(org.lwjgl.Sys.getLibraryName());
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}
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/**
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* Creates the AL instance
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*
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* @throws Exception if a failiure occured in the AL creation process
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*/
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public void create() throws OpenALException {
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if (created) {
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return;
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}
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/** Have we been created? */
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protected static boolean created;
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// need to pass path of possible locations of OAL to native side
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String libpath = System.getProperty("java.library.path");
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String seperator = System.getProperty("path.separator");
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String libname;
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static {
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initialize();
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}
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// libname is hardcoded atm - this will change in a near future...
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libname = (System.getProperty("os.name").toLowerCase().indexOf("windows") == -1)
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? "libopenal.so"
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: "OpenAL32.dll";
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/**
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* Override to provide any initialization code after creation.
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*/
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protected void init() throws OpenALException {
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}
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StringTokenizer st = new StringTokenizer(libpath, seperator);
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//create needed string array
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String[] oalPaths = new String[st.countTokens()+1];
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/**
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* Static initialization
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*/
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private static void initialize() {
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System.loadLibrary(org.lwjgl.Sys.getLibraryName());
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try {
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System.loadLibrary("OpenAL32");
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} catch (Exception e) {
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System.loadLibrary("openal");
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}
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}
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//build paths
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for(int i=0;i<oalPaths.length - 1;i++) {
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oalPaths[i] = st.nextToken() + File.separator + libname;
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}
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/**
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* Creates the AL instance
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*
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* @throws Exception if a failiure occured in the AL creation process
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*/
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public void create() throws OpenALException {
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if (created) {
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return;
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}
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//add cwd path
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oalPaths[oalPaths.length-1] = libname;
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if (!nCreate(oalPaths)) {
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throw new OpenALException("AL instance could not be created.");
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}
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init();
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created = true;
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}
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/**
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* Native method to create AL instance
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*
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* @param oalPaths Array of strings containing paths to search for OpenAL library
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* @return true if the AL creation process succeeded
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*/
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protected native boolean nCreate(String[] oalPaths);
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/**
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* Calls whatever destruction rutines that are needed
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*/
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public void destroy() {
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if (!created) {
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return;
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}
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created = false;
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nDestroy();
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}
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/**
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* Native method the destroy the AL
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*/
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protected native void nDestroy();
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// need to pass path of possible locations of OAL to native side
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String libpath = System.getProperty("java.library.path");
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String seperator = System.getProperty("path.separator");
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String libname;
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// libname is hardcoded atm - this will change in a near future...
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libname = (System.getProperty("os.name").toLowerCase().indexOf("windows") == -1) ? "libopenal.so" : "OpenAL32.dll";
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StringTokenizer st = new StringTokenizer(libpath, seperator);
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//create needed string array
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String[] oalPaths = new String[st.countTokens() + 1];
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//build paths
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for (int i = 0; i < oalPaths.length - 1; i++) {
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oalPaths[i] = st.nextToken() + File.separator + libname;
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}
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//add cwd path
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oalPaths[oalPaths.length - 1] = libname;
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if (!nCreate(oalPaths)) {
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throw new OpenALException("AL instance could not be created.");
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}
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init();
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created = true;
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}
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/**
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* Native method to create AL instance
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*
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* @param oalPaths Array of strings containing paths to search for OpenAL library
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* @return true if the AL creation process succeeded
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*/
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protected native boolean nCreate(String[] oalPaths);
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/**
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* Calls whatever destruction rutines that are needed
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*/
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public void destroy() {
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if (!created) {
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return;
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}
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created = false;
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nDestroy();
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}
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/**
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* Native method the destroy the AL
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*/
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protected native void nDestroy();
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}
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@ -174,7 +174,24 @@ void* GetFunctionPointer(const char* function) {
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* Loads the OpenAL Library
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*/
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void LoadOpenAL(JNIEnv *env, jobjectArray oalPaths) {
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jsize pathcount = env->GetArrayLength(oalPaths);
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/*
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* CAS: Experimental new code for loading OpenAL. We're ignoring the paths
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* and just trying to load it once.
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*/
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#ifdef _WIN32
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handleOAL = LoadLibrary("OpenAL32.dll");
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#endif
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#ifdef _X11
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handleOAL = dlopen("libopenal.so", RTLD_LAZY);
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#endif
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#ifdef TARGET_OS_MAC
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oalInitEntryPoints();
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#endif
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/*
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jsize pathcount = env->GetArrayLength(oalPaths);
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#ifdef _DEBUG
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printf("Found %d OpenAL paths\n", pathcount);
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#endif
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@ -201,7 +218,7 @@ void LoadOpenAL(JNIEnv *env, jobjectArray oalPaths) {
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break;
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}
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env->ReleaseStringUTFChars(path, path_str);
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}
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*/
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}
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/**
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@ -149,12 +149,18 @@ void closeWindow()
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*/
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void appActivate(bool active)
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{
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if (!active) {
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tempResetDisplayMode();
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}
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if (active) {
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SetForegroundWindow(hwnd);
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ShowWindow(hwnd, SW_RESTORE);
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} else if (isFullScreen) {
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ShowWindow(hwnd, SW_MINIMIZE);
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}
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if (active) {
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tempRestoreDisplayMode();
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}
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}
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/*
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@ -200,15 +206,11 @@ LRESULT CALLBACK lwjglWindowProc(HWND hWnd,
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case WA_CLICKACTIVE:
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environment->SetBooleanField(window, environment->GetFieldID(environment->GetObjectClass(window), "minimized", "Z"), JNI_FALSE);
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isMinimized = false;
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// Change to game display settings
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tempRestoreDisplayMode();
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break;
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case WA_INACTIVE:
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environment->SetBooleanField(window, environment->GetFieldID(environment->GetObjectClass(window), "minimized", "Z"), JNI_TRUE);
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isMinimized = true;
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// Restore display settings
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tempResetDisplayMode();
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break;
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}
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if (isMinimized)
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return;
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ShowWindow(hwnd, SW_MINIMIZE);
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// tempResetDisplayMode();
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tempResetDisplayMode();
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}
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/*
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if (!isMinimized)
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return;
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// tempRestoreDisplayMode();
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tempRestoreDisplayMode();
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ShowWindow(hwnd, SW_RESTORE);
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}
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