Added DEBUG constant
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0746bf5084
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@ -77,15 +77,25 @@ public final class Sys {
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/** The native library name */
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private static String LIBRARY_NAME;
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/**
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* Debug flag. This will tell you if you are using the debug version of
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* the library, and whether assertions are enabled or not.
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*/
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public static final boolean DEBUG;
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private static boolean _debug;
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static {
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try {
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assert false;
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LIBRARY_NAME = "lwjgl";
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_debug = false;
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} catch (AssertionError e) {
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// Assertions are enabled, so we'll use the debug version of the
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// library
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LIBRARY_NAME = "lwjgl_d";
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_debug = true;
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} finally {
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DEBUG = _debug;
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initialize();
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}
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}
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@ -178,5 +188,24 @@ public final class Sys {
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* HIGH_PRIORITY, NORMAL_PRIORITY, or LOW_PRIORITY.
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*/
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public static native void setProcessPriority(int priority);
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/**
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* Attempt to display a modal alert to the user. This method should be used
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* when a game fails to initialize properly or crashes out losing its display
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* in the process. It is provided because AWT may not be available on the target
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* platform.
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*
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* The alert should display the title and the message and then the current
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* thread should block until the user dismisses the alert - typically with an
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* OK button click.
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*
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* It may be that the user's system has no windowing system installed for some
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* reason, in which case this method may do nothing at all, or attempt to provide
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* some console output.
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*
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* @param title The title of the alert. We suggest using the title of your game.
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* @param message The message text for the alert.
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*/
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public static native void alert(String title, String message);
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}
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