Added DEBUG constant

This commit is contained in:
Caspian Rychlik-Prince 2002-12-15 22:12:46 +00:00
parent 0746bf5084
commit 1bf98ef323
1 changed files with 29 additions and 0 deletions

View File

@ -77,15 +77,25 @@ public final class Sys {
/** The native library name */
private static String LIBRARY_NAME;
/**
* Debug flag. This will tell you if you are using the debug version of
* the library, and whether assertions are enabled or not.
*/
public static final boolean DEBUG;
private static boolean _debug;
static {
try {
assert false;
LIBRARY_NAME = "lwjgl";
_debug = false;
} catch (AssertionError e) {
// Assertions are enabled, so we'll use the debug version of the
// library
LIBRARY_NAME = "lwjgl_d";
_debug = true;
} finally {
DEBUG = _debug;
initialize();
}
}
@ -178,5 +188,24 @@ public final class Sys {
* HIGH_PRIORITY, NORMAL_PRIORITY, or LOW_PRIORITY.
*/
public static native void setProcessPriority(int priority);
/**
* Attempt to display a modal alert to the user. This method should be used
* when a game fails to initialize properly or crashes out losing its display
* in the process. It is provided because AWT may not be available on the target
* platform.
*
* The alert should display the title and the message and then the current
* thread should block until the user dismisses the alert - typically with an
* OK button click.
*
* It may be that the user's system has no windowing system installed for some
* reason, in which case this method may do nothing at all, or attempt to provide
* some console output.
*
* @param title The title of the alert. We suggest using the title of your game.
* @param message The message text for the alert.
*/
public static native void alert(String title, String message);
}