GLSL update
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e98787903a
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20302a4716
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@ -32,9 +32,25 @@
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package org.lwjgl.opengl;
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package org.lwjgl.opengl;
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public final class ARBDepthTexture {
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public final class ARBDepthTexture {
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/*
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* Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
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* CopyTexImage1D and CopyTexImage2D:
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*/
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public static final int GL_DEPTH_COMPONENT16_ARB = 0x81A5;
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public static final int GL_DEPTH_COMPONENT16_ARB = 0x81A5;
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public static final int GL_DEPTH_COMPONENT24_ARB = 0x81A6;
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public static final int GL_DEPTH_COMPONENT24_ARB = 0x81A6;
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public static final int GL_DEPTH_COMPONENT32_ARB = 0x81A7;
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public static final int GL_DEPTH_COMPONENT32_ARB = 0x81A7;
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/*
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* Accepted by the <pname> parameter of GetTexLevelParameterfv and
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* GetTexLevelParameteriv:
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*/
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public static final int GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A;
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public static final int GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A;
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/*
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* Accepted by the <pname> parameter of TexParameterf, TexParameteri,
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* TexParameterfv, TexParameteriv, GetTexParameterfv, and GetTexParameteriv:
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*/
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public static final int GL_DEPTH_TEXTURE_MODE_ARB = 0x884B;
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public static final int GL_DEPTH_TEXTURE_MODE_ARB = 0x884B;
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}
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}
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@ -34,15 +34,24 @@ package org.lwjgl.opengl;
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public final class ARBFragmentShader {
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public final class ARBFragmentShader {
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/*
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/*
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* Accepted by the <shaderType> argument of CreateShaderObjectARB:
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* Accepted by the <shaderType> argument of CreateShaderObjectARB and
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* returned by the <params> parameter of GetObjectParameter{fi}vARB:
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*/
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*/
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public static final int GL_FRAGMENT_SHADER_ARB = 0x8B30;
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public static final int GL_FRAGMENT_SHADER_ARB = 0x8B30;
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/*
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/*
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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* GetDoublev:
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* GetFloatv, and GetDoublev:
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*/
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*/
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public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49;
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public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49;
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public static final int GL_MAX_TEXTURE_COORDS_ARB = 0x8871;
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public static final int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872;
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/*
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* Accepted by the <target> parameter of Hint and the <pname> parameter of
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* GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:
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*/
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public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B;
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}
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}
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@ -66,9 +66,11 @@ public final class ARBShaderObjects {
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/*
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/*
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* Returned by the <type> parameter of GetActiveUniformARB:
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* Returned by the <type> parameter of GetActiveUniformARB:
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*/
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*/
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public static final int GL_FLOAT = 0x1406;
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public static final int GL_FLOAT_VEC2_ARB = 0x8B50;
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public static final int GL_FLOAT_VEC2_ARB = 0x8B50;
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public static final int GL_FLOAT_VEC3_ARB = 0x8B51;
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public static final int GL_FLOAT_VEC3_ARB = 0x8B51;
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public static final int GL_FLOAT_VEC4_ARB = 0x8B52;
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public static final int GL_FLOAT_VEC4_ARB = 0x8B52;
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public static final int GL_INT = 0x1404;
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public static final int GL_INT_VEC2_ARB = 0x8B53;
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public static final int GL_INT_VEC2_ARB = 0x8B53;
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public static final int GL_INT_VEC3_ARB = 0x8B54;
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public static final int GL_INT_VEC3_ARB = 0x8B54;
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public static final int GL_INT_VEC4_ARB = 0x8B55;
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public static final int GL_INT_VEC4_ARB = 0x8B55;
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@ -79,6 +81,14 @@ public final class ARBShaderObjects {
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public static final int GL_FLOAT_MAT2_ARB = 0x8B5A;
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public static final int GL_FLOAT_MAT2_ARB = 0x8B5A;
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public static final int GL_FLOAT_MAT3_ARB = 0x8B5B;
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public static final int GL_FLOAT_MAT3_ARB = 0x8B5B;
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public static final int GL_FLOAT_MAT4_ARB = 0x8B5C;
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public static final int GL_FLOAT_MAT4_ARB = 0x8B5C;
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public static final int GL_SAMPLER_1D_ARB = 0x8B5D;
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public static final int GL_SAMPLER_2D_ARB = 0x8B5E;
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public static final int GL_SAMPLER_3D_ARB = 0x8B5F;
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public static final int GL_SAMPLER_CUBE_ARB = 0x8B60;
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public static final int GL_SAMPLER_1D_SHADOW_ARB = 0x8B61;
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public static final int GL_SAMPLER_2D_SHADOW_ARB = 0x8B62;
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public static final int GL_SAMPLER_2D_RECT_ARB = 0x8B63;
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public static final int GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64;
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public static native void glDeleteObjectARB(int obj);
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public static native void glDeleteObjectARB(int obj);
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@ -0,0 +1,41 @@
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/*
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* Copyright (c) 2002-2004 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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public final class ARBShadingLanguage100 {
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/*
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* Accepted by the <name> parameter of GetString:
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*/
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public static final int GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C;
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}
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@ -37,7 +37,8 @@ import java.nio.IntBuffer;
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public final class ARBVertexShader {
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public final class ARBVertexShader {
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/*
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/*
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* Accepted by the <shaderType> argument of CreateShaderObjectARB:
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* Accepted by the <shaderType> argument of CreateShaderObjectARB and
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* returned by the <params> parameter of GetObjectParameter{if}vARB:
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*/
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*/
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public static final int GL_VERTEX_SHADER_ARB = 0x8B31;
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public static final int GL_VERTEX_SHADER_ARB = 0x8B31;
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@ -47,8 +48,19 @@ public final class ARBVertexShader {
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*/
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*/
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public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A;
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public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A;
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public static final int GL_MAX_VARYING_FLOATS_ARB = 0x8B4B;
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public static final int GL_MAX_VARYING_FLOATS_ARB = 0x8B4B;
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public static final int GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869;
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public static final int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872;
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public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C;
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public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C;
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public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D;
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public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D;
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public static final int GL_MAX_TEXTURE_COORDS_ARB = 0x8871;
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/*
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* Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and
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* by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
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* GetDoublev:
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*/
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public static final int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642;
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public static final int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643;
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/*
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/*
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* Accepted by the <pname> parameter GetObjectParameter{if}vARB:
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* Accepted by the <pname> parameter GetObjectParameter{if}vARB:
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@ -56,6 +68,31 @@ public final class ARBVertexShader {
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public static final int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89;
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public static final int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89;
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public static final int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A;
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public static final int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A;
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/*
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* Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:
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*/
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public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622;
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public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623;
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public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624;
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public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625;
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public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A;
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public static final int GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626;
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/*
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* Accepted by the <pname> parameter of GetVertexAttribPointervARB:
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*/
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public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645;
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/*
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* Returned by the <type> parameter of GetActiveAttribARB:
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*/
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public static final int GL_FLOAT = 0x1406;
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public static final int GL_FLOAT_VEC2_ARB = 0x8B50;
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public static final int GL_FLOAT_VEC3_ARB = 0x8B51;
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public static final int GL_FLOAT_VEC4_ARB = 0x8B52;
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public static final int GL_FLOAT_MAT2_ARB = 0x8B5A;
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public static final int GL_FLOAT_MAT3_ARB = 0x8B5B;
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public static final int GL_FLOAT_MAT4_ARB = 0x8B5C;
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// ---------------------------
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// ---------------------------
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public static void glBindAttribLocationARB(int programObj, int index, ByteBuffer name) {
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public static void glBindAttribLocationARB(int programObj, int index, ByteBuffer name) {
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