Replaced sync() with a method that works, based on sync2() and Thread.sleep(1)
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7c8f43e915
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@ -326,7 +326,7 @@ public final class Display {
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* to prevent just missing the frame time if vsync is set.
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* @param fps The desired frame rate, in frames per second
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*/
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public static void sync(int fps) {
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public static void sync3(int fps) {
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float frameTime = 1.0f / (float) (fps > 1 ? fps - 1 : 1);
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timeNow = Sys.getTime();
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while (timeNow > timeThen && (float) (timeNow - timeThen) / (float) Sys.getTimerResolution() < frameTime) {
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@ -361,6 +361,31 @@ public final class Display {
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timeThen = timeNow;
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}
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/**
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* Best sync method that works reliably.
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*
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* @param fps The desired frame rate, in frames per second
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*/
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public static void sync(int fps) {
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long gapTo = Sys.getTimerResolution() / fps + timeThen;
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timeNow = Sys.getTime();
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while (gapTo > timeNow + timeLate) {
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try {
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Thread.sleep(1);
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} catch (InterruptedException e) {
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}
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timeNow = Sys.getTime();
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}
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if (gapTo < timeNow)
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timeLate = timeNow - gapTo;
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else
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timeLate = 0;
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timeThen = timeNow;
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}
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/**
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* @return the X coordinate of the window (always 0 for fullscreen)
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*/
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@ -514,7 +539,7 @@ public final class Display {
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if (isVisible() || isDirty()) {
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Util.checkGLError();
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try {
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context.swapBuffers();
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Context.swapBuffers();
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} catch (LWJGLException e) {
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throw new RuntimeException(e);
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}
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@ -707,7 +732,7 @@ public final class Display {
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public static void setVSyncEnabled(boolean sync) {
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vsync = sync;
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if (isCreated())
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context.setVSync(vsync);
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Context.setVSync(vsync);
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}
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/**
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