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@ -232,12 +232,11 @@ public final class Display {
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/**
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* Synchronize the display to a capped frame rate.
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* @param frameTime The desired frame time in seconds
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* @param fps The desired frame rate, in frames per second
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*/
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public static void sync(float frameRate) {
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public static void sync(int fps) {
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float frameTime = 1.0f / (float) fps;
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timeNow = Sys.getTime();
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System.out.println(Sys.getTimerResolution());
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System.out.println(timeNow+" "+timeThen+" "+((float) (timeNow - timeThen) / (float) Sys.getTimerResolution()));
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while (timeNow > timeThen && (float) (timeNow - timeThen) / (float) Sys.getTimerResolution() < frameRate) {
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// This is a system-friendly way of allowing other stuff to use CPU if it wants to
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Thread.yield();
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