added the Display.setInitialBackground(r,g,b) method, this will allow you to select the initial background color of the lwjgl Display window. Useful to create more polished applications and smoother looking applets.

This commit is contained in:
kappa1 2009-12-01 15:12:52 +00:00
parent d3412ccdc8
commit 2e07a03a4e
1 changed files with 19 additions and 0 deletions

View File

@ -116,6 +116,9 @@ public final class Display {
private static boolean window_created = false;
private static boolean parent_resized;
/** Initial Background Color of Display */
private static float r = 0, g = 0, b = 0;
private static ComponentListener component_listener = new ComponentAdapter() {
public void componentResized(ComponentEvent e) {
@ -861,6 +864,20 @@ public final class Display {
}
}
}
/**
* Set the initial color of the Display. This method is called before the Display is created and will set the
* background color to the one specified in this method.
*
* @param red - color value between 0 - 1
* @param green - color value between 0 - 1
* @param blue - color value between 0 - 1
*/
public static void setInitialBackground(float red, float green, float blue) {
r = red;
g = green;
b = blue;
}
private static void makeCurrentAndSetSwapInterval() throws LWJGLException {
makeCurrent();
@ -869,6 +886,8 @@ public final class Display {
}
private static void initContext() {
// set background clear color
GL11.glClearColor(r, g, b, 1.0f);
// Clear window to avoid the desktop "showing through"
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
update();