Added alternative VertexAttribPointer with ByteBuffer data and explicit type.

This commit is contained in:
Ioannis Tsakpinis 2012-11-25 02:52:51 +02:00
parent 38ce21abeb
commit 3118499020
2 changed files with 27 additions and 14 deletions

View File

@ -32,7 +32,6 @@
package org.lwjgl.opengl; package org.lwjgl.opengl;
import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.Alternate;
import org.lwjgl.util.generator.opengl.*; import org.lwjgl.util.generator.opengl.*;
import java.nio.*; import java.nio.*;
@ -49,13 +48,13 @@ public interface ARB_vertex_shader {
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev: * GetFloatv, and GetDoublev:
*/ */
int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A; int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A;
int GL_MAX_VARYING_FLOATS_ARB = 0x8B4B; int GL_MAX_VARYING_FLOATS_ARB = 0x8B4B;
int GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869; int GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869;
int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872; int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872;
int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C; int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C;
int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D; int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D;
int GL_MAX_TEXTURE_COORDS_ARB = 0x8871; int GL_MAX_TEXTURE_COORDS_ARB = 0x8871;
/** /**
* Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and * Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and
@ -63,19 +62,19 @@ public interface ARB_vertex_shader {
* GetDoublev: * GetDoublev:
*/ */
int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642; int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642;
int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643; int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643;
/** Accepted by the <pname> parameter GetObjectParameter{if}vARB: */ /** Accepted by the <pname> parameter GetObjectParameter{if}vARB: */
int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89; int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89;
int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A; int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A;
/** Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB: */ /** Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB: */
int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622; int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622;
int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623; int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623;
int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624; int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624;
int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625; int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625;
int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A; int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A;
int GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626; int GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626;
/** Accepted by the <pname> parameter of GetVertexAttribPointervARB: */ /** Accepted by the <pname> parameter of GetVertexAttribPointervARB: */
int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645; int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645;
@ -141,6 +140,13 @@ public interface ARB_vertex_shader {
@GLfloat @GLfloat
@GLdouble Buffer buffer); @GLdouble Buffer buffer);
@Alternate("glVertexAttribPointerARB")
void glVertexAttribPointerARB(@GLuint int index, int size, @GLenum int type, boolean normalized, @GLsizei int stride,
@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const ByteBuffer buffer);
void glEnableVertexAttribArrayARB(@GLuint int index); void glEnableVertexAttribArrayARB(@GLuint int index);
void glDisableVertexAttribArrayARB(@GLuint int index); void glDisableVertexAttribArrayARB(@GLuint int index);

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@ -367,6 +367,13 @@ public interface GL20 {
@GLfloat @GLfloat
@GLdouble Buffer buffer); @GLdouble Buffer buffer);
@Alternate("glVertexAttribPointer")
void glVertexAttribPointer(@GLuint int index, int size, @GLenum int type, boolean normalized, @GLsizei int stride,
@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const ByteBuffer buffer);
void glEnableVertexAttribArray(@GLuint int index); void glEnableVertexAttribArray(@GLuint int index);
void glDisableVertexAttribArray(@GLuint int index); void glDisableVertexAttribArray(@GLuint int index);