mod: now use ByteBuffer addresses instead of arrays - this way we reduce object creation
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@ -113,33 +113,33 @@ public class CoreAL extends BaseAL implements BaseALConstants {
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* Returns a boolean OpenAL state.
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* Returns a boolean OpenAL state.
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*
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*
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* @param parameter state to be queried
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* @param parameter state to be queried
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* @return boolean state described by pname will be returned.
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* @param data address of ByteBuffer to place the booleans in
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*/
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*/
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public native boolean getBooleanv(int pname);
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public native void getBooleanv(int pname, int data);
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/**
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/**
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* Returns an integer OpenAL state.
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* Returns an integer OpenAL state.
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*
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*
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* @param parameter state to be queried
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* @param parameter state to be queried
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* @return integer state described by pname will be returned.
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* @param data address of ByteBuffer to place the integers in
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*/
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*/
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public native int getIntegerv(int pname);
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public native void getIntegerv(int pname, int data);
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/**
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/**
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* Returns a floating point OpenAL state.
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* Returns a floating point OpenAL state.
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*
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*
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* @param parameter state to be queried
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* @param parameter state to be queried
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* @return floating point state described by pname will be returned.
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* @param data address of ByteBuffer to place the floats in
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*/
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*/
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public native float getFloatv(int pname);
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public native void getFloatv(int pname, int data);
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/**
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/**
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* Returns a double OpenAL state.
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* Returns a double OpenAL state.
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*
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*
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* @param parameter state to be queried
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* @param parameter state to be queried
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* @return double state described by pname will be returned.
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* @param data address of ByteBuffer to place the floats in
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*/
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*/
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public native double getDoublev(int pname);
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public native void getDoublev(int pname, int data);
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/**
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/**
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* Retrieve an OpenAL string property.
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* Retrieve an OpenAL string property.
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@ -210,9 +210,9 @@ public class CoreAL extends BaseAL implements BaseALConstants {
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* Sets a floating point vector property of the listener
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* Sets a floating point vector property of the listener
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*
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*
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* @param pname name of the attribute to be set
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* @param pname name of the attribute to be set
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* @param vector floating point values representing vector
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* @param floatdata bytebuffer address to read floats from
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*/
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*/
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public native void listenerfv(int pname, float[] vector);
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public native void listenerfv(int pname, int floatdata);
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/**
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/**
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* Gets an integer property of the listener.
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* Gets an integer property of the listener.
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@ -220,7 +220,7 @@ public class CoreAL extends BaseAL implements BaseALConstants {
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* @param pname name of the attribute to be retrieved
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* @param pname name of the attribute to be retrieved
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* @return integer value of property
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* @return integer value of property
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*/
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*/
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public native int getListeneri(int pname);
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public native int getListeneri(int pname);
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/**
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/**
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* Gets a floating point property of the listener.
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* Gets a floating point property of the listener.
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@ -228,24 +228,27 @@ public class CoreAL extends BaseAL implements BaseALConstants {
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* @param pname name of the attribute to be retrieved
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* @param pname name of the attribute to be retrieved
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* @return floating point value of property
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* @return floating point value of property
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*/
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*/
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public native float getListenerf(int pname);
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public native float getListenerf(int pname);
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/**
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/**
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* Retrieves a set of three floating point values from a
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* Retrieves a set of three floating point values from a
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* property of the listener.
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* property of the listener.
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*
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*
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* @param pname name of the attribute to be retrieved
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* @param pname name of the attribute to be retrieved
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* @param v1 bytebuffer address to write float 1 to
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* @param v2 bytebuffer address to write float 2 to
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* @param v3 bytebuffer address to write float 3 to
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* @return array of floats containing floating point values
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* @return array of floats containing floating point values
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*/
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*/
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public native float[] getListener3f(int pname);
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public native void getListener3f(int pname, int v1, int v2, int v3);
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/**
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/**
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* Retrieves a floating point vector property of the listener.
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* Retrieves a floating point vector property of the listener.
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*
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*
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* @param pname name of the attribute to be retrieved
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* @param pname name of the attribute to be retrieved
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* @return array of floats representing vector
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* @param floatdata bytebuffer address to write floats to
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*/
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*/
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public native float[] getListenerfv(int pname);
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public native void getListenerfv(int pname, int floatdata);
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/**
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/**
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* Generate one or more sources.
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* Generate one or more sources.
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@ -305,9 +308,9 @@ public class CoreAL extends BaseAL implements BaseALConstants {
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*
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*
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* @param source source whichs attribute is being set
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* @param source source whichs attribute is being set
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* @param pname name of the attribute being set
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* @param pname name of the attribute being set
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* @param vector float array (representing vector) to set the attribute to
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* @param floatdata bytebuffer address to read floats from
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*/
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*/
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public native void sourcefv(int source, int pname, float[] vector);
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public native void sourcefv(int source, int pname, int floatdata);
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/**
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/**
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* Retrieves an integer property of a source.
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* Retrieves an integer property of a source.
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@ -332,18 +335,18 @@ public class CoreAL extends BaseAL implements BaseALConstants {
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*
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*
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* @param source Source to get property from
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* @param source Source to get property from
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* @param pname property to get
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* @param pname property to get
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* @return floating point array containing values
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* @param floatdata bytebuffer address to write floats to
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*/
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*/
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public native float[] getSource3f(int source, int pname);
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public native void getSource3f(int source, int pname, int floatdata);
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/**
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/**
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* Gets a floating point vector property from a Source object.
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* Gets a floating point vector property from a Source object.
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*
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*
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* @param source Source to get property from
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* @param source Source to get property from
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* @param pname property to get
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* @param pname property to get
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* @return floating point array representing vector
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* @param floatdata bytebuffer address to write floats to
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*/
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*/
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public native float[] getSourcefv(int source, int pname);
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public native void getSourcefv(int source, int pname, int floatdata);
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/**
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/**
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* Plays a set of sources.
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* Plays a set of sources.
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