Fixed naming problems with a couple of methods
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1f9f7365a0
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3486e30a78
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@ -350,7 +350,7 @@ public abstract class CoreGL11 implements CoreGL11Constants {
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private static native void nglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points, int points_offset);
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private static native void nglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points, int points_offset);
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public static native void glLogicOp(int opcode);
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public static native void glLogicOp(int opcode);
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public static native void glLoadName(int name);
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public static native void glLoadName(int name);
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public static void glLoadMatrixf(FloatBuffer m) {
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public static void glLoadMatrix(FloatBuffer m) {
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nglLoadMatrixf(m, m.position());
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nglLoadMatrixf(m, m.position());
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}
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}
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private static native void nglLoadMatrixf(FloatBuffer m, int m_offset);
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private static native void nglLoadMatrixf(FloatBuffer m, int m_offset);
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@ -677,7 +677,7 @@ public abstract class GL extends CoreGL14 implements GLConstants {
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}
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}
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private static native void nglLoadProgramNV(int target, int id, int len, ByteBuffer pProgram, int pProgram_offset);
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private static native void nglLoadProgramNV(int target, int id, int len, ByteBuffer pProgram, int pProgram_offset);
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public static void glLoadTransposeMatrixfARB(FloatBuffer pfMtx) {
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public static void glLoadTransposeMatrixARB(FloatBuffer pfMtx) {
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nglLoadTransposeMatrixfARB(pfMtx, pfMtx.position());
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nglLoadTransposeMatrixfARB(pfMtx, pfMtx.position());
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}
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}
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private static native void nglLoadTransposeMatrixfARB(FloatBuffer pfMtx, int pfMtx_offset);
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private static native void nglLoadTransposeMatrixfARB(FloatBuffer pfMtx, int pfMtx_offset);
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