Fixed naming problems with a couple of methods

This commit is contained in:
Caspian Rychlik-Prince 2003-11-18 11:10:18 +00:00
parent 1f9f7365a0
commit 3486e30a78
2 changed files with 2 additions and 2 deletions

View File

@ -350,7 +350,7 @@ public abstract class CoreGL11 implements CoreGL11Constants {
private static native void nglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points, int points_offset);
public static native void glLogicOp(int opcode);
public static native void glLoadName(int name);
public static void glLoadMatrixf(FloatBuffer m) {
public static void glLoadMatrix(FloatBuffer m) {
nglLoadMatrixf(m, m.position());
}
private static native void nglLoadMatrixf(FloatBuffer m, int m_offset);

View File

@ -677,7 +677,7 @@ public abstract class GL extends CoreGL14 implements GLConstants {
}
private static native void nglLoadProgramNV(int target, int id, int len, ByteBuffer pProgram, int pProgram_offset);
public static void glLoadTransposeMatrixfARB(FloatBuffer pfMtx) {
public static void glLoadTransposeMatrixARB(FloatBuffer pfMtx) {
nglLoadTransposeMatrixfARB(pfMtx, pfMtx.position());
}
private static native void nglLoadTransposeMatrixfARB(FloatBuffer pfMtx, int pfMtx_offset);