adding WS_MAXIMIZEBOX patch for windows and bumping native version
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@ -46,7 +46,7 @@ import org.lwjgl.opengl.Display;
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* $Id$
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*/
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final class WindowsSysImplementation extends DefaultSysImplementation {
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private static final int JNI_VERSION = 23;
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private static final int JNI_VERSION = 24;
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static {
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Sys.initialize();
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@ -143,6 +143,7 @@ final class WindowsDisplay implements DisplayImplementation {
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private static final int GWL_EXSTYLE = -20;
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private static final int WS_THICKFRAME = 0x00040000;
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private static final int WS_MAXIMIZEBOX = 0x00010000;
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private static final int HTCLIENT = 0x01;
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@ -858,6 +859,8 @@ final class WindowsDisplay implements DisplayImplementation {
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switch ((int)wParam) {
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case SIZE_RESTORED:
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case SIZE_MAXIMIZED:
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resized = true;
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updateWidthAndHeight();
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setMinimized(false);
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break;
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case SIZE_MINIMIZED:
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@ -1011,9 +1014,9 @@ final class WindowsDisplay implements DisplayImplementation {
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// update frame style
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if(resizable) {
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setWindowLongPtr(hwnd, GWL_STYLE, style |= WS_THICKFRAME);
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setWindowLongPtr(hwnd, GWL_STYLE, style |= (WS_THICKFRAME | WS_MAXIMIZEBOX));
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} else {
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setWindowLongPtr(hwnd, GWL_STYLE, style &= ~WS_THICKFRAME);
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setWindowLongPtr(hwnd, GWL_STYLE, style &= ~(WS_THICKFRAME | WS_MAXIMIZEBOX));
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}
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// from the existing client rect, determine the new window rect
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