Added yet another glGetActiveUniform alternative.
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@ -45,7 +45,7 @@ import org.lwjgl.opengl.Display;
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* $Id$
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*/
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final class WindowsSysImplementation extends DefaultSysImplementation {
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private final static int JNI_VERSION = 22;
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private final static int JNI_VERSION = 22;
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static {
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Sys.initialize();
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@ -227,6 +227,16 @@ public interface ARB_shader_objects {
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLcharARB ByteBuffer name);
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/** This version returns both size and type in the sizeType buffer (at .position() and .position() + 1). */
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@Alternate("glGetActiveUniformARB")
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@GLreturn(value = "name", maxLength = "maxLength")
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void glGetActiveUniformARB3(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("name_length, 0") IntBuffer length,
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@OutParameter @Check("2") IntBuffer sizeType,
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@OutParameter @GLenum @Constant("sizeType, sizeType.position() + 1") IntBuffer type,
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@OutParameter @GLcharARB ByteBuffer name);
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/** This version returns only the uniform size. */
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@Alternate(value = "glGetActiveUniformARB", javaAlt = true)
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@GLreturn(value = "size")
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void glGetActiveUniformSizeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@ -235,6 +245,7 @@ public interface ARB_shader_objects {
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@OutParameter @GLenum @Constant("size, 1") IntBuffer type, // Reuse size buffer and ignore
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@GLcharARB @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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/** This version returns only the uniform type. */
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@Alternate(value = "glGetActiveUniformARB", javaAlt = true)
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@GLreturn(value = "type")
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void glGetActiveUniformTypeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@ -250,6 +250,16 @@ public interface GL20 {
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLchar ByteBuffer name);
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/** This version returns both size and type in the sizeType buffer (at .position() and .position() + 1). */
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@Alternate("glGetActiveUniformARB")
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@GLreturn(value = "name", maxLength = "maxLength")
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void glGetActiveUniform3(@GLuint int program, @GLuint int index, @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("name_length, 0") IntBuffer length,
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@OutParameter @Check("2") IntBuffer sizeType,
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@OutParameter @GLenum @Constant("sizeType, sizeType.position() + 1") IntBuffer type,
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@OutParameter @GLchar ByteBuffer name);
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/** This version returns only the uniform size. */
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@Alternate(value = "glGetActiveUniform", javaAlt = true)
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@GLreturn(value = "size")
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void glGetActiveUniformSize(@GLuint int program, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@ -258,6 +268,7 @@ public interface GL20 {
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@OutParameter @GLenum @Constant("size, 1") IntBuffer type, // Reuse size buffer and ignore
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@GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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/** This version returns only the uniform type. */
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@Alternate(value = "glGetActiveUniform", javaAlt = true)
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@GLreturn(value = "type")
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void glGetActiveUniformType(@GLuint int program, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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