Fix for GL32 support on MacOSX 10.7+.
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@ -128,11 +128,12 @@ NSOpenGLPixelFormat *choosePixelFormat(JNIEnv *env, jobject pixel_format, bool g
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if (gl32) {
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if (gl32) {
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putAttrib(&attribs, 99); // NSOpenGLPFAOpenGLProfile
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putAttrib(&attribs, 99); // NSOpenGLPFAOpenGLProfile
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putAttrib(&attribs, 0x3200); // NSOpenGLProfileVersion3_2Core
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putAttrib(&attribs, 0x3200); // NSOpenGLProfileVersion3_2Core
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}
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} else {
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if (support_window)
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if (support_window)
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putAttrib(&attribs, NSOpenGLPFAWindow);
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putAttrib(&attribs, NSOpenGLPFAWindow);
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if (support_pbuffer)
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if (support_pbuffer)
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putAttrib(&attribs, NSOpenGLPFAPixelBuffer);
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putAttrib(&attribs, NSOpenGLPFAPixelBuffer);
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}
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if (stereo)
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if (stereo)
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putAttrib(&attribs, NSOpenGLPFAStereo);
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putAttrib(&attribs, NSOpenGLPFAStereo);
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if (floating_point)
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if (floating_point)
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