Fix for GL32 support on MacOSX 10.7+.

This commit is contained in:
Ioannis Tsakpinis 2011-09-15 17:22:43 +00:00
parent d2967647ac
commit 3b1cea0e34
1 changed files with 5 additions and 4 deletions

View File

@ -128,11 +128,12 @@ NSOpenGLPixelFormat *choosePixelFormat(JNIEnv *env, jobject pixel_format, bool g
if (gl32) { if (gl32) {
putAttrib(&attribs, 99); // NSOpenGLPFAOpenGLProfile putAttrib(&attribs, 99); // NSOpenGLPFAOpenGLProfile
putAttrib(&attribs, 0x3200); // NSOpenGLProfileVersion3_2Core putAttrib(&attribs, 0x3200); // NSOpenGLProfileVersion3_2Core
} } else {
if (support_window) if (support_window)
putAttrib(&attribs, NSOpenGLPFAWindow); putAttrib(&attribs, NSOpenGLPFAWindow);
if (support_pbuffer) if (support_pbuffer)
putAttrib(&attribs, NSOpenGLPFAPixelBuffer); putAttrib(&attribs, NSOpenGLPFAPixelBuffer);
}
if (stereo) if (stereo)
putAttrib(&attribs, NSOpenGLPFAStereo); putAttrib(&attribs, NSOpenGLPFAStereo);
if (floating_point) if (floating_point)