Windows: Added ant build.xml for native core

This commit is contained in:
Elias Naur 2006-07-08 17:20:18 +00:00
parent cb8f098e17
commit 3fd8ea895e
2 changed files with 74 additions and 3 deletions

View File

@ -654,6 +654,11 @@
<target name="compile_native_optional" depends="headers" description="Compiles the native files">
<!-- check each platform, and run their build target -->
<condition property="lwjgl.platform.windows">
<os family="windows" />
</condition>
<antcall target="-compile_native_win32_optional" />
<condition property="lwjgl.platform.linux">
<os name="Linux" />
</condition>
@ -670,15 +675,20 @@
<echo>Compiling Win32 LWJGL version</echo>
<!-- check for required properties -->
<property environment="env"/>
<!-- <property environment="env"/>
<fail message="Missing PLTSDKHOME path environment property" unless="env.PLTSDKHOME"/>
<fail message="Missing ALHOME path environment property" unless="env.ALHOME"/>
<fail message="Missing JAVA_HOME path environment property" unless="env.JAVA_HOME"/>
<fail message="Missing CHOME path environment property" unless="env.CHOME"/>
<fail message="Missing DXHOME path environment property" unless="env.DXHOME"/>
<fail message="Missing FMODHOME path environment property" unless="env.FMODHOME"/>
<antcall target="-compile_native_win32_main" />
<antcall target="-compile_native_win32_main" />-->
<ant antfile="platform_build/windows_ant/build.xml" inheritAll="false"/>
<copy file="${lwjgl.bin}/lwjgl.dll" todir="${lwjgl.lib}/win32"/>
</target>
<target name="-compile_native_win32_optional" if="lwjgl.platform.windows">
<fail message="Missing FMODHOME path environment property" unless="env.FMODHOME"/>
<antcall target="-compile_native_win32_fmod" />
<antcall target="-compile_native_win32_devil" />
</target>

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@ -0,0 +1,61 @@
<?xml version="1.0"?>
<project name="lwjgl native code, native code" basedir="../../bin" default="compile">
<property name="native" location="../src/native"/>
<target name="compile_dir">
<apply dir="." failonerror="true" executable="cl" dest="." skipemptyfilesets="true">
<arg line="/Ox /Wp64 /W2 /nologo /Ox /Ob2 /Oi /Ot /Oy /FD /EHsc /MT /Gy /W2 /nologo /c /D WIN32 /c"/>
<arg value="/I${toolkithome}\include"/>
<arg value="/I${sdkhome}\include"/>
<arg value="/I${dxhome}\include"/>
<arg value="/I${alhome}\include"/>
<arg value="/I${java.home}\..\include"/>
<arg value="/I${java.home}\..\include\win32"/>
<arg value="/I${native}/common"/>
<arg value="/I${native}/win32"/>
<srcfile/>
<fileset dir="${native}/win32" includes="*.c"/>
<fileset dir="${native}/common" includes="*.c"/>
<fileset dir="${native}/generated" includes="*.c"/>
<mapper type="glob" from="*.c" to="*.obj"/>
</apply>
</target>
<target name="link">
<apply dir="." parallel="true" executable="cl" failonerror="true">
<arg line="/LD /nologo"/>
<srcfile/>
<arg line="/Fe${dllname} /link"/>
<arg value="/LIBPATH:${java.home}\..\lib"/>
<arg value="/LIBPATH:${dxhome}\lib\x86"/>
<arg value="/LIBPATH:${sdkhome}\lib"/>
<arg value="/LIBPATH:${alhome}\libs"/>
<arg value="/LIBPATH:${toolkithome}\lib"/>
<arg value="/OPT:REF"/>
<arg value="/OPT:ICF"/>
<arg line="/DLL /DELAYLOAD:jawt.dll ${libs}"/>
<fileset dir="." includes="*.obj"/>
</apply>
</target>
<target name="clean">
<delete>
<fileset dir="." includes="*.obj"/>
<fileset dir="." includes="*.dll"/>
</delete>
</target>
<target name="compile">
<property name="program_files" location="c:\Program Files"/>
<property name="dxhome" location="${program_files}\Microsoft DirectX SDK (February 2006)"/>
<property name="toolkithome" location="${program_files}\Microsoft Visual C++ Toolkit 2003"/>
<property name="sdkhome" location="${program_files}\Microsoft Platform SDK"/>
<property name="alhome" location="${program_files}\OpenAL 1.0 Software Development Kit"/>
<property name="dllname" value="lwjgl.dll"/>
<property name="libs" value="Kernel32.lib ole32.lib dinput.lib dxguid.lib OpenGL32.Lib Version.lib user32.lib Gdi32.lib Advapi32.lib jawt.lib delayimp.lib winmm.lib"/>
<antcall target="compile_dir"/>
<antcall target="link"/>
</target>
</project>