More glGetActive changes.

This commit is contained in:
Ioannis Tsakpinis 2010-04-07 12:06:10 +00:00
parent 8c2a7b5d03
commit 42a3a03776
2 changed files with 17 additions and 7 deletions

View File

@ -151,14 +151,14 @@ public interface ARB_vertex_shader {
@OutParameter @GLenum @Constant("sizeType, sizeType.position() + 1") IntBuffer type,
@OutParameter @GLcharARB ByteBuffer name);
/** Overloads glGetActiveAttribARB. This version returns only the uniform name. */
/** Overloads glGetActiveAttribARB. This version returns only the attrib name. */
@Alternate(value = "glGetActiveAttribARB", javaAlt = true)
@GLreturn(value = "name", maxLength = "maxLength")
void glGetActiveAttribARB(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength,
@OutParameter @GLsizei @Constant("name_length, 0, APIUtils.getBufferInt(), 0, APIUtils.getBufferInt(), 1") IntBuffer length,
@OutParameter @GLcharARB ByteBuffer name);
/** Overloads glGetActiveAttribARB. This version returns only the uniform size. */
/** Overloads glGetActiveAttribARB. This version returns only the attrib size. */
@Alternate(value = "glGetActiveAttribARB", javaAlt = true)
@GLreturn(value = "size")
void glGetActiveAttribSizeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
@ -167,7 +167,7 @@ public interface ARB_vertex_shader {
@OutParameter @GLenum @Constant("size, 1") IntBuffer type, // Reuse size buffer and ignore
@OutParameter @GLcharARB @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
/** Overloads glGetActiveAttribARB. This version returns only the uniform type. */
/** Overloads glGetActiveAttribARB. This version returns only the attrib type. */
@Alternate(value = "glGetActiveAttribARB", javaAlt = true)
@GLreturn(value = "type")
void glGetActiveAttribTypeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,

View File

@ -404,29 +404,39 @@ public interface GL20 {
@OutParameter @GLenum @Check("1") IntBuffer type,
@OutParameter @GLchar ByteBuffer name);
/** Overloads glGetActiveAttrib. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1). */
@Alternate("glGetActiveAttrib")
@GLreturn(value = "name", maxLength = "maxLength")
void glGetActiveAttrib2(@GLuint int program, @GLuint int index, @GLsizei int maxLength,
@OutParameter @GLsizei @Constant("name_length, 0") IntBuffer length,
@OutParameter @Check("1") IntBuffer size,
@OutParameter @GLenum @Check("1") IntBuffer type,
@OutParameter @Check("2") IntBuffer sizeType,
@OutParameter @GLenum @Constant("sizeType, sizeType.position() + 1") IntBuffer type,
@OutParameter @GLchar ByteBuffer name);
/** Overloads glGetActiveAttrib. This version returns only the attrib name. */
@Alternate(value = "glGetActiveAttrib", javaAlt = true)
@GLreturn(value = "name", maxLength = "maxLength")
void glGetActiveAttrib(@GLuint int program, @GLuint int index, @GLsizei int maxLength,
@OutParameter @GLsizei @Constant("name_length, 0, APIUtils.getBufferInt(), 0, APIUtils.getBufferInt(), 1") IntBuffer length,
@OutParameter @GLchar ByteBuffer name);
/** Overloads glGetActiveAttribARB. This version returns only the attrib size. */
@Alternate(value = "glGetActiveAttrib", javaAlt = true)
@GLreturn(value = "size")
void glGetActiveAttribSize(@GLuint int program, @GLuint int index, @Constant("0") @GLsizei int maxLength,
@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
@OutParameter IntBuffer size,
@OutParameter @GLenum @Constant("size, 1") IntBuffer type, // Reuse size buffer and ignore
@GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
@OutParameter @GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
/** Overloads glGetActiveAttrib. This version returns only the attrib type. */
@Alternate(value = "glGetActiveAttrib", javaAlt = true)
@GLreturn(value = "type")
void glGetActiveAttribType(@GLuint int program, @GLuint int index, @Constant("0") @GLsizei int maxLength,
@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
@OutParameter @Constant("type, 1") IntBuffer size, // Reuse type buffer and ignore
@OutParameter @GLenum IntBuffer type,
@GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
@OutParameter @GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
int glGetAttribLocation(@GLuint int program, @NullTerminated @Const @GLchar ByteBuffer name);