Removed gl prefixes

This commit is contained in:
Caspian Rychlik-Prince 2002-08-15 13:19:49 +00:00
parent cc63960e09
commit 44dec85364
1 changed files with 319 additions and 319 deletions

View File

@ -29,325 +29,325 @@ public class CoreGL extends BaseGL implements CoreGLConstants {
super(colorBits, alphaBits, depthBits, stencilBits);
}
public native void glAccum(int op, float value);
public native void glAlphaFunc(int func, float ref);
public native void glClearColor(float red, float green, float blue, float alpha);
public native void glClearAccum(float red, float green, float blue, float alpha);
public native void glClear(int mask);
public native void glCallLists(int n, int type, int lists);
public native void glCallList(int list);
public native void glBlendFunc(int sfactor, int dfactor);
public native void glBlendColorEXT(float red, float green, float blue, float alpha);
public native void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, int bitmap);
public native void glBindTexture(int target, int texture);
public native void glBegin(int mode);
public native void glEnd();
public native void glArrayElement(int i);
public native boolean glAreTexturesResident(int n, int textureNames, int residences);
public native void glClearDepth(double depth);
public native void glDeleteLists(int list, int range);
public native void glDeleteTextures(int n, int textures);
public native void glCullFace(int mode);
public native void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
public native void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width);
public native void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border);
public native void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border);
public native void glCopyPixels(int x, int y, int width, int height, int type);
public native void glColorPointer(int size, int type, int stride, int pointer);
public native void glColorMaterial(int face, int mode);
public native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
public native void glColor3b(byte red, byte green, byte blue);
public native void glColor3d(double red, double green, double blue);
public native void glColor3f(float red, float green, float blue);
public native void glColor3i(int red, int green, int blue);
public native void glColor3s(short red, short green, short blue);
public native void glColor3ub(byte red, byte green, byte blue);
public native void glColor3ui(int red, int green, int blue);
public native void glColor3us(short red, short green, short blue);
public native void glColor4b(byte red, byte green, byte blue, byte alpha);
public native void glColor4d(double red, double green, double blue, double alpha);
public native void glColor4f(float red, float green, float blue, float alpha);
public native void glColor4i(int red, int green, int blue, int alpha);
public native void glColor4s(short red, short green, short blue, short alpha);
public native void glColor4ub(byte red, byte green, byte blue, byte alpha);
public native void glColor4ui(int red, int green, int blue, int alpha);
public native void glColor4us(short red, short green, short blue, short alpha);
public native void glClipPlane(int plane, int equation);
public native void glClearStencil(int s);
public native void glClearIndex(float c);
public native void glEvalPoint1(int i);
public native void glEvalPoint2(int i, int j);
public native void glEvalMesh1(int mode, int i1, int i2);
public native void glEvalMesh2(int mode, int i1, int i2, int j1, int j2);
public native void glEvalCoord1d(double u);
public native void glEvalCoord1f(float u);
public native void glEvalCoord2d(double u, double v);
public native void glEvalCoord2f(float u, float v);
public native void glEvalCoord1dv(int u);
public native void glEvalCoord1fv(int u);
public native void glEvalCoord2dv(int u);
public native void glEvalCoord2fv(int u);
public native void glEnableClientState(int cap);
public native void glDisableClientState(int cap);
public native void glEnable(int cap);
public native void glDisable(int cap);
public native void glEdgeFlagPointer(int stride, int pointer);
public native void glEdgeFlag(boolean flag);
public native void glEdgeFlagv(int flag);
public native void glDrawPixels(int width, int height, int format, int type, int pixels);
public native void glDrawElements(int mode, int count, int type, int indices);
public native void glDrawBuffer(int mode);
public native void glDrawArrays(int mode, int first, int count);
public native void glDepthRange(double zNear, double zFar);
public native void glDepthMask(boolean flag);
public native void glDepthFunc(int func);
public native void glFeedbackBuffer(int size, int type, int buffer);
public native void glGetPixelMapfv(int map, int values);
public native void glGetPixelMapuiv(int map, int values);
public native void glGetPixelMapusv(int map, int values);
public native void glGetMaterialfv(int face, int pname, int params);
public native void glGetMaterialiv(int face, int pname, int params);
public native void glGetMapdv(int target, int query, int v);
public native void glGetMapfv(int target, int query, int v);
public native void glGetMapiv(int target, int query, int v);
public native void glGetLightfv(int light, int pname, int params);
public native void glGetLightiv(int light, int pname, int params);
public native int glGetError();
public native void glGetClipPlane(int plane, int equation);
public native void glGetBooleanv(int pname, int params);
public native void glGetDoublev(int pname, int params);
public native void glGetFloatv(int pname, int params);
public native void glGetIntegerv(int pname, int params);
public native void glGenTextures(int n, int textures);
public native int glGenLists(int range);
public native void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar);
public native void glFrontFace(int mode);
public native void glFogf(int pname, float param);
public native void glFogi(int pname, int param);
public native void glFogfv(int pname, int params);
public native void glFogiv(int pname, int params);
public native void glFlush();
public native void glFinish();
public native void glGetPointerv(int pname, int params);
public native boolean glIsEnabled(int cap);
public native void glInterleavedArrays(int format, int stride, int pointer);
public native void glInitNames();
public native void glIndexPointer(int type, int stride, int pointer);
public native void glIndexMask(int mask);
public native void glIndexd(double c);
public native void glIndexf(float c);
public native void glIndexi(int c);
public native void glIndexs(short c);
public native void glIndexub(byte c);
public native void glIndexdv(int c);
public native void glIndexfv(int c);
public native void glIndexiv(int c);
public native void glIndexsv(int c);
public native void glIndexubv(int c);
public native void glHint(int target, int mode);
public native void glGetTexParameterfv(int target, int pname, int params);
public native void glGetTexParameteriv(int target, int pname, int params);
public native void glGetTexLevelParameterfv(int target, int level, int pname, int params);
public native void glGetTexLevelParameteriv(int target, int level, int pname, int params);
public native void glGetTexImage(int target, int level, int format, int type, int pixels);
public native void glGetTexGendv(int coord, int pname, int params);
public native void glGetTexGenfv(int coord, int pname, int params);
public native void glGetTexGeniv(int coord, int pname, int params);
public native void glGetTexEnvfv(int target, int pname, int params);
public native void glGetTexEnviv(int target, int pname, int params);
public native String glGetString(int name);
public native void glGetPolygonStipple(int mask);
public native boolean glIsList(int list);
public native void glMaterialf(int face, int pname, float param);
public native void glMateriali(int face, int pname, int param);
public native void glMaterialfv(int face, int pname, int params);
public native void glMaterialiv(int face, int pname, int params);
public native void glMapGrid1d(int un, double u1, double u2);
public native void glMapGrid1f(int un, float u1, float u2);
public native void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2);
public native void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2);
public native void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, int points);
public native void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, int points);
public native void glMap1d(int target, double u1, double u2, int stride, int order, int points);
public native void glMap1f(int target, float u1, float u2, int stride, int order, int points);
public native void glLogicOp(int opcode);
public native void glLoadName(int name);
public native void glLoadMatrixd(int m);
public native void glLoadMatrixf(int m);
public native void glLoadIdentity();
public native void glListBase(int base);
public native void glLineWidth(float width);
public native void glLineStipple(int factor, short pattern);
public native void glLightModelf(int pname, float param);
public native void glLightModeli(int pname, int param);
public native void glLightModelfv(int pname, int params);
public native void glLightModeliv(int pname, int params);
public native void glLightf(int light, int pname, float param);
public native void glLighti(int light, int pname, int param);
public native void glLightfv(int light, int pname, int params);
public native void glLightiv(int light, int pname, int params);
public native boolean glIsTexture(int texture);
public native void glMatrixMode(int mode);
public native void glPolygonStipple(int mask);
public native void glPolygonOffset(float factor, float units);
public native void glPolygonMode(int face, int mode);
public native void glPointSize(float size);
public native void glPixelZoom(float xfactor, float yfactor);
public native void glPixelTransferf(int pname, float param);
public native void glPixelTransferi(int pname, int param);
public native void glPixelStoref(int pname, float param);
public native void glPixelStorei(int pname, int param);
public native void glPixelMapfv(int map, int mapsize, int values);
public native void glPixelMapuiv(int map, int mapsize, int values);
public native void glPixelMapusv(int map, int mapsize, int values);
public native void glPassThrough(float token);
public native void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar);
public native void glNormalPointer(int type, int stride, int pointer);
public native void glNormal3b(byte nx, byte ny, byte nz);
public native void glNormal3d(double nx, double ny, double nz);
public native void glNormal3f(float nx, float ny, float nz);
public native void glNormal3i(int nx, int ny, int nz);
public native void glNormal3s(short nx, short ny, short nz);
public native void glNormal3bv(int v);
public native void glNormal3dv(int v);
public native void glNormal3fv(int v);
public native void glNormal3iv(int v);
public native void glNormal3sv(int v);
public native void glNewList(int list, int mode);
public native void glEndList();
public native void glMultMatrixd(int m);
public native void glMultMatrixf(int m);
public native void glPrioritizeTextures(int n, int textureNames, int priorities);
public native void glShadeModel(int mode);
public native void glSelectBuffer(int size, int buffer);
public native void glScissor(int x, int y, int width, int height);
public native void glScaled(double x, double y, double z);
public native void glScalef(float x, float y, float z);
public native void glRotated(double angle, double x, double y, double z);
public native void glRotatef(float angle, float x, float y, float z);
public native int glRenderMode(int mode);
public native void glRectd(double x1, double y1, double x2, double y2);
public native void glRectf(float x1, float y1, float x2, float y2);
public native void glRecti(int x1, int y1, int x2, int y2);
public native void glRects(short x1, short y1, short x2, short y2);
public native void glRectdv(int v1, int v2);
public native void glRectfv(int v1, int v2);
public native void glRectiv(int v1, int v2);
public native void glRectsv(int v1, int v2);
public native void glReadPixels(int x, int y, int width, int height, int format, int type, int pixels);
public native void glReadBuffer(int mode);
public native void glRasterPos2d(double x, double y);
public native void glRasterPos2f(float x, float y);
public native void glRasterPos2i(int x, int y);
public native void glRasterPos2s(short x, short y);
public native void glRasterPos3d(double x, double y, double z);
public native void glRasterPos3f(float x, float y, float z);
public native void glRasterPos3i(int x, int y, int z);
public native void glRasterPos3s(short x, short y, short z);
public native void glRasterPos4d(double x, double y, double z, double w);
public native void glRasterPos4f(float x, float y, float z, float w);
public native void glRasterPos4i(int x, int y, int z, int w);
public native void glRasterPos4s(short x, short y, short z, short w);
public native void glRasterPos2dv(int v);
public native void glRasterPos2fv(int v);
public native void glRasterPos2iv(int v);
public native void glRasterPos2sv(int v);
public native void glRasterPos3dv(int v);
public native void glRasterPos3fv(int v);
public native void glRasterPos3iv(int v);
public native void glRasterPos3sv(int v);
public native void glRasterPos4dv(int v);
public native void glRasterPos4fv(int v);
public native void glRasterPos4iv(int v);
public native void glRasterPos4sv(int v);
public native void glPushName(int name);
public native void glPopName();
public native void glPushMatrix();
public native void glPopMatrix();
public native void glPushClientAttrib(int mask);
public native void glPopClientAttrib();
public native void glPushAttrib(int mask);
public native void glPopAttrib();
public native void glStencilFunc(int func, int ref, int mask);
public native void glVertexPointer(int size, int type, int stride, int pointer);
public native void glVertex2d(double x, double y);
public native void glVertex2f(float x, float y);
public native void glVertex2i(int x, int y);
public native void glVertex2s(short x, short y);
public native void glVertex3d(double x, double y, double z);
public native void glVertex3f(float x, float y, float z);
public native void glVertex3i(int x, int y, int z);
public native void glVertex3s(short x, short y, short z);
public native void glVertex4d(double x, double y, double z, double w);
public native void glVertex4f(float x, float y, float z, float w);
public native void glVertex4i(int x, int y, int z, int w);
public native void glVertex4s(short x, short y, short z, short w);
public native void glVertex2dv(int v);
public native void glVertex2fv(int v);
public native void glVertex2iv(int v);
public native void glVertex2sv(int v);
public native void glVertex3dv(int v);
public native void glVertex3fv(int v);
public native void glVertex3iv(int v);
public native void glVertex3sv(int v);
public native void glVertex4dv(int v);
public native void glVertex4fv(int v);
public native void glVertex4iv(int v);
public native void glVertex4sv(int v);
public native void glTranslated(double x, double y, double z);
public native void glTranslatef(float x, float y, float z);
public native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int pixels);
public native void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int pixels);
public native void glTexParameterf(int target, int pname, float param);
public native void glTexParameteri(int target, int pname, int param);
public native void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int pixels);
public native void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int pixels);
public native void glTexGend(int coord, int pname, double param);
public native void glTexGenf(int coord, int pname, float param);
public native void glTexGeni(int coord, int pname, int param);
public native void glTexGendv(int coord, int pname, int params);
public native void glTexGenfv(int coord, int pname, int params);
public native void glTexGeniv(int coord, int pname, int params);
public native void glTexEnvf(int target, int pname, float param);
public native void glTexEnvi(int target, int pname, int param);
public native void glTexEnvfv(int target, int pname, int params);
public native void glTexEnviv(int target, int pname, int params);
public native void glTexCoordPointer(int size, int type, int stride, int pointer);
public native void glTexCoord1d(double s);
public native void glTexCoord1f(float s);
public native void glTexCoord1i(int s);
public native void glTexCoord1s(short s);
public native void glTexCoord2d(double s, double t);
public native void glTexCoord2f(float s, float t);
public native void glTexCoord2i(int s, int t);
public native void glTexCoord2s(short s, short t);
public native void glTexCoord3d(double s, double t, double r);
public native void glTexCoord3f(float s, float t, float r);
public native void glTexCoord3i(int s, int t, int r);
public native void glTexCoord3s(short s, short t, short r);
public native void glTexCoord4d(double s, double t, double r, double q);
public native void glTexCoord4f(float s, float t, float r, float q);
public native void glTexCoord4i(int s, int t, int r, int q);
public native void glTexCoord4s(short s, short t, short r, short q);
public native void glTexCoord1dv(int v);
public native void glTexCoord1fv(int v);
public native void glTexCoord1iv(int v);
public native void glTexCoord1sv(int v);
public native void glTexCoord2dv(int v);
public native void glTexCoord2fv(int v);
public native void glTexCoord2iv(int v);
public native void glTexCoord2sv(int v);
public native void glTexCoord3dv(int v);
public native void glTexCoord3fv(int v);
public native void glTexCoord3iv(int v);
public native void glTexCoord3sv(int v);
public native void glTexCoord4dv(int v);
public native void glTexCoord4fv(int v);
public native void glTexCoord4iv(int v);
public native void glTexCoord4sv(int v);
public native void glStencilOp(int fail, int zfail, int zpass);
public native void glStencilMask(int mask);
public native void glViewport(int x, int y, int width, int height);
public native void accum(int op, float value);
public native void alphaFunc(int func, float ref);
public native void clearColor(float red, float green, float blue, float alpha);
public native void clearAccum(float red, float green, float blue, float alpha);
public native void clear(int mask);
public native void callLists(int n, int type, int lists);
public native void callList(int list);
public native void blendFunc(int sfactor, int dfactor);
public native void blendColor(float red, float green, float blue, float alpha);
public native void bitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, int bitmap);
public native void bindTexture(int target, int texture);
public native void begin(int mode);
public native void end();
public native void arrayElement(int i);
public native boolean areTexturesResident(int n, int textureNames, int residences);
public native void clearDepth(double depth);
public native void deleteLists(int list, int range);
public native void deleteTextures(int n, int textures);
public native void cullFace(int mode);
public native void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
public native void copyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width);
public native void copyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border);
public native void copyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border);
public native void copyPixels(int x, int y, int width, int height, int type);
public native void colorPointer(int size, int type, int stride, int pointer);
public native void colorMaterial(int face, int mode);
public native void colorMask(boolean red, boolean green, boolean blue, boolean alpha);
public native void color3b(byte red, byte green, byte blue);
public native void color3d(double red, double green, double blue);
public native void color3f(float red, float green, float blue);
public native void color3i(int red, int green, int blue);
public native void color3s(short red, short green, short blue);
public native void color3ub(byte red, byte green, byte blue);
public native void color3ui(int red, int green, int blue);
public native void color3us(short red, short green, short blue);
public native void color4b(byte red, byte green, byte blue, byte alpha);
public native void color4d(double red, double green, double blue, double alpha);
public native void color4f(float red, float green, float blue, float alpha);
public native void color4i(int red, int green, int blue, int alpha);
public native void color4s(short red, short green, short blue, short alpha);
public native void color4ub(byte red, byte green, byte blue, byte alpha);
public native void color4ui(int red, int green, int blue, int alpha);
public native void color4us(short red, short green, short blue, short alpha);
public native void clipPlane(int plane, int equation);
public native void clearStencil(int s);
public native void clearIndex(float c);
public native void evalPoint1(int i);
public native void evalPoint2(int i, int j);
public native void evalMesh1(int mode, int i1, int i2);
public native void evalMesh2(int mode, int i1, int i2, int j1, int j2);
public native void evalCoord1d(double u);
public native void evalCoord1f(float u);
public native void evalCoord2d(double u, double v);
public native void evalCoord2f(float u, float v);
public native void evalCoord1dv(int u);
public native void evalCoord1fv(int u);
public native void evalCoord2dv(int u);
public native void evalCoord2fv(int u);
public native void enableClientState(int cap);
public native void disableClientState(int cap);
public native void enable(int cap);
public native void disable(int cap);
public native void edgeFlagPointer(int stride, int pointer);
public native void edgeFlag(boolean flag);
public native void edgeFlagv(int flag);
public native void drawPixels(int width, int height, int format, int type, int pixels);
public native void drawElements(int mode, int count, int type, int indices);
public native void drawBuffer(int mode);
public native void drawArrays(int mode, int first, int count);
public native void depthRange(double zNear, double zFar);
public native void depthMask(boolean flag);
public native void depthFunc(int func);
public native void feedbackBuffer(int size, int type, int buffer);
public native void getPixelMapfv(int map, int values);
public native void getPixelMapuiv(int map, int values);
public native void getPixelMapusv(int map, int values);
public native void getMaterialfv(int face, int pname, int params);
public native void getMaterialiv(int face, int pname, int params);
public native void getMapdv(int target, int query, int v);
public native void getMapfv(int target, int query, int v);
public native void getMapiv(int target, int query, int v);
public native void getLightfv(int light, int pname, int params);
public native void getLightiv(int light, int pname, int params);
public native int getError();
public native void getClipPlane(int plane, int equation);
public native void getBooleanv(int pname, int params);
public native void getDoublev(int pname, int params);
public native void getFloatv(int pname, int params);
public native void getIntegerv(int pname, int params);
public native void genTextures(int n, int textures);
public native int genLists(int range);
public native void frustum(double left, double right, double bottom, double top, double zNear, double zFar);
public native void frontFace(int mode);
public native void fogf(int pname, float param);
public native void fogi(int pname, int param);
public native void fogfv(int pname, int params);
public native void fogiv(int pname, int params);
public native void flush();
public native void finish();
public native void getPointerv(int pname, int params);
public native boolean isEnabled(int cap);
public native void interleavedArrays(int format, int stride, int pointer);
public native void initNames();
public native void indexPointer(int type, int stride, int pointer);
public native void indexMask(int mask);
public native void indexd(double c);
public native void indexf(float c);
public native void indexi(int c);
public native void indexs(short c);
public native void indexub(byte c);
public native void indexdv(int c);
public native void indexfv(int c);
public native void indexiv(int c);
public native void indexsv(int c);
public native void indexubv(int c);
public native void hint(int target, int mode);
public native void getTexParameterfv(int target, int pname, int params);
public native void getTexParameteriv(int target, int pname, int params);
public native void getTexLevelParameterfv(int target, int level, int pname, int params);
public native void getTexLevelParameteriv(int target, int level, int pname, int params);
public native void getTexImage(int target, int level, int format, int type, int pixels);
public native void getTexGendv(int coord, int pname, int params);
public native void getTexGenfv(int coord, int pname, int params);
public native void getTexGeniv(int coord, int pname, int params);
public native void getTexEnvfv(int target, int pname, int params);
public native void getTexEnviv(int target, int pname, int params);
public native String getString(int name);
public native void getPolygonStipple(int mask);
public native boolean isList(int list);
public native void materialf(int face, int pname, float param);
public native void materiali(int face, int pname, int param);
public native void materialfv(int face, int pname, int params);
public native void materialiv(int face, int pname, int params);
public native void mapGrid1d(int un, double u1, double u2);
public native void mapGrid1f(int un, float u1, float u2);
public native void mapGrid2d(int un, double u1, double u2, int vn, double v1, double v2);
public native void mapGrid2f(int un, float u1, float u2, int vn, float v1, float v2);
public native void map2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, int points);
public native void map2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, int points);
public native void map1d(int target, double u1, double u2, int stride, int order, int points);
public native void map1f(int target, float u1, float u2, int stride, int order, int points);
public native void logicOp(int opcode);
public native void loadName(int name);
public native void loadMatrixd(int m);
public native void loadMatrixf(int m);
public native void loadIdentity();
public native void listBase(int base);
public native void lineWidth(float width);
public native void lineStipple(int factor, short pattern);
public native void lightModelf(int pname, float param);
public native void lightModeli(int pname, int param);
public native void lightModelfv(int pname, int params);
public native void lightModeliv(int pname, int params);
public native void lightf(int light, int pname, float param);
public native void lighti(int light, int pname, int param);
public native void lightfv(int light, int pname, int params);
public native void lightiv(int light, int pname, int params);
public native boolean isTexture(int texture);
public native void matrixMode(int mode);
public native void polygonStipple(int mask);
public native void polygonOffset(float factor, float units);
public native void polygonMode(int face, int mode);
public native void pointSize(float size);
public native void pixelZoom(float xfactor, float yfactor);
public native void pixelTransferf(int pname, float param);
public native void pixelTransferi(int pname, int param);
public native void pixelStoref(int pname, float param);
public native void pixelStorei(int pname, int param);
public native void pixelMapfv(int map, int mapsize, int values);
public native void pixelMapuiv(int map, int mapsize, int values);
public native void pixelMapusv(int map, int mapsize, int values);
public native void passThrough(float token);
public native void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
public native void normalPointer(int type, int stride, int pointer);
public native void normal3b(byte nx, byte ny, byte nz);
public native void normal3d(double nx, double ny, double nz);
public native void normal3f(float nx, float ny, float nz);
public native void normal3i(int nx, int ny, int nz);
public native void normal3s(short nx, short ny, short nz);
public native void normal3bv(int v);
public native void normal3dv(int v);
public native void normal3fv(int v);
public native void normal3iv(int v);
public native void normal3sv(int v);
public native void newList(int list, int mode);
public native void endList();
public native void multMatrixd(int m);
public native void multMatrixf(int m);
public native void prioritizeTextures(int n, int textureNames, int priorities);
public native void shadeModel(int mode);
public native void selectBuffer(int size, int buffer);
public native void scissor(int x, int y, int width, int height);
public native void scaled(double x, double y, double z);
public native void scalef(float x, float y, float z);
public native void rotated(double angle, double x, double y, double z);
public native void rotatef(float angle, float x, float y, float z);
public native int renderMode(int mode);
public native void rectd(double x1, double y1, double x2, double y2);
public native void rectf(float x1, float y1, float x2, float y2);
public native void recti(int x1, int y1, int x2, int y2);
public native void rects(short x1, short y1, short x2, short y2);
public native void rectdv(int v1, int v2);
public native void rectfv(int v1, int v2);
public native void rectiv(int v1, int v2);
public native void rectsv(int v1, int v2);
public native void readPixels(int x, int y, int width, int height, int format, int type, int pixels);
public native void readBuffer(int mode);
public native void rasterPos2d(double x, double y);
public native void rasterPos2f(float x, float y);
public native void rasterPos2i(int x, int y);
public native void rasterPos2s(short x, short y);
public native void rasterPos3d(double x, double y, double z);
public native void rasterPos3f(float x, float y, float z);
public native void rasterPos3i(int x, int y, int z);
public native void rasterPos3s(short x, short y, short z);
public native void rasterPos4d(double x, double y, double z, double w);
public native void rasterPos4f(float x, float y, float z, float w);
public native void rasterPos4i(int x, int y, int z, int w);
public native void rasterPos4s(short x, short y, short z, short w);
public native void rasterPos2dv(int v);
public native void rasterPos2fv(int v);
public native void rasterPos2iv(int v);
public native void rasterPos2sv(int v);
public native void rasterPos3dv(int v);
public native void rasterPos3fv(int v);
public native void rasterPos3iv(int v);
public native void rasterPos3sv(int v);
public native void rasterPos4dv(int v);
public native void rasterPos4fv(int v);
public native void rasterPos4iv(int v);
public native void rasterPos4sv(int v);
public native void pushName(int name);
public native void popName();
public native void pushMatrix();
public native void popMatrix();
public native void pushClientAttrib(int mask);
public native void popClientAttrib();
public native void pushAttrib(int mask);
public native void popAttrib();
public native void stencilFunc(int func, int ref, int mask);
public native void vertexPointer(int size, int type, int stride, int pointer);
public native void vertex2d(double x, double y);
public native void vertex2f(float x, float y);
public native void vertex2i(int x, int y);
public native void vertex2s(short x, short y);
public native void vertex3d(double x, double y, double z);
public native void vertex3f(float x, float y, float z);
public native void vertex3i(int x, int y, int z);
public native void vertex3s(short x, short y, short z);
public native void vertex4d(double x, double y, double z, double w);
public native void vertex4f(float x, float y, float z, float w);
public native void vertex4i(int x, int y, int z, int w);
public native void vertex4s(short x, short y, short z, short w);
public native void vertex2dv(int v);
public native void vertex2fv(int v);
public native void vertex2iv(int v);
public native void vertex2sv(int v);
public native void vertex3dv(int v);
public native void vertex3fv(int v);
public native void vertex3iv(int v);
public native void vertex3sv(int v);
public native void vertex4dv(int v);
public native void vertex4fv(int v);
public native void vertex4iv(int v);
public native void vertex4sv(int v);
public native void translated(double x, double y, double z);
public native void translatef(float x, float y, float z);
public native void texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int pixels);
public native void texSubImage1D(int target, int level, int xoffset, int width, int format, int type, int pixels);
public native void texParameterf(int target, int pname, float param);
public native void texParameteri(int target, int pname, int param);
public native void texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int pixels);
public native void texImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int pixels);
public native void texGend(int coord, int pname, double param);
public native void texGenf(int coord, int pname, float param);
public native void texGeni(int coord, int pname, int param);
public native void texGendv(int coord, int pname, int params);
public native void texGenfv(int coord, int pname, int params);
public native void texGeniv(int coord, int pname, int params);
public native void texEnvf(int target, int pname, float param);
public native void texEnvi(int target, int pname, int param);
public native void texEnvfv(int target, int pname, int params);
public native void texEnviv(int target, int pname, int params);
public native void texCoordPointer(int size, int type, int stride, int pointer);
public native void texCoord1d(double s);
public native void texCoord1f(float s);
public native void texCoord1i(int s);
public native void texCoord1s(short s);
public native void texCoord2d(double s, double t);
public native void texCoord2f(float s, float t);
public native void texCoord2i(int s, int t);
public native void texCoord2s(short s, short t);
public native void texCoord3d(double s, double t, double r);
public native void texCoord3f(float s, float t, float r);
public native void texCoord3i(int s, int t, int r);
public native void texCoord3s(short s, short t, short r);
public native void texCoord4d(double s, double t, double r, double q);
public native void texCoord4f(float s, float t, float r, float q);
public native void texCoord4i(int s, int t, int r, int q);
public native void texCoord4s(short s, short t, short r, short q);
public native void texCoord1dv(int v);
public native void texCoord1fv(int v);
public native void texCoord1iv(int v);
public native void texCoord1sv(int v);
public native void texCoord2dv(int v);
public native void texCoord2fv(int v);
public native void texCoord2iv(int v);
public native void texCoord2sv(int v);
public native void texCoord3dv(int v);
public native void texCoord3fv(int v);
public native void texCoord3iv(int v);
public native void texCoord3sv(int v);
public native void texCoord4dv(int v);
public native void texCoord4fv(int v);
public native void texCoord4iv(int v);
public native void texCoord4sv(int v);
public native void stencilOp(int fail, int zfail, int zpass);
public native void stencilMask(int mask);
public native void viewport(int x, int y, int width, int height);
}