Finishing up changes to the Display and BaseGL classes.

This commit is contained in:
Gregory Pierce 2003-05-10 04:50:24 +00:00
parent 4d10d662ec
commit 4766bd1c85
4 changed files with 278 additions and 280 deletions

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@ -1,121 +0,0 @@
/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* OSX rendering context management.
*
* @author Gregory Pierce <me@gregorypierce.com>
* @version $Revision$
*/
#include "RenderingContext.h"
#include <ApplicationServices/ApplicationServices.h>
#include <OpenGL/OpenGL.h>
RenderingContext::RenderingContext()
{
}
bool RenderingContext::createDisplay( int width, int height, int bpp, int freq )
{
printf("Creating display");
CGDisplayCapture( kCGDirectMainDisplay ) ;
CGDisplaySwitchToMode( kCGDirectMainDisplay,
CGDisplayBestModeForParameters( kCGDirectMainDisplay,
bpp, width, height, freq ) ) ;
CGOpenGLDisplayMask displayMask = CGDisplayIDToOpenGLDisplayMask( kCGDirectMainDisplay ) ;
CGLPixelFormatAttribute attribs[] =
{
kCGLPFAFullScreen,
kCGLPFADisplayMask,
displayMask,
NULL
} ;
CGLPixelFormatObj pixelFormatObj ;
long numPixelFormats ;
CGLChoosePixelFormat( attribs, &pixelFormatObj, &numPixelFormats );
long swapInterval ;
CGLCreateContext( pixelFormatObj, NULL, &contextObj ) ;
CGLDestroyPixelFormat( pixelFormatObj ) ;
swapInterval = 1 ;
CGLSetParameter( contextObj, kCGLCPSwapInterval, &swapInterval ) ;
CGLSetCurrentContext( contextObj ) ;
CGLSetFullScreen( contextObj ) ;
return true;
}
void RenderingContext::destroyDisplay()
{
CGLClearDrawable( contextObj ) ;
CGLDestroyContext( contextObj ) ;
CGReleaseAllDisplays();
}
void RenderingContext::swap()
{
// swap the rendering buffer
//
CGLFlushDrawable( contextObj );
}
void RenderingContext::makeContextCurrent()
{
// make the current context the one we have stored
//
CGLSetCurrentContext( contextObj ) ;
}
void RenderingContext::releaseContext()
{
// release the context
//
CGLSetCurrentContext( NULL ) ;
}
RenderingContext::~RenderingContext()
{
}

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@ -1,74 +0,0 @@
/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* OSX rendering context management.
*
* @author Gregory Pierce <me@gregorypierce.com>
* @version $Revision$
*/
#ifndef _RENDERING_CONTEXT_H
#define _RENDERING_CONTEXT_H
#include "extgl.h"
#include <ApplicationServices/ApplicationServices.h>
#include <OpenGL/OpenGL.h>
class RenderingContext
{
public:
CGLContextObj contextObj;
WindowPtr windowPtr;
Rect rect;
RenderingContext();
~RenderingContext();
bool createDisplay( int width, int height, int bpp, int freq );
void destroyDisplay();
bool createGL( int colorBits, int alphaBits, int depthBits, int stencilBits );
void destroyGL();
void swap();
void makeContextCurrent();
void releaseContext();
};
extern RenderingContext * renderingContext;
#endif

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@ -32,77 +32,232 @@
#include "org_lwjgl_Display.h"
#include <JavaVM/jni.h>
#include "RenderingContext.h"
#include <ApplicationServices/ApplicationServices.h>
#include <OpenGL/OpenGL.h>
RenderingContext * renderingContext;
bool modeSet = false;
/*
* Class: org_lwjgl_Display
* Method: getAvailableDisplayModes
* Signature: ()[Lorg/lwjgl/DisplayMode;
*/
JNIEXPORT jobjectArray JNICALL Java_org_lwjgl_Display_getAvailableDisplayModes
(JNIEnv * env, jclass clazz)
static long _getDictLong (CFDictionaryRef refDict, CFStringRef key)
{
long int_value;
printf("Getting default display mode - 1024x768x32");
CFNumberRef number_value = (CFNumberRef) CFDictionaryGetValue(refDict, key);
// Allocate an array of DisplayModes big enough
jclass displayModeClass = env->FindClass("org/lwjgl/DisplayMode");
jobjectArray ret = env->NewObjectArray(1, displayModeClass, NULL);
jmethodID displayModeConstructor = env->GetMethodID(displayModeClass, "<init>", "(IIIIIII)V");
jobject displayMode = env->NewObject(displayModeClass, displayModeConstructor,
1024, 768, 32, 0,
0,0,0 );
env->SetObjectArrayElement( ret, 0, displayMode );
return ret;
if (!number_value)
{
// if can't get a number for the dictionary
return -1; // fail
}
if (!CFNumberGetValue(number_value, kCFNumberLongType, &int_value))
{
// or if cant convert it
return -1; // fail
}
return int_value; // otherwise return the long value
}
/*
* Class: org_lwjgl_Display
* Method: nCreate
* Signature: (IIIIZ)Z
*/
JNIEXPORT jboolean JNICALL Java_org_lwjgl_Display_nCreate
(JNIEnv * env, jclass clazz, jint width, jint height, jint bpp, jint freq, jboolean debug)
static double _getDictDouble (CFDictionaryRef refDict, CFStringRef key)
{
renderingContext = new RenderingContext();
double double_value;
renderingContext->createDisplay( width, height, bpp, freq );
CFNumberRef number_value = (CFNumberRef) CFDictionaryGetValue(refDict, key);
jfieldID fid_handle = env->GetStaticFieldID(clazz, "handle", "I");
env->SetStaticIntField(clazz, fid_handle, (jint) renderingContext->windowPtr );
printf("Display created\n");
return JNI_TRUE;
if (!number_value)
{
// if can't get a number for the dictionary
return -1; // fail
}
if (!CFNumberGetValue(number_value, kCFNumberDoubleType, &double_value)) // or if cant convert it
{
return -1; // fail
}
return double_value; // otherwise return the long value
}
jobjectArray GetAvailableDisplayModesOSX(JNIEnv * env)
{
CFIndex i, count, availableModes;
CFArrayRef displayModes = NULL;
int n = 0;
displayModes = CGDisplayAvailableModes( kCGDirectMainDisplay );
count = CFArrayGetCount( displayModes );
printf("Found %d displaymodes\n", count );
// get a count of the number of display modes on this machine with a bpp greater than 8
//
for ( i = 0; i < count; i++ )
{
CFDictionaryRef modeDict = CFArrayGetValueAtIndex( displayModes, i );
long bpp = _getDictLong( modeDict, kCGDisplayBitsPerPixel );
if ( bpp > 8 )
{
availableModes ++;
}
}
// now that we have the count create the classes, and add 'em all - we'll remove dups in Java
// Allocate an array of DisplayModes big enough
jclass displayModeClass = env->FindClass("org/lwjgl/DisplayMode");
jobjectArray ret = env->NewObjectArray( availableModes, displayModeClass, NULL);
jmethodID displayModeConstructor = env->GetMethodID(displayModeClass, "<init>", "(IIII)V");
for ( i = 0; i < count; i++ )
{
CFDictionaryRef modeDict = CFArrayGetValueAtIndex( displayModes, i );
long width = _getDictLong( modeDict, kCGDisplayWidth );
long height = _getDictLong( modeDict, kCGDisplayHeight );
long freq = (long)(_getDictDouble( modeDict, kCGDisplayRefreshRate ) + 0.5 );
long bpp = _getDictLong( modeDict, kCGDisplayBitsPerPixel );
if ( bpp > 8 )
{
jobject displayMode;
displayMode = env->NewObject(displayModeClass, displayModeConstructor,
width, height,
bpp, freq);
env->SetObjectArrayElement(ret, n++, displayMode);
}
}
return ret;
}
/*
* Class: org_lwjgl_Display
* Method: nDestroy
* Method: init
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_Display_nDestroy
(JNIEnv * env, jclass clazz)
JNIEXPORT void JNICALL Java_org_lwjgl_Display_init
(JNIEnv * env, jclass clazz)
{
#ifdef _DEBUG
printf("Destroying display\n");
#endif
renderingContext->destroyDisplay();
//TODO Get the current display mode from the system
//
int width = 640;
int height = 480;
int bpp = 32;
int freq = 60;
jclass jclass_DisplayMode = env->FindClass("org/lwjgl/DisplayMode");
jmethodID ctor = env->GetMethodID(jclass_DisplayMode, "<init>", "(IIII)V");
jobject newMode = env->NewObject(jclass_DisplayMode, ctor, width, height, bpp, freq);
jfieldID fid_initialMode = env->GetStaticFieldID(clazz, "mode", "Lorg/lwjgl/DisplayMode;");
env->SetStaticObjectField(clazz, fid_initialMode, newMode);
env->DeleteLocalRef(newMode);
}
#ifdef _DEBUG
printf("Destroyed display\n");
#endif
/*
* Class: org_lwjgl_Display
* Method: setDisplayMode
* Signature: (Lorg/lwjgl/DisplayMode;)V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_Display_setDisplayMode
(JNIEnv * env, jclass clazz, jobject mode)
{
jclass cls_displayMode = env->FindClass("org/lwjgl/DisplayMode");
jfieldID fid_width = env->GetFieldID(cls_displayMode, "width", "I");
jfieldID fid_height = env->GetFieldID(cls_displayMode, "height", "I");
jfieldID fid_bpp = env->GetFieldID(cls_displayMode, "bpp", "I");
jfieldID fid_freq = env->GetFieldID(cls_displayMode, "freq", "I");
int width = env->GetIntField(mode, fid_width);
int height = env->GetIntField(mode, fid_height);
int bpp = env->GetIntField(mode, fid_bpp);
int freq = env->GetIntField(mode, fid_freq);
CFDictionaryRef displayMode;
displayMode = CGDisplayBestModeForParametersAndRefreshRate( kCGDirectMainDisplay,
bpp,
width, height,
freq,
NULL );
CGDisplaySwitchToMode( kCGDirectMainDisplay, displayMode ) ;
// The change was successful but might not be the exact change we were expecting.
// Now we'll construct a new DisplayMode instance and stash it back in the Display
// class's mode instance variable.
jmethodID ctor = env->GetMethodID(cls_displayMode, "<init>", "(IIII)V");
jobject newMode = env->NewObject(cls_displayMode, ctor, width, height, bpp, freq);
jfieldID fid_initialMode = env->GetStaticFieldID(clazz, "mode", "Lorg/lwjgl/DisplayMode;");
env->SetStaticObjectField(clazz, fid_initialMode, newMode);
env->DeleteLocalRef(newMode);
modeSet = true;
}
/*
* Class: org_lwjgl_Display
* Method: resetDisplayMode
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_Display_resetDisplayMode
(JNIEnv *, jclass)
{
// the purpose of this method is to return the display mode to whatever it was before
// the application takes over. OSX is smart enough to not require any of this
// foolishness :)
}
/*
* Class: org_lwjgl_Display
* Method: nGetAvailableDisplayModes
* Signature: ()[Lorg/lwjgl/DisplayMode;
*/
JNIEXPORT jobjectArray JNICALL Java_org_lwjgl_Display_nGetAvailableDisplayModes
(JNIEnv * env, jclass clazz)
{
return GetAvailableDisplayModesOSX( env );
}
/*
* Class: org_lwjgl_Display
* Method: getPlatform
* Signature: ()I
*/
JNIEXPORT jint JNICALL Java_org_lwjgl_Display_getPlatform
(JNIEnv * env, jclass clazz)
{
return org_lwjgl_Display_PLATFORM_AGL;
}
/*
* Class: org_lwjgl_Display
* Method: getGammaRamp
* Signature: ([I[I[I)Z
*/
JNIEXPORT jboolean JNICALL Java_org_lwjgl_Display_getGammaRamp
(JNIEnv *, jclass, jintArray, jintArray, jintArray)
{
return false;
}
/*
* Class: org_lwjgl_Display
* Method: setGammaRamp
* Signature: ([I[I[I)Z
*/
JNIEXPORT jboolean JNICALL Java_org_lwjgl_Display_setGammaRamp
(JNIEnv *, jclass, jintArray, jintArray, jintArray)
{
return false;
}

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@ -39,31 +39,88 @@
* @version $Revision$
*/
#include "RenderingContext.h"
#include "org_lwjgl_opengl_BaseGL.h"
#include <ApplicationServices/ApplicationServices.h>
#include <OpenGL/OpenGL.h>
typedef struct
{
CGDirectDisplayID displayID;
CGLContextObj contextObj;
CGGammaValue redMin, redMax, redGamma,
greenMin, greenMax, greenGamma,
blueMin, blueMax, blueGamma;
} RenderingContext;
static RenderingContext * renderingContext;
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: nCreate
* Signature: (IIII)Z
* Signature: (Ljava/lang/String;IIIIIIIIZ)V
*/
JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_BaseGL_nCreate
(JNIEnv * env, jobject obj, jint colorBits, jint alphaBits, jint depthBits, jint stencilBits)
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nCreate
(JNIEnv * env, jobject obj, jstring title, jint x, jint y, jint width, jint height, jint bpp, jint alpha, jint depth, jint stencil, jboolean fullscreen)
{
renderingContext->createGL( colorBits, alphaBits, depthBits, stencilBits );
return JNI_TRUE;
if ( CGDisplayCapture( renderingContext->displayID ) != kCGErrorSuccess )
{
return;
}
CGDisplayHideCursor( renderingContext->displayID );
CGDisplayMoveCursorToPoint( renderingContext->displayID, CGPointZero );
CGAssociateMouseAndMouseCursorPosition( FALSE );
CGLPixelFormatObj pixelFormatObj;
long numPixelFormats;
CFDictionaryRef displayMode;
displayMode = CGDisplayBestModeForParametersAndRefreshRate( kCGDirectMainDisplay,
bpp,
width, height,
60,
NULL );
CGDisplaySwitchToMode( kCGDirectMainDisplay, displayMode );
CGLPixelFormatAttribute attribs[2];
attribs[0] = kCGLPFAFullScreen;
attribs[1] = NULL;
CGLChoosePixelFormat( attribs, &pixelFormatObj, &numPixelFormats );
if ( pixelFormatObj != NULL )
{
CGLCreateContext( pixelFormatObj, NULL, &renderingContext->contextObj );
CGLDestroyPixelFormat( pixelFormatObj );
}
CGLSetCurrentContext( renderingContext->contextObj );
CGLSetFullScreen( renderingContext->contextObj );
}
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: nDestroy
* Method: nDestroyGL
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nDestroy
(JNIEnv * env, jobject obj)
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nDestroyGL
(JNIEnv * env, jobject obj)
{
renderingContext->destroyGL();
if ( renderingContext->contextObj != NULL )
{
CGLSetCurrentContext( NULL );
CGLClearDrawable( renderingContext->contextObj );
CGLDestroyContext( renderingContext->contextObj );
renderingContext->contextObj = NULL;
}
CGAssociateMouseAndMouseCursorPosition( TRUE );
CGDisplayShowCursor( kCGDirectMainDisplay );
CGReleaseAllDisplays();
}
/*
@ -71,29 +128,10 @@ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nDestroy
* Method: swapBuffers
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_swapBuffers(JNIEnv * env, jobject obj)
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_swapBuffers
(JNIEnv *, jobject)
{
renderingContext->swap();
}
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: nMakeCurrent
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nMakeCurrent
(JNIEnv * env, jobject obj)
{
renderingContext->makeContextCurrent();
}
/*
* * Class: org_lwjgl_opengl_BaseGL
* * Method: nFreeContext
* * Signature: ()V
* */
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nReleaseContext
(JNIEnv *, jobject)
{
renderingContext->releaseContext();
}